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A test of Godot's PhysicsServer3D and RenderingServer to optimize performance. Uses the Jolt3D physics engine.

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vgscreenwriter/Godot-PhysicsServer3D-Test

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An optimization test using Godot's PhysicsServer3D and RenderingServer to spawn 3000 objects.

Godot version: 4.2.2

Physics engine: Jolt3D 0.12.0

Controls:

WASD keys - Move foward/left/back/right

Arrow keys - Rotate camera up/left/down/right

Enter/Space - Apply a random upward impulse

Z, X, C - Despawn boxes, spheres, cylinders (respectively)

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A test of Godot's PhysicsServer3D and RenderingServer to optimize performance. Uses the Jolt3D physics engine.

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