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Project Proposal

Sean Allred edited this page Oct 9, 2013 · 3 revisions

Milestones

Milestone 1

By this milestone, we will have a working game engine. This at least includes having a firm control on the graphics, the audio, and the physical user interface of the game. As a proof of progress, we will be able to move about on the map as the player. We will acquire working music samples, and we will have working sprites for all major objects in the game to date.

Milestone 2

By this milestone, the plot will be detailed enough to pass as a game. (What exactly this entails is of course subjective, but it's a fair assessment.) In addition, collision handling will be dealt with without error and the player will be able to interact with other things on the map. All sprites will be in for the game. If desired, backdrops will be produced for dialogue scenes and cut-scenes. Concept art will yet continue as we define the game. A method for animations (walking, running, flying) will be in-place, and all major puzzles will be conceptually defined.

Milestone 3

By this final milestone, all assets for the game will be frozen. By this point, we expect to be ready to make our golden copy. We will make sure all documentation for the game is in order and deploy.

Description

Our game is set in a fantasy world in a forest. It is a puzzle-based game with an end goal of 'saving the day'—literally. As the game progresses when you complete more puzzles, time also progresses and the scenery reflects the transition from day to night.

The driving aspect of the game is the music. At the start, there is no music. As you complete puzzles, you find parts of the music that serve as the background music. The more parts you find, the more depth the music has until you finally collect all the parts and have a full song with all the instruments playing. At this point, morning arrives, thus beating the game.

This game is heavily influenced by 'classic' 8-bit RPG games such as The Legend of Zelda (specifically The Ocarina of Time), Fire Emblem, and Pokémon. While the 8-bit style alone will evoke a certain nostalgia for (our) childhood, this game will be even more fun from its sense of adventure, its challenging puzzles, and of course its unforgiving silliness.

Flash Fiction

It's early evening. You wake up from your late-afternoon nap to a wet set of thick whiskers brushing across your face.

"The name's Butter," the whiskers say. Opening your eyes, you discover that the whiskers belong to a seal! Startled, you sit straight up on that once-comfortable couch to see just how clumsy a seal can be in a dinky cottage. "Stay calm---I'm here to help you." Why is there a talking seal in my house!? "There has been an accident, and if we can't fix this before sunrise tomorrow, well… sunrise won't come!" Why is there a talking seal in my house!?

"You see, someone has stolen the voices of the forest not too far from here. Without their song, the birds won't sing! Do you know what this means!?" Who let a talking seal in my house!? "If I can't restore the voices of the forest, the birds won't sing, the sun won't rise, and the entire world will be plunged into darkness forever. We can't let that happen."

"But I can't do it alone. As you can see, moving around is a little hard for me, especially in a forest. A forest obviously isn't a large body of water, so that's out. I don't have legs, so I can't walk. The forest is too dense, so I can't very well fly. I need you. What do you say?"

… Why is there a talking seal in my house!?


  • finding instruments in each level
  • finding the music part in each level
  • finding 'notes' as a point system
  • multiple puzzles per area (sean)
  • Video playback! (kyle)
  • Music up to Marimba done by the end of fall break (libby)
  • Maybe collecting parts to the music -- in such a way that if the user misses a part, there is actually dead air in the music.
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