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""" | ||
Alexandre B A Villares http://abav.lugaralgum.com - GPL v3 | ||
A helper for the Processing gifAnimation library https://github.com/extrapixel/gif-animation/tree/3.0 | ||
Download from https://github.com/villares/processing-play/blob/master/export_GIF/unzip_and_move_to_libraries_GifAnimation.zip | ||
This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/ | ||
# add at the start of your sketch: | ||
add_library('gifAnimation') | ||
from gif_exporter import gif_export | ||
# add at the end of draw(): | ||
gif_export(GifMaker) | ||
""" | ||
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def gif_export(GifMaker, # gets a reference to the library | ||
filename="exported", # .gif will be added | ||
repeat=0, # 0 makes it an "endless" animation | ||
quality=255, # quality range 0 - 255 | ||
delay=200, # this is quick | ||
frames=0, # 0 will stop on keyPressed or frameCount >= 100000 | ||
finish=False): # force stop | ||
global gifExporter | ||
try: | ||
gifExporter | ||
except NameError: | ||
gifExporter = GifMaker(this, filename + ".gif") | ||
gifExporter.setRepeat(repeat) | ||
gifExporter.setQuality(quality) | ||
gifExporter.setDelay(delay) | ||
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gifExporter.addFrame() | ||
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if frames == 0: | ||
if keyPressed or frameCount >= 100000: | ||
finish = True | ||
elif frameCount >= frames: | ||
finish = True | ||
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if finish: | ||
gifExporter.finish() | ||
print("gif saved") | ||
exit() |
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def create_points(non_intersecting=True): | ||
background(200) | ||
done = False | ||
while not done: | ||
poly_points = [PVector(random(BORDER, width - BORDER), | ||
random(BORDER, height - BORDER) | ||
) | ||
for _ in range(NUM)] | ||
ed = edges(poly_points) | ||
done = True | ||
if non_intersecting: | ||
for p1, p2 in ed[::-1]: | ||
for p3, p4 in ed[2::]: | ||
# test only non consecutive edges | ||
if (p1 != p3) and (p2 != p3) and (p1 != p4): | ||
if line_instersect(Line(p1, p2), Line(p3, p4)): | ||
done = False | ||
break | ||
return poly_points | ||
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def is_inside(x, y, poly_points): | ||
min_, max_ = min_max(poly_points) | ||
if x < min_.x or y < min_.y or x > max_.x or y > max_.y: | ||
return False | ||
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a = PVector(x, min_.y) | ||
b = PVector(x, max_.y) | ||
v_lines = inter_lines(Line(a, b), poly_points) | ||
if not v_lines: | ||
return False | ||
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a = PVector(min_.x, y) | ||
b = PVector(max_.x, y) | ||
h_lines = inter_lines(Line(a, b), poly_points) | ||
if not h_lines: | ||
return False | ||
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for v in v_lines: | ||
for h in h_lines: | ||
if line_instersect(v, h): | ||
return True | ||
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return False | ||
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def inter_lines(L, poly_points): | ||
inter_points = [] | ||
for p1, p2 in edges(poly_points): | ||
inter = line_instersect(Line(p1, p2), L) | ||
if inter: | ||
inter_points.append(inter) | ||
if not inter_points: | ||
return [] | ||
inter_lines = [] | ||
if len(inter_points) > 1: | ||
inter_points.sort() | ||
pairs = zip(inter_points[::2], inter_points[1::2]) | ||
for p1, p2 in pairs: | ||
if p2: | ||
inter_lines.append(Line(PVector(p1.x, p1.y), | ||
PVector(p2.x, p2.y))) | ||
return inter_lines | ||
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class Line(): | ||
""" I should change this to a named tuple... """ | ||
def __init__(self, p1, p2): | ||
self.p1 = p1 | ||
self.p2 = p2 | ||
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def plot(self): | ||
line(self.p1.x, self.p1.y, self.p2.x, self.p2.y) | ||
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def lerp(self, other, t): | ||
p1 = PVector.lerp(self.p1, other.p1, t) | ||
p2 = PVector.lerp(self.p2, other.p2, t) | ||
return Line(p1, p2) | ||
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def line_instersect(line_a, line_b): | ||
""" | ||
code adapted from Bernardo Fontes | ||
https://github.com/berinhard/sketches/ | ||
""" | ||
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x1, y1 = line_a.p1.x, line_a.p1.y | ||
x2, y2 = line_a.p2.x, line_a.p2.y | ||
x3, y3 = line_b.p1.x, line_b.p1.y | ||
x4, y4 = line_b.p2.x, line_b.p2.y | ||
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try: | ||
uA = ((x4-x3)*(y1-y3) - (y4-y3)*(x1-x3)) / ((y4-y3)*(x2-x1) - (x4-x3)*(y2-y1)); | ||
uB = ((x2-x1)*(y1-y3) - (y2-y1)*(x1-x3)) / ((y4-y3)*(x2-x1) - (x4-x3)*(y2-y1)); | ||
except ZeroDivisionError: | ||
return | ||
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if not(0 <= uA <= 1 and 0 <= uB <= 1): | ||
return | ||
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x = line_a.p1.x + uA * (line_a.p2.x - line_a.p1.x) | ||
y = line_a.p1.y + uA * (line_a.p2.y - line_a.p1.y) | ||
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return PVector(x, y) | ||
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def edges(poly_points): | ||
return pairwise(poly_points) + [(poly_points[-1], poly_points[0])] | ||
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def pairwise(iterable): | ||
import itertools | ||
"s -> (s0,s1), (s1,s2), (s2, s3), ..." | ||
a, b = itertools.tee(iterable) | ||
next(b, None) | ||
return zip(a, b) | ||
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def min_max(points): | ||
points = iter(points) | ||
try: | ||
p = points.next() | ||
min_x, min_y = max_x, max_y = p.x, p.y | ||
except StopIteration: | ||
raise ValueError, "min_max requires at least one point" | ||
for p in points: | ||
if p.x < min_x: | ||
min_x = p.x | ||
elif p.x > max_x: | ||
max_x = p.x | ||
if p.y < min_y: | ||
min_y = p.y | ||
elif p.y > max_y: | ||
max_y = p.y | ||
return (PVector(min_x, min_y), | ||
PVector(max_x, max_y)) | ||
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def par_hatch(points, divisions, *sides): | ||
vectors = [PVector(p.x, p.y) for p in points] | ||
lines = [] | ||
if not sides: sides = [0] | ||
for s in sides: | ||
a, b = vectors[-1 + s], vectors[+0 + s] | ||
d, c = vectors[-2 + s], vectors[-3 + s] | ||
for i in range(1, divisions): | ||
s0 = PVector.lerp(a, b, i/float(divisions)) | ||
s1 = PVector.lerp(d, c, i/float(divisions)) | ||
lines.append(Line(s0, s1)) | ||
return lines |
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