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GPU Aggregation (2/8): GPUAggregator #8887

Merged
merged 6 commits into from
Jun 19, 2024
Merged

GPU Aggregation (2/8): GPUAggregator #8887

merged 6 commits into from
Jun 19, 2024

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Pessimistress
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@Pessimistress Pessimistress commented May 12, 2024

For #7457

Change List

  • Add GPUAggregator
  • Tests

}

dimensions: 1 | 2;
numChannels: 1 | 2 | 3;
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Could we make the Aggregator class generic on the number of channels? That way we could catch out of bounds access at compile time, e.g.

type 3Channel = 0 | 1 | 2;
new GPUAggregator<3Channel>(...)
getResult(channel: Channels)

Base automatically changed from x/aggregation-1 to master June 10, 2024 00:54
@Pessimistress Pessimistress force-pushed the x/aggregation-2 branch 2 times, most recently from 7984f42 to c6fae8c Compare June 10, 2024 01:22
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Coverage Status

coverage: 89.766% (+0.09%) from 89.672%
when pulling a9f0504 on x/aggregation-2
into 9351848 on master.

Comment on lines 44 to 45
/** An Aggregator implementation that calculates aggregation on the GPU */
export class GPUAggregator implements Aggregator {
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Given that GPU aggregation looks very different in WebGPU ... do we see GPUAggregator as generalizing over WebGL and WebGPU? Or should there be separate WebGLAggregator vs. WebGPUAggregator classes?

Apologies if I've missed or forgotten a prior thread on this, and please ignore this if it's going to distract from progress on this great stack of PRs. :)

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The plan is to have a separate class for WebGPU. I agree this should be called WebGLAggregator.

@coveralls
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Coverage Status

coverage: 89.766% (+0.09%) from 89.672%
when pulling aa8b3fd on x/aggregation-2
into 9351848 on master.

@Pessimistress Pessimistress merged commit 92363b3 into master Jun 19, 2024
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@Pessimistress Pessimistress deleted the x/aggregation-2 branch June 19, 2024 15:02
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4 participants