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gpu-grid-aggregator.bench.js
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gpu-grid-aggregator.bench.js
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// Copyright (c) 2015 - 2018 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
/* eslint-disable no-console, no-invalid-this */
// TODO: remove hard path once @deck.gl/experimental-layers published with GPUScreenGridLayer
import {_GPUGridAggregator as GPUGridAggregator} from '@deck.gl/aggregation-layers';
import {device} from '@deck.gl/test-utils';
import {GridAggregationData} from 'deck.gl-test/data';
const {fixture, generateRandomGridPoints, buildAttributes} = GridAggregationData;
const aggregator = new GPUGridAggregator(device);
const changeFlags = {cellSizeChanged: true};
const points25K = generateRandomGridPoints(25000);
const points100K = generateRandomGridPoints(100000);
const points1M = generateRandomGridPoints(1000000);
export default function gridAggregatorBench(suite) {
if (device.info.type !== 'webgl2') {
return suite;
}
return suite
.group('GRID AGGREGATION')
.add('CPU 25K', () => {
runAggregation({useGPU: false, data: points25K});
})
.add('GPU 25K', () => {
runAggregation({useGPU: true, data: points25K});
})
.add('CPU 25K with projection', () => {
runAggregation({useGPU: false, projectPoints: true, data: points25K});
})
.add('GPU 25K with projection', () => {
runAggregation({useGPU: true, projectPoints: true, data: points25K});
})
.add('CPU 100K', () => {
runAggregation({useGPU: false, data: points100K});
})
.add('GPU 100K', () => {
runAggregation({useGPU: true, data: points100K});
})
.add('CPU 100K with projection', () => {
runAggregation({useGPU: false, projectPoints: true, data: points100K});
})
.add('GPU 100K with projection', () => {
runAggregation({useGPU: true, projectPoints: true, data: points100K});
})
.add('CPU 1M', () => {
runAggregation({useGPU: false, data: points1M});
})
.add('GPU 1M', () => {
runAggregation({useGPU: true, data: points1M});
})
.add('CPU 1M with projection', () => {
runAggregation({useGPU: false, projectPoints: true, data: points1M});
})
.add('GPU 1M with projection', () => {
runAggregation({useGPU: true, projectPoints: true, data: points1M});
});
}
function runAggregation(opts) {
const results = aggregator.run(
Object.assign(
{},
fixture,
{changeFlags},
buildAttributes({data: opts.data, weights: fixture.weights})
)
);
if (opts.useGPU) {
// Call getData to sync GPU and CPU.
results.weight1.aggregationBuffer.getData();
results.weight1.minBuffer.getData();
results.weight1.maxBuffer.getData();
}
}