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Visual Quality and Performance Details
pjcozzi edited this page Aug 23, 2012
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Ideas for ongoing visual quality and performance improvements.
- In 2D, render static content to an FBO. Then overall dynamic content and composite lighting.
- Fallback shaders/materials for different slower GPUs, mobile GPUs in particular.
- Throttle frame rate to reduce power consumption. See Chapter 23 in OpenGL Insights.