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When using ClientSim's Remove EditorOnly feature, it will throw an exception when trying delete prefab children objects.
Requirements:
Observed:
Expected:
Full error text:
InvalidOperationException: Destroying a GameObject inside a Prefab instance is not allowed. UnityEngine.Object.DestroyImmediate (UnityEngine.Object obj) (at <7d87237cea3743d093e22c5b98f74fba>:0) VRC.SDK3.ClientSim.ClientSimRuntimeLoader.DestroyEditorOnly (VRC.SDK3.ClientSim.ClientSimSettings settings) (at Library/PackageCache/com.vrchat.clientsim@03a3097b91/Runtime/ClientSimRuntimeLoader.cs:112) VRC.SDK3.ClientSim.ClientSimRuntimeLoader.StartClientSim (VRC.SDK3.ClientSim.ClientSimSettings settings, VRC.SDK3.ClientSim.IClientSimEventDispatcher eventDispatcher) (at Library/PackageCache/com.vrchat.clientsim@03a3097b91/Runtime/ClientSimRuntimeLoader.cs:89) VRC.SDK3.ClientSim.ClientSimRuntimeLoader.OnBeforeSceneLoad () (at Library/PackageCache/com.vrchat.clientsim@03a3097b91/Runtime/ClientSimRuntimeLoader.cs:22)
The text was updated successfully, but these errors were encountered:
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When using ClientSim's Remove EditorOnly feature, it will throw an exception when trying delete prefab children objects.
Requirements:
Observed:
Expected:
Full error text:
The text was updated successfully, but these errors were encountered: