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Dark Castle Impoppable 1080p Fullscreen #1
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Updated Names Added Images for collecting from banks and for starting rounds. Added methods for clicking around farms for bananas and checking end of round
Filled in all base rounds in main
Added Farm Positions to Main Round Method Calls
Realized I was a moron and removed the pictures and in-code references for collect and collectall Added Positions for Bank Collection areas
Finished Adding tower placement and upgrades to Main
(My Python is rusty)
…ead. Brute Force Method GOOOOOO
will go back and update later.
Crash after 27.
move_mouse(location) is kinda wack. need to change location to be inside button_positions[] array.
Changed Round 78 to a powers round.
Shortened click times and sleep times in game.
… (obstentially to pick up bananas that might have dropped from Wall of Trees popping)
Added sleep for CTA usage in Round 100
…en accept level and accept knowledge.
…ge and does not place abilities in bad locations.
Moving Obyn up to the top side of the track actually boosted pre-permabrew damage. The alch can only buff subs, which helps a TON. also, now Obyn can only place his abilities on the later half of the track, which makes them much more effective and prevents helps reduce losses on 59, 63, 78, and 80. |
… assist with pushing past knowledge accept notification.Updated README.md
…med at the beginning of every round.
…med at the beginning of every round.
…ybe... Commented out "space" keypress in the Level_Check methods.
…with insta monkey popup not clearing,
…tions in a row. However, sometimes it crashes, and I don't know why. Added some sleep() to Bank Collection and changed locations of certain buffer click()s.
Added Level_Up_Check_78_End Method Implemented Round_78 method in actively used code Updated comments on resolutions in code.
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It should run well, though the readme will need to be updated at a later date.