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CXTextWithButtonStripCell.m
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CXTextWithButtonStripCell.m
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//
// CXTextWithButtonStripCell.m
// NSCell supporting row action buttons aligned to one side of a text table column.
//
// Created by Chris Thomas on 2006-10-11.
// Copyright 2006 Chris Thomas. All rights reserved.
//
#import "CXTextWithButtonStripCell.h"
#import "CXShading.h"
#define kVerticalMargin 1.0
#define kHorizontalMargin 2.0
#define kMarginBetweenTextAndButtons 8.0
#define kIconButtonWidth 16.0
#define kButtonInteriorVerticalEdgeMargin 8.0
@interface NSBezierPath (CXBezierPathAdditions)
+ (NSBezierPath*)bezierPathWithCapsuleRect:(NSRect)rect;
@end
@implementation NSBezierPath (CXBezierPathAdditions)
+ (NSBezierPath*)bezierPathWithCapsuleRect:(NSRect)rect
{
NSBezierPath * path = [self bezierPath];
float radius = 0.5f * MIN(NSWidth(rect), NSHeight(rect));
rect = NSInsetRect(rect, radius, radius);
[path appendBezierPathWithArcWithCenter:NSMakePoint(NSMinX(rect), NSMidY(rect)) radius:radius startAngle:90.0 endAngle:270.0];
[path appendBezierPathWithArcWithCenter:NSMakePoint(NSMaxX(rect), NSMidY(rect)) radius:radius startAngle:270.0 endAngle:90.0];
[path closePath];
return path;
}
@end
@interface CXTextWithButtonStripCell (Private)
- (NSDictionary *) titleTextAttributes;
@end
@implementation CXTextWithButtonStripCell
// NSTableView frequently wants to make copies of the cell. Retain anything that later will be released.
- (id)copyWithZone:(NSZone *)zone
{
CXTextWithButtonStripCell * copiedCell = [super copyWithZone:zone];
[copiedCell->fButtons retain];
return copiedCell;
}
- (void) dealloc
{
[fButtons release];
[super dealloc];
}
#if 0
#pragma mark -
#pragma mark Geometry
#endif
// Maintaining a cache of the button boundrects simplifies the rest of the code
- (void)calcButtonRects
{
NSRect buttonRect = NSMakeRect(0,0,16,16);
unsigned int buttonsCount = [fButtons count];
float currentX = 0.0;
float currentButtonWidth;
NSString * downwardTriangle = [NSString stringWithFormat:@" %C", 0x25BE];
for(unsigned int index = 0; index < buttonsCount; index += 1)
{
NSMutableDictionary * buttonDefinition = [fButtons objectAtIndex:index];
// NSImage * icon = [buttonDefinition objectForKey:@"icon"];
NSString * text = [buttonDefinition objectForKey:@"title"];
NSMenu * menu = [buttonDefinition objectForKey:@"menu"];
if( text != nil )
{
// Text size
// Add popup triangle for menu buttons
if( menu != nil && ![text hasSuffix:downwardTriangle] )
{
text = [text stringByAppendingString:downwardTriangle];
[buttonDefinition setObject:text forKey:@"title"];
}
currentButtonWidth = [text sizeWithAttributes:[self titleTextAttributes]].width;
}
else
{
// Default to icon width
currentButtonWidth = kIconButtonWidth;
if( menu != nil )
{
currentButtonWidth += [downwardTriangle sizeWithAttributes:[self titleTextAttributes]].width;
}
}
// Add margin to both sides
currentButtonWidth += (kButtonInteriorVerticalEdgeMargin * 2);
buttonRect.origin.x = currentX;
buttonRect.size.width = currentButtonWidth;
// Cache the calculated rect
NSValue * rectValue = [NSValue valueWithRect:buttonRect];
[buttonDefinition setObject:rectValue forKey:@"_cachedRect"];
currentX += (currentButtonWidth + kHorizontalMargin);
}
fButtonStripWidth = currentX;
}
- (NSRect)rectForButtonAtIndex:(UInt32)rectIndex inCellFrame:(NSRect)cellFrame
{
NSRect buttonRect = [[[fButtons objectAtIndex:rectIndex] objectForKey:@"_cachedRect"] rectValue];
if( !fRightToLeft )
{
// Left to right: need to offset the buttonRects to the right edge of the cellFrame
buttonRect = NSOffsetRect(buttonRect, NSMaxX(cellFrame) - fButtonStripWidth, 0.0);
}
buttonRect.origin.y = cellFrame.origin.y;
buttonRect.size.height = cellFrame.size.height;
return buttonRect;
}
#if 0
#pragma mark -
#pragma mark Mouse tracking
#endif
- (UInt32) buttonIndexAtPoint:(NSPoint)point inRect:(NSRect)cellFrame ofView:(NSView *)controlView
{
NSUInteger buttonIndexHit = NSNotFound;
unsigned int buttonsCount = [fButtons count];
for( unsigned int i = 0; i < buttonsCount; i += 1 )
{
NSRect buttonRect = [self rectForButtonAtIndex:i inCellFrame:cellFrame];
if( [controlView mouse:point inRect:buttonRect] )
{
buttonIndexHit = i;
break;
}
}
return buttonIndexHit;
}
+ (BOOL)prefersTrackingUntilMouseUp
{
return YES;
}
- (BOOL)trackMouse:(NSEvent *)theEvent inRect:(NSRect)cellFrame ofView:(NSView *)controlView untilMouseUp:(BOOL)flag
{
NSPoint origPoint;
NSPoint curPoint;
BOOL firstIteration = YES;
BOOL handledMouseUp = YES;
origPoint = [controlView convertPoint:[theEvent locationInWindow] fromView:nil];
curPoint = origPoint;
for (;;)
{
NSMenu * menu;
NSUInteger hitButton = [self buttonIndexAtPoint:[controlView convertPoint:[theEvent locationInWindow] fromView:nil]
inRect:cellFrame
ofView:controlView];
// Mouse up --> invoke the appropriate invocation, if any
if ([theEvent type] == NSLeftMouseUp)
{
if( hitButton != NSNotFound )
{
NSInvocation * invocation = [[fButtons objectAtIndex:fButtonPressedIndex] objectForKey:@"invocation"];
[invocation invoke];
}
fButtonPressedIndex = NSNotFound;
break;
}
// Exit early if the first hit wasn't a button
if( firstIteration && hitButton == NSNotFound )
{
handledMouseUp = NO;
break;
}
// Got a hit?
if( hitButton != fButtonPressedIndex )
{
// Refresh old button
if(fButtonPressedIndex != NSNotFound)
{
[controlView setNeedsDisplayInRect:[self rectForButtonAtIndex:fButtonPressedIndex inCellFrame:cellFrame]];
}
// Refresh current button
if(hitButton != NSNotFound)
{
[controlView setNeedsDisplayInRect:[self rectForButtonAtIndex:hitButton inCellFrame:cellFrame]];
}
fButtonPressedIndex = hitButton;
}
// Pop up the menu, if we have a menu button. popUpContextMenu will track the mouse from this point forward.
if(fButtonPressedIndex != NSNotFound)
{
menu = [[fButtons objectAtIndex:fButtonPressedIndex] objectForKey:@"menu"];
if( menu != nil )
{
[NSMenu popUpContextMenu:menu withEvent:theEvent forView:controlView withFont:[NSFont systemFontOfSize:[NSFont smallSystemFontSize]]];
break;
}
}
// Next event
theEvent = [[controlView window] nextEventMatchingMask:(NSLeftMouseDraggedMask | NSLeftMouseUpMask)];
curPoint = [controlView convertPoint:[theEvent locationInWindow] fromView:nil];
firstIteration = NO;
}
return handledMouseUp;
}
#if 0
#pragma mark -
#pragma mark Drawing
#endif
- (BOOL)drawAsHighlighted
{
NSView * selfView = [self controlView];
NSWindow * selfWindow = [selfView window];
return (([selfWindow firstResponder] == selfView)
&& [selfWindow isKeyWindow]);
}
- (NSDictionary *) titleTextAttributes
{
NSMutableDictionary * attributes = [NSMutableDictionary dictionary];
NSColor * foreColor;
if( [self isHighlighted] && [self drawAsHighlighted] )
{
foreColor = [NSColor alternateSelectedControlColor];
}
else
{
foreColor = [NSColor whiteColor];
}
[attributes setObject:[NSFont systemFontOfSize:9.0] forKey:NSFontAttributeName];
// [attributes setObject:foreColor forKey:NSForegroundColorAttributeName]; TODO: should use foreColor for flat style only
return attributes;
}
- (void)drawButtonContent:(id)content inRect:(NSRect)rect selected:(BOOL)selected menu:(NSMenu *)menu
{
//
// Draw content
//
if( [content isKindOfClass:[NSString class]] )
{
NSRect textRect = NSInsetRect(rect, kButtonInteriorVerticalEdgeMargin, 0.5f);
[content drawInRect:textRect withAttributes:[self titleTextAttributes]];
}
else if( [content isKindOfClass:[NSImage class]] )
{
NSRect iconRect = NSInsetRect(rect, kButtonInteriorVerticalEdgeMargin, 1.5f);
NSFrameRect(iconRect);
[content compositeToPoint:iconRect.origin operation:NSCompositeSourceOver];
// Add popup triangle for menu button
if( menu != nil )
{
NSRect textRect = iconRect;
NSString * downwardTriangle = [NSString stringWithFormat:@" %C", 0x25BE];
textRect.origin.x += kIconButtonWidth;
[downwardTriangle drawInRect:textRect withAttributes:[self titleTextAttributes]];
}
}
}
- (void)drawFlatButton:(id)content inRect:(NSRect)rect selected:(BOOL)selected menu:(NSMenu *)menu
{
//
// Draw background
//
NSBezierPath * path = [NSBezierPath bezierPathWithCapsuleRect:NSInsetRect(rect, 0.5f, 0.5f)];
NSColor * backgroundColor = nil;
// NSColor * foregroundColor = nil;
// Table row is selected?
if( [self isHighlighted] && [self drawAsHighlighted] )
{
if( selected )
{
backgroundColor = [NSColor whiteColor];
}
else
{
backgroundColor = [NSColor colorForControlTint:[NSColor currentControlTint]];
backgroundColor = [[backgroundColor shadowWithLevel:0.1] blendedColorWithFraction:0.85 ofColor:[NSColor whiteColor]];
}
}
else
{
if( selected )
{
backgroundColor = [NSColor colorWithDeviceWhite:0.2 alpha:1.0];
}
else
{
backgroundColor = [NSColor lightGrayColor];
}
}
[backgroundColor set];
[path fill];
[self drawButtonContent:content inRect:rect selected:selected menu:menu];
}
- (void)drawClickableButton:(id)content inRect:(NSRect)rect selected:(BOOL)selected menu:(NSMenu *)menu
{
//
// Draw background
//
NSBezierPath * path = [NSBezierPath bezierPathWithCapsuleRect:NSInsetRect(rect, 0.5f, 0.5f)];
NSColor * borderColor = [NSColor lightGrayColor];
NSColor * lightColor = [NSColor colorWithDeviceWhite:1.0 alpha:1.0];
NSColor * darkColor = [NSColor colorWithDeviceWhite:0.8 alpha:1.0];
CXShading * shading;
[path setLineWidth:0.0f];
if( selected )
{
lightColor = [NSColor colorWithDeviceWhite:0.65 alpha:1.0];
darkColor = [NSColor colorWithDeviceWhite:0.85 alpha:1.0];
}
shading = [[CXShading alloc] initWithStartingColor:lightColor endingColor:darkColor];
[shading autorelease];
// Interior
[NSGraphicsContext saveGraphicsState];
[path addClip];
[shading drawFromPoint:rect.origin toPoint:NSMakePoint(rect.origin.x, NSMaxY(rect))];
[NSGraphicsContext restoreGraphicsState];
// Button outline goes on top of the fill, so that we don't lose the inner antialising.
[borderColor set];
[path stroke];
[self drawButtonContent:content inRect:rect selected:selected menu:menu];
}
- (void)drawWithFrame:(NSRect)cellFrame inView:(NSView *)controlView
{
unsigned int buttonsCount = [fButtons count];
for( unsigned int i = 0; i < buttonsCount; i += 1 )
{
NSMutableDictionary * buttonDefinition = [fButtons objectAtIndex:i];
NSRect buttonRect = [self rectForButtonAtIndex:i inCellFrame:cellFrame];
BOOL selected = (fButtonPressedIndex == i);
id content = [buttonDefinition objectForKey:@"icon"];
NSMenu * menu = [buttonDefinition objectForKey:@"menu"];
if( content == NULL )
{
content = [buttonDefinition objectForKey:@"title"];
}
if( [buttonDefinition objectForKey:@"invocation"] == nil
&& menu == nil)
{
[self drawFlatButton:content inRect:buttonRect selected:selected menu:menu];
}
else
{
[self drawClickableButton:content inRect:buttonRect selected:selected menu:menu];
}
}
// Adjust the text bounds to avoid overlapping the buttons
if( fRightToLeft )
{
cellFrame.origin.x += (fButtonStripWidth + kMarginBetweenTextAndButtons);
}
else
{
cellFrame.size.width -= (fButtonStripWidth + kMarginBetweenTextAndButtons);
}
[super drawWithFrame:cellFrame inView:controlView];
}
#if 0
#pragma mark -
#pragma mark Accessors
#endif
- (void)setButtonDefinitions:(NSArray *)newDefs
{
unsigned int buttonsCount = [newDefs count];
NSArray * oldButtonDefinitions = fButtons;
// Get mutable copies of the button definitions; we want to store additional data in them
fButtons = [[NSMutableArray alloc] init];
for(unsigned int index = 0; index < buttonsCount; index += 1)
{
NSDictionary * button = [newDefs objectAtIndex:index];
[fButtons addObject:[button mutableCopy]];
}
[oldButtonDefinitions release];
[self calcButtonRects];
// Reset pressed index
fButtonPressedIndex = NSNotFound;
}
- (NSArray *)buttonDefinitions
{
return fButtons;
}
@end