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Real-time Lip Sync GD

A Rust port of uLipSync connected to Godot via godot-rust. In theory, should work with any game engine with a C api.

Porting notes

  • uLipSync
    • Runtime
      • Core
        • Algorithm.cs
        • Common.cs
        • LipSyncJob.cs
        • MicUtil.cs
          • Won't do, should be done from GDScript
        • Profile.cs
      • uLipSync.cs
      • uLipSyncAudioSource.cs
        • I don't think I need this?
      • uLipSyncBlendShape.cs
      • uLipSyncMicrophone.cs
        • Won't do, should be done from GDScript