You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The only explicit means of changing the reverb wetness/dryness is by repopulating the reverb structure with the same parameters but with different wet/dry values. This seems cumbersome for the computer. What am I missing?
The text was updated successfully, but these errors were encountered:
static inline float db2lin(float db){ // dB to linear
return powf(10.0f, 0.05f * db);
}
The purpose of this library is to make the code easy to read. Don't be afraid of looking through reverb.c and following the variables. You might not understand all the magic math (I don't), but it should be accessible.
The only explicit means of changing the reverb wetness/dryness is by repopulating the reverb structure with the same parameters but with different wet/dry values. This seems cumbersome for the computer. What am I missing?
The text was updated successfully, but these errors were encountered: