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2TWFwOjE=:1 [.WebGL-0xc881cd8b300]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: GL_BLEND with floating-point color attachments requires the EXT_float_blend extension
The text was updated successfully, but these errors were encountered:
HeatmapLayer is WebGL2 only for now (support for WebGL1 in future releases), but it should print an error message when run under WebGL2.
One possibility is you are using WebGL2, but EXT_float_blend is not supported, if so we have to add explicit check for it. Can you set luma.log.priority=1 in your chrome browser console and refresh the heatmap documentation page, and copy paste logs here? It should log what kind of WebGL context it is using.
To verify if you have the support, can you go to https://webglreport.com/?v=1 and under WebGL1 and WebGL2 tab, see if EXT_float_blend listed?
@christianbalderrama , it turns out the EXT_float_blend is not always supported in WebGL2 and this layer requires it. I am making a change to log more meaningful message instead of a crash.
Description
Implementing the
HeatmapLayer
doesn't reflect the heatmap and throws warning in the console see logs below.Repro Steps
Environment:
Logs
The text was updated successfully, but these errors were encountered: