An optimization test using Godot's PhysicsServer3D and RenderingServer to spawn 3000 objects.
Godot version: 4.2.2
Physics engine: Jolt3D 0.12.0
Controls:
WASD keys - Move foward/left/back/right
Arrow keys - Rotate camera up/left/down/right
Enter/Space - Apply a random upward impulse
Z, X, C - Despawn boxes, spheres, cylinders (respectively)