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md-joe.cpp
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md-joe.cpp
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// DGen/SDL v1.15+
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "md.h"
#include "decode.h"
// These are my (Joe's) functions added to the md class.
// This takes a comma or whitespace-separated list of Game Genie and/or hex
// codes to patch the ROM with.
int md::patch(const char *list, unsigned int *errors,
unsigned int *applied, unsigned int *reverted)
{
static const char delims[] = " \t\n,";
char *worklist, *tok;
struct patch p;
int ret = 0;
size_t wl_sz;
if (errors != NULL)
*errors = 0;
if (applied != NULL)
*applied = 0;
if (reverted != NULL)
*reverted = 0;
// Copy the given list to a working list so we can strtok it
wl_sz = strlen(list) + 1;
worklist = (char *)malloc(wl_sz);
if (worklist == NULL)
return -1;
strncpy(worklist, list, wl_sz);
for(tok = strtok(worklist, delims); tok; tok = strtok(NULL, delims))
{
struct patch_elem *elem = patch_elem;
struct patch_elem *prev = NULL;
uint8_t *dest = rom;
size_t mask = ~(size_t)0;
int rev = 0;
// If it's empty, toss it
if(*tok == '\0') continue;
// Decode it
decode(tok, &p);
// Discard it if it was bad code
if (((signed)p.addr == -1) || (p.addr >= (size_t)(romlen - 1))) {
if ((p.addr < 0xff0000) || (p.addr >= 0xffffff)) {
printf("Bad patch \"%s\"\n", tok);
if (errors != NULL)
++(*errors);
ret = -1;
continue;
}
// This is a RAM patch.
dest = ram;
mask = 0xffff;
}
// Put it into dest (remember byteswapping)
while (elem != NULL) {
if (elem->addr == p.addr) {
// Revert a previous patch.
p.data = elem->data;
if (prev != NULL)
prev->next = elem->next;
else
patch_elem = NULL;
free(elem);
rev = 1;
break;
}
prev = elem;
elem = elem->next;
}
if (rev) {
printf("Reverting patch \"%s\" -> %06X\n", tok, p.addr);
if (reverted != NULL)
++(*reverted);
}
else {
printf("Patch \"%s\" -> %06X:%04X\n", tok, p.addr, p.data);
if (applied != NULL)
++(*applied);
if ((elem = (struct patch_elem *)malloc(sizeof(*elem))) != NULL) {
elem->next = patch_elem;
elem->addr = p.addr;
elem->data = ((dest[((p.addr + 1) & mask)] << 8) |
(dest[(p.addr & mask)]));
patch_elem = elem;
}
}
dest[(p.addr & mask)] = (uint8_t)(p.data & 0xff);
dest[((p.addr + 1) & mask)] = (uint8_t)(p.data >> 8);
}
// Done!
free(worklist);
return ret;
}
// Get/put saveram from/to FILE*'s
int md::get_save_ram(FILE *from)
{
// Pretty simple, just read the saveram raw
// Return 0 on success
return !fread((void*)saveram, save_len, 1, from);
}
int md::put_save_ram(FILE *into)
{
// Just the opposite of the above :)
// Return 0 on success
return !fwrite((void*)saveram, save_len, 1, into);
}
// Dave: This is my code, but I thought it belonged here
// Joe: Thanks Dave! No problem ;)
static unsigned short calculate_checksum(unsigned char *rom,int len)
{
unsigned short checksum=0;
int i;
for (i=512;i<=(len-2);i+=2)
{
checksum+=(rom[i+1]<<8);
checksum+=rom[i+0];
}
return checksum;
}
void md::fix_rom_checksum()
{
unsigned short cs; cs=calculate_checksum(rom,romlen);
if (romlen>=0x190) { rom[0x18f]=cs>>8; rom[0x18e]=cs&255; }
}