Roll-a-Ball is an exciting and fast-paced game set in a medieval room where the objective is to collect as many cheeses as possible. The game features two difficulty levels: Beginner and Advanced. In the Beginner level, players have 15 seconds to collect all the cheeses in the room. In the Advanced level, the challenge is heightened with only 5 seconds at the start to collect the cheeses. For every cheese collected, an additional 2 seconds are added to the clock.
- Use the arrow keys on your keyboard to navigate the ball:
- Left arrow: Move left
- Right arrow: Move right
- Up arrow: Move forward
- Down arrow: Move backward
- Collect cheese to earn more time. Time ends, you lost! All cheeses collected, you win!
- Plan your moves strategically to maximize cheese collection before time runs out.
To play the game, clone the repository and open the project in Unity:
git clone https://github.com/victorlga/rollaball.git
Or go to my itch.io page: https://victorlga.itch.io/roll-a-ball-medieval
- Beginner Level: Start with 15 seconds to collect all cheeses.
- Advanced Level: Start with 5 seconds to collect all cheeses.
I am grateful to the creators of the assets used in Roll-a-Ball. Below are the credits for these assets:
- Medieval Room Asset: Designed by Omni Studio. This beautifully crafted asset forms the enviroment of the game.
- Cheese Asset: Created by Unity Technologies. These cheese models are the collectible items in the game. Contributions to the Roll-a-Ball project are welcome. To contribute, please fork the repository, make your changes, and submit a pull request.
- Sound Effect Asset: Created by Pixabay. A piece of this audio is played when the ball gets a cheese.
- Music Asset: Created by Daydreaming of Persephone. The music played in the background.
This project is licensed under the MIT License - see the LICENSE.md file for details.