Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Additional fixes to the solo game dashboard layout #896

Merged
merged 6 commits into from
Oct 16, 2023

Conversation

sgfost
Copy link
Contributor

@sgfost sgfost commented Oct 3, 2023

No description provided.

saachibm and others added 3 commits September 27, 2023 14:04
on the server we now keep track of round events by an inPlay flag on the
full deck instead of a seperate array. the full list (or just the round
events) are given to the client via state.visibleEventCards so the card
properties can be updated

the client has access to inPlay and expired and will automatically
scroll to the new round cards when it changes on a new round

TODO: style events
sgfost and others added 2 commits October 5, 2023 15:15
- cap the dashboard size at 1200x700 so we can tweak the ui for all
  reasonable screen sizes (centered)
- reformat event thresholds
- other minor tweaks to make things appear more coherent and reduce
  overflow when undesirable
better indication of whats happening during the round transition,
including a little pop-up indicator of how much system health was gained

event modals now close and reopen when we go to a new event card to
better visually indicate the change, especially for events that appear
the same
@sgfost sgfost marked this pull request as ready for review October 16, 2023 15:39
- fix prop mutation warning on the modal.visible prop
@sgfost sgfost merged commit 56dbdd0 into virtualcommons:solo Oct 16, 2023
3 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants