Version 0.10.0
Enhancements:
- Add GL_MIN/GL_MAX constants for glBlendEquation #2320 (djhoese)
- Add cutoff to mip and minip volume projection for fragment discard #2308 (brisvag)
- Optimize shader regular expression compilation #2297 (PydPiper)
- Add ComplexImageVisual for viewing complex image data #1999 (tlambert03)
- Allow depth in Texture2D. #1310 (keunhong)
Fixed bugs:
- Set depth in
VolumeVisual
formip
/minip
/attenuated_mip
rendering modes #2305 (alisterburt)
Merged pull requests: