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auto save/load geometry for wx GUI #94
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* Add support to save/load geometry options for GUI window.

* Refactor code to use wxWidgets functions to get window geometry.

* Call update_opts() from ::OnSize and ::OnMove functions.
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denisfa authored and rkitover committed Mar 11, 2019
1 parent 36fbf71 commit 944c263
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Showing 5 changed files with 82 additions and 4 deletions.
26 changes: 24 additions & 2 deletions src/common/ConfigManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -109,8 +109,10 @@ enum named_opts
OPT_SYNCHRONIZE,
OPT_THREAD_PRIORITY,
OPT_VIDEO_OPTION,
OPT_WINDOW_HEIGHT,
OPT_WINDOW_POSITION_X,
OPT_WINDOW_POSITION_Y,
OPT_WINDOW_WIDTH,
OPT_SPEEDUP_THROTTLE,
OPT_SPEEDUP_FRAME_SKIP
};
Expand Down Expand Up @@ -239,8 +241,10 @@ int useBiosFileGBC;
int videoOption;
int vsync;
int wasPaused = 0;
uint32_t windowHeight;
int windowPositionX;
int windowPositionY;
uint32_t windowWidth;
int winFlashSize;
int winGbBorderOn;
int winGbPrinterEnabled;
Expand Down Expand Up @@ -394,8 +398,10 @@ struct option argOptions[] = {
{ "video-option", required_argument, 0, OPT_VIDEO_OPTION },
{ "vsync", no_argument, &vsync, 1 },
{ "win-gb-printer-enabled", no_argument, &winGbPrinterEnabled, 1 },
{ "window-height", required_argument, 0, OPT_WINDOW_HEIGHT },
{ "window-position-x", required_argument, 0, OPT_WINDOW_POSITION_X },
{ "window-position-y", required_argument, 0, OPT_WINDOW_POSITION_Y },
{ "window-width", required_argument, 0, OPT_WINDOW_WIDTH },


{ NULL, no_argument, NULL, 0 }
Expand Down Expand Up @@ -547,8 +553,10 @@ void LoadConfig()
useBiosFileGBC = ReadPref("useBiosGBC", 0);
videoOption = ReadPref("video", 2); // VIDEO_3X = 2
vsync = ReadPref("vsync", false);
windowPositionX = ReadPref("windowX", 0);
windowPositionY = ReadPref("windowY", 0);
windowHeight = ReadPref("windowHeight", 0);
windowPositionX = ReadPref("windowX", -1);
windowPositionY = ReadPref("windowY", -1);
windowWidth = ReadPref("windowWidth", 0);
winFlashSize = ReadPref("flashSize", 0x10000);
winGbBorderOn = ReadPref("borderOn", 0);
winGbPrinterEnabled = ReadPref("gbPrinter", 0);
Expand Down Expand Up @@ -1333,6 +1341,20 @@ int ReadOpts(int argc, char ** argv)
}
break;

case OPT_WINDOW_HEIGHT:
// --window-height
if (optarg) {
windowHeight = atoi(optarg);
}
break;

case OPT_WINDOW_WIDTH:
// --window-width
if (optarg) {
windowWidth = atoi(optarg);
}
break;

case OPT_DOTCODE_FILE_NAME_LOAD:
// --dotcode-file-name-load
loadDotCodeFile = optarg;
Expand Down
2 changes: 2 additions & 0 deletions src/common/ConfigManager.h
Original file line number Diff line number Diff line change
Expand Up @@ -132,8 +132,10 @@ extern int useBiosFileGBC;
extern int videoOption;
extern int vsync;
extern int wasPaused;
extern uint32_t windowHeight;
extern int windowPositionX;
extern int windowPositionY;
extern uint32_t windowWidth;
extern int winFlashSize;
extern int winGbBorderOn;
extern int winGbPrinterEnabled;
Expand Down
9 changes: 7 additions & 2 deletions src/wx/opts.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -239,7 +239,6 @@ opt_desc opts[] = {
INTOPT("preferences/fsFrequency", "", wxTRANSLATE("Fullscreen mode frequency (0 = any)"), fsFrequency, 0, 999),
INTOPT("preferences/fsHeight", "", wxTRANSLATE("Fullscreen mode height (0 = desktop)"), fsHeight, 0, 99999),
INTOPT("preferences/fsWidth", "", wxTRANSLATE("Fullscreen mode width (0 = desktop)"), fsWidth, 0, 99999),
INTOPT("preferences/fullScreen", "Fullscreen", wxTRANSLATE("Enter fullscreen mode at startup"), fullScreen, 0, 1),
INTOPT("preferences/gbPaletteOption", "", wxTRANSLATE("The palette to use"), gbPaletteOption, 0, 2),
INTOPT("preferences/gbPrinter", "Printer", wxTRANSLATE("Enable printer emulation"), winGbPrinterEnabled, 0, 1),
INTOPT("preferences/gdbBreakOnLoad", "DebugGDBBreakOnLoad", wxTRANSLATE("Break into GDB after loading the game."), gdbBreakOnLoad, 0, 1),
Expand All @@ -264,8 +263,14 @@ opt_desc opts[] = {
INTOPT("preferences/useBiosGBC", "BootRomGBC", wxTRANSLATE("Use the specified BIOS file for GBC"), useBiosFileGBC, 0, 1),
INTOPT("preferences/vsync", "VSync", wxTRANSLATE("Wait for vertical sync"), vsync, 0, 1),

/// Sound
/// Geometry
INTOPT("geometry/fullScreen", "Fullscreen", wxTRANSLATE("Enter fullscreen mode at startup"), fullScreen, 0, 1),
UINTOPT("geometry/windowHeight", "Height", wxTRANSLATE("Window height at startup"), windowHeight, 0, 99999),
UINTOPT("geometry/windowWidth", "Width", wxTRANSLATE("Window width at startup"), windowWidth, 0, 99999),
INTOPT("geometry/windowX", "X", wxTRANSLATE("Window axis X position at startup"), windowPositionX, -1, 99999),
INTOPT("geometry/windowY", "Y", wxTRANSLATE("Window axis Y position at startup"), windowPositionY, -1, 99999),

/// Sound
ENUMOPT("Sound/AudioAPI", "", wxTRANSLATE("Sound API; if unsupported, default API will be used"), gopts.audio_api, wxTRANSLATE("sdl|openal|directsound|xaudio2|faudio")),
STROPT("Sound/AudioDevice", "", wxTRANSLATE("Device ID of chosen audio device for chosen driver"), gopts.audio_dev),
INTOPT("Sound/Buffers", "", wxTRANSLATE("Number of sound buffers"), gopts.audio_buffers, 2, 10),
Expand Down
46 changes: 46 additions & 0 deletions src/wx/wxvbam.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -398,6 +398,11 @@ bool wxvbamApp::OnInit()
}

// create the main window
int x = windowPositionX;
int y = windowPositionX;
int width = windowWidth;
int height = windowHeight;
int isFullscreen = fullScreen;
frame = wxDynamicCast(xr->LoadFrame(NULL, wxT("MainFrame")), MainFrame);

if (!frame) {
Expand All @@ -409,6 +414,11 @@ bool wxvbamApp::OnInit()
if (!frame->BindControls())
return false;

if (x >= 0 && y >= 0 && width > 0 && height > 0)
frame->SetSize(x, y, width, height);

if (isFullscreen && wxGetApp().pending_load != wxEmptyString)
frame->ShowFullScreen(isFullscreen);
frame->Show(true);
return true;
}
Expand Down Expand Up @@ -633,6 +643,9 @@ EVT_ACTIVATE(MainFrame::OnActivate)
// requires DragAcceptFiles(true); even then may not do anything
EVT_DROP_FILES(MainFrame::OnDropFile)

// for window geometry
EVT_MOVE(MainFrame::OnMove)
EVT_SIZE(MainFrame::OnSize)
// pause game if menu pops up
//
// This is a feature most people don't like, and it causes problems with
Expand Down Expand Up @@ -688,6 +701,39 @@ void MainFrame::OnMenu(wxContextMenuEvent& event)
}
}

void MainFrame::OnMove(wxMoveEvent& event)
{
wxRect pos = GetRect();
int x = pos.GetX(), y = pos.GetY();
if (x >= 0 && y >= 0 && !IsFullScreen())
{
windowPositionX = x;
windowPositionY = y;
update_opts();
}
}

void MainFrame::OnSize(wxSizeEvent& event)
{
wxFrame::OnSize(event);
wxRect pos = GetRect();
int height = pos.GetHeight(), width = pos.GetWidth();
int x = pos.GetX(), y = pos.GetY();
bool isFullscreen = IsFullScreen();
if (height > 0 && width > 0 && !isFullscreen)
{
windowHeight = height;
windowWidth = width;
}
if (x >= 0 && y >= 0 && !isFullscreen)
{
windowPositionX = x;
windowPositionY = y;
}
fullScreen = isFullscreen;
update_opts();
}

wxString MainFrame::GetGamePath(wxString path)
{
wxString game_path = path;
Expand Down
3 changes: 3 additions & 0 deletions src/wx/wxvbam.h
Original file line number Diff line number Diff line change
Expand Up @@ -356,6 +356,9 @@ class MainFrame : public wxFrame {
void OnDropFile(wxDropFilesEvent&);
// pop up menu in fullscreen mode
void OnMenu(wxContextMenuEvent&);
// window geometry
void OnMove(wxMoveEvent& event);
void OnSize(wxSizeEvent& event);
// Load a named wxDialog from the XRC file
wxDialog* LoadXRCDialog(const char* name);
// Load a named wxDialog from the XRC file
Expand Down

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