Skip to content

Ocean Details

pjcozzi edited this page Nov 13, 2012 · 6 revisions

Implementation ideas for rendering the ocean.

  • Fresnel - reflection and refraction depend on the view angle.
  • Use specular map so when water is near land,
    • it flows differently
    • it is shallower and therefore animates and renders differently.

Done

  • Done: Implement by creating a material with Fabric.
  • Done: We have noise functions to animate the water. Check the reference help for our GLSL built-ins.
  • Done: Use a specular map so we know what is water and what is land. Let's not worry about the resolution for the moment. Coastlines will look bad.

Resources