-
Notifications
You must be signed in to change notification settings - Fork 2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix ScenegraphLayer asset wait #4025
Conversation
@@ -5,7 +5,7 @@ export async function waitForGLTFAssets(gltfObjects) { | |||
|
|||
gltfObjects.scenes.forEach(scene => { | |||
scene.traverse(model => { | |||
Object.values(model.model.program.uniforms).forEach(uniform => { | |||
Object.values(model.model.uniforms).forEach(uniform => { |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Shall we use getUniforms
in case of future changes?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
That's a good idea.
…gatsby-examples * commit '515466ce583f1419d2b0199daa31f850d3627bb8': (76 commits) fix website build (#4031) Tweak to scenegraph layer fix (#4027) Fix s2 layer polygon generation (#4024) Smooth edges in scatterplot (#4021) pydeck: Update for new @deck.gl/json API and add additional tes… (#4020) Fix ScenegraphLayer asset wait (#4025) v8.0-beta.1 Changelog (#4022) Bump dependency versions in modules, examples and docs (#4015) v8.0.0-beta.1 bump loaders.gl to beta.5 (#4018) v8.0 beta pydeck: Make a single bundle for use in standalone and Jupyter rendering (#4010) Clean up LayerManager (#4011) Audit assert usages (#4012) React: eventManager listens to all children (#4013) Fix plot example labels (#4014) Bump loaders.gl to 2.0.0-beta (#4009) TextLayer: support background color (#3903) v8.0 what's new (#4001) Improve createProps perf (#4007) ...
Just a note: The
Thus there should not be a need for a method named Implementing the "atomic" glTF loader was a major effort so it would be nice to see the rewards being reaped in places like this. I suspect this would be a good change as there is a general sense that we want to minimize having to deal with async things when close to the WebGL layer. |
Program uniforms aren't set until the draw.