Minigames for Pet Parade
You need Node.js and npm. You should also have git installed, but it's not mandatory.
Clone the repository (or download the ZIP file)
git clone https://github.com/vivachu/pet-cross.git PetCross
Install dependencies
npm install
Run a development build...
npm start
...or a production build.
npm run production
Development builds will copy phaser.min.js
together with phaser.map
and phaser.js
Your ES6 code will be transpiled into ES5 and concatenated into a single file.
A sourcemap for your code will also be included (by default game.map.js
).
Production builds will only copy phaser.min.js
. Your ES6 code will be transpiled and
minified using UglifyJS.
Any modification to the files inside the ./src
and ./static
folder will trigger a full page reload.
If you modify the contents of other files, please manually restart the server.
See gulpfile.md
-
base code added
-
assets artwork added
-
Drawing algo using Phaser native tilemap failed, lagging badly
-
Changing Drawing algo , my own tilemap system, lagging badly
-
adding cars and wood logs
-
Changing Drawing algo , hybrid tiling success, noticable lagging, bad on xiaomi
-
controlled random appearance for cars
-
car collision and gameovers
-
riding wood logs
-
falling into river, failed, conflict with riding woods
-
Changing Drawing algo , using BitmapData draws bitmap to lanes, no lag low fps
-
fixing wood log random to a controlled random system
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creating fence and other ornaments
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Changing Drawing algo, hybrid tiling to pure grid tiling. success with high fps
-
creating controlled random for fences
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gameover when falling into water
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creating controlle drandom for grass objects
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Changing Drawing algo , from 72px tile to 144px tile
-
remove pause button
-
shorten the playing length from 200 lines to 100
Please report any bugs or add requests on Github Issues.
Pet Parade Mini Games were part of Pet Parade App developed by GoodBoy Studios
This project is released under the MIT License.