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Merge PR#3797
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1chandu committed Oct 18, 2019
1 parent acaad2d commit c66aa4f
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4 changes: 4 additions & 0 deletions modules/gpu-table/package.json
Expand Up @@ -31,5 +31,9 @@
"dependencies": {
"@loaders.gl/core": "^1.3.3",
"@loaders.gl/arrow": "^1.3.3"
},
"peerDependencies": {
"@deck.gl/core": "^7.3.3",
"@luma.gl/core": "^7.3.2"
}
}
38 changes: 37 additions & 1 deletion modules/gpu-table/src/lib/gpu-table.js
Expand Up @@ -18,6 +18,9 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

import {Buffer, _Accessor as Accessor} from '@luma.gl/core';
import {log} from '@deck.gl/core';

/* eslint-disable guard-for-in */
import GPUColumn from './gpu-column';
// import log from '../utils/log';
Expand All @@ -28,7 +31,8 @@ export default class GPUTable {
// }
}

constructor(gl, {id = 'gpu-table', stats} = {}) {
constructor(gl, opts = {}) {
const {id = 'gpu-table', stats} = opts;
this.id = id;
this.gl = gl;

Expand All @@ -37,11 +41,15 @@ export default class GPUTable {

this.updateTriggers = {};
this.accessors = {};
this.buffers = {};
this.needsRedraw = true;

this.userData = {};
this.stats = stats;

if ('columns' in opts) {
this.addColumns(opts.columns);
}
// For sanity, prevent later addition of new members
Object.seal(this);
}
Expand Down Expand Up @@ -128,6 +136,34 @@ export default class GPUTable {
throw new Error('not implemented');
}

// Takes an object where key is the name of the colum and value is an object {data, type, size, ..}
addColumns(columns) {
for (const name in columns) {
log.assert(!this.buffers[name]);
const {accessor, buffer, data} = columns[name];
log.assert(buffer || data);
this.accessors[name] = accessor || Accessor.resolve(columns[name]);
this.buffers[name] =
buffer ||
new Buffer(this.gl, {
data: columns[name].data,
accessor: this.accessors[name]
});
}
}

// takes one ora array of column names to be deleted
removeColumns(name) {
const names = Array.isArray(name) ? name : [name];
for (const n of names) {
if (n in this.buffers) {
this.buffers[n].delete();
delete this.buffers[n];
delete this.accessors[n];
}
}
}

// PRIVATE METHODS

_createAttribute(name, attribute, extraProps) {
Expand Down
116 changes: 116 additions & 0 deletions modules/gpu-table/src/lib/gpu-transform.js
@@ -0,0 +1,116 @@
// Copyright (c) 2015 - 2019 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

// should create a new column based on mapping and gpuTable.
import {Buffer, Transform, _Accessor as Accessor} from '@luma.gl/core';
import {log} from '@deck.gl/core';
import GL from '@luma.gl/constants';

export default function gpuTransform(gpuTable, mappings) {
// TODO: For now hardcoding everything for position
const longitudeBuffer = gpuTable.buffers.longitude;
const latitudeBuffer = gpuTable.buffers.latitude;

const byteLength = longitudeBuffer.byteLength * 3;
const positionAccessor = Accessor.resolve({size: 3, type: GL.FLOAT});
const positionBuffer = new Buffer(gpuTable.gl, {byteLength, accessor: positionAccessor});
const targetAccessors = {position: positionAccessor};

const {inject, varyings} = getShaderOptions(gpuTable, mappings, targetAccessors);
const transform = new Transform(gpuTable.gl, {
sourceBuffers: {
longitude: longitudeBuffer,
latitude: latitudeBuffer
},
feedbackBuffers: {
position: positionBuffer
},
varyings,
inject,
elementCount: longitudeBuffer.getElementCount(),
vs: 'void main() {}'
});
transform.run();
transform.delete();
gpuTable.addColumns({position: {buffer: positionBuffer, accessor: positionAccessor}});
return;
}

function getShaderOptions(gpuTable, mappings, targetAccessors) {
let columns = [];
let glslCode = '';
let declarations = '';
const varyings = [];
for (const target in mappings) {
if (mappings[target].sourceColumns) {
columns = columns.concat(mappings[target].sourceColumns);
}
glslCode = `${glslCode}${mappings[target].glslCode}\n`;
const accessor = targetAccessors[target];
const type = getType(accessor);
declarations = `${declarations}varying ${type} ${target};\n`;
varyings.push(target);
}

// filter out duplicates
columns = new Set(columns);
columns.forEach(column => {
const accessor = gpuTable.accessors[column];
const type = getType(accessor);
declarations = `${declarations}attribute ${type} ${column};\n`;
});
return {
inject: {
'vs:#decl': declarations,
'vs:#main-start': glslCode
},
varyings
};
}

// TODO
// Utility methods that can be moved to some global scope
// or just any existing luma.gl shadertools methods

function getType(accessor) {
switch (accessor.type) {
case GL.FLOAT:
switch (accessor.size) {
case 1:
return 'float';
case 2:
return 'vec2';
case 3:
return 'vec3';
case 4:
return 'vec4';
default:
// invalid size
log.assert(false);
break;
}
break;
default:
// TODO: add other cases
log.assert(false);
break;
}
return null;
}
1 change: 1 addition & 0 deletions modules/gpu-table/test/index.js
@@ -1,3 +1,4 @@
import './lib/utils/typed-array-manager.spec';
import './lib/utils/double-precision.spec';
import './lib/gpu-table.spec';
import './lib/gpu-transform.spec';
70 changes: 70 additions & 0 deletions modules/gpu-table/test/lib/gpu-table.spec.js
@@ -1,7 +1,77 @@
import test from 'tape-catch';
import {GPUTable} from '@deck.gl/gpu-table';
import {isWebGL2} from '@luma.gl/core';
import {gl} from '@deck.gl/test-utils';

test('GPUTable#imports', t => {
t.equals(typeof GPUTable, 'function', 'GPUTable import successful');
t.end();
});

test('GPUTable#addColumns', t => {
const LONGITUDES = [1.0, 2.0, 3.0];
const LATITUDES = [11.0, 12.0, 13.0];
const RADIUS = [10, 20, 30];
const gpuTable = new GPUTable(gl, {
columns: {
longitude: {data: new Float32Array(LONGITUDES)},
latitude: {data: new Float32Array(LATITUDES)}
}
});
gpuTable.addColumns({
radius: {data: new Float32Array(RADIUS)}
});

t.ok(gpuTable.buffers.longitude, 'should create longitude Buffer');
t.ok(gpuTable.buffers.latitude, 'should create latitude Buffer');
t.ok(gpuTable.buffers.radius, 'should create radius Buffer');
t.ok(gpuTable.accessors.longitude, 'should create longitude Accessor');
t.ok(gpuTable.accessors.latitude, 'should create latitude Accessor');
t.ok(gpuTable.accessors.radius, 'should create radius Accessor');

// Buffer.getData() is WebGL2 only
if (isWebGL2(gl)) {
t.deepEqual(
gpuTable.buffers.longitude.getData(),
LONGITUDES,
'should setup correct data for longitude Buffer'
);
t.deepEqual(
gpuTable.buffers.latitude.getData(),
LATITUDES,
'should setup correct data for longitude Buffer'
);
t.deepEqual(
gpuTable.buffers.radius.getData(),
RADIUS,
'should setup correct data for longitude Buffer'
);
}
t.end();
});

test('GPUTable#removeColumns', t => {
const LONGITUDES = [1.0, 2.0, 3.0];
const LATITUDES = [11.0, 12.0, 13.0];
const RADIUS = [10, 20, 30];
const gpuTable = new GPUTable(gl, {
columns: {
longitude: {data: new Float32Array(LONGITUDES)},
latitude: {data: new Float32Array(LATITUDES)}
}
});
gpuTable.addColumns({
radius: {data: new Float32Array(RADIUS)}
});

gpuTable.removeColumns(['longitude', 'radius']);

t.notOk(gpuTable.buffers.longitude, 'should have deleted longitude Buffer');
t.ok(gpuTable.buffers.latitude, "shouldn't delete latitude Buffer");
t.notOk(gpuTable.buffers.radius, 'should have deleted radius Buffer');

gpuTable.removeColumns('latitude');
t.notOk(gpuTable.buffers.latitude, 'should have deleted latitude Buffer');

t.end();
});
68 changes: 68 additions & 0 deletions modules/gpu-table/test/lib/gpu-transform.spec.js
@@ -0,0 +1,68 @@
// Copyright (c) 2015 - 2019 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

import test from 'tape-catch';

import {GPUTable} from '@deck.gl/gpu-table';

import gpuTransform from '../../src/lib/gpu-transform';
// import gpuTransform from '@deck.gl/gpu-table/gpu-transform';

import {isWebGL2} from '@luma.gl/core';
import {gl} from '@deck.gl/test-utils';

test('gpuTransform#imports', t => {
t.equals(typeof gpuTransform, 'function', 'GPUTable import successful');
t.end();
});

test('gpuTransform', t => {
if (!isWebGL2(gl)) {
t.comment('gpuTransform requires WebGL2, skipping tests');
t.end();
return;
}

const LONGITUDES = [1.0, 2.0, 3.0];
const LATITUDES = [11.0, 12.0, 13.0];
const gpuTable = new GPUTable(gl, {
columns: {
longitude: {data: new Float32Array(LONGITUDES)},
latitude: {data: new Float32Array(LATITUDES)}
}
});
gpuTransform(gpuTable, {
position: {
sourceColumns: ['longitude', 'latitude'],
glslCode: 'position = vec3(longitude, latitude, 0.0);'
}
});

t.ok(gpuTable.buffers.position, 'should create position Buffer');
t.ok(gpuTable.accessors.position, 'should create position Accessor');

const positions = gpuTable.buffers.position.getData();
for (let i = 0; i < LONGITUDES.length; i++) {
t.equal(positions[i * 3], LONGITUDES[i], `should match longitude at index: ${i}`);
t.equal(positions[i * 3 + 1], LATITUDES[i], `should match latitude at index: ${i}`);
t.equal(positions[i * 3 + 2], 0, `should match z at index: ${i}`);
}
t.end();
});

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