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Merge pull request #1741 from ousttrue/fix/has_normal
[importer] 法線を保持するモデルで、不要な RecalculateNormals
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#if UNITY_EDITOR | ||
using System.Runtime.CompilerServices; | ||
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[assembly: InternalsVisibleTo("UniGLTF.Tests")] | ||
#endif |
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using System; | ||
using NUnit.Framework; | ||
using UnityEngine; | ||
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namespace UniGLTF | ||
{ | ||
public class MeshDataTests | ||
{ | ||
/// <summary> | ||
/// shared | ||
/// 3 2 | ||
/// +-+ | ||
/// |/| | ||
/// +-+ | ||
/// 0 1 | ||
/// | ||
/// divided | ||
/// 2 | ||
/// + | ||
/// /| | ||
/// +-+ | ||
/// 0 1 | ||
/// 4 3 | ||
/// +-+ | ||
/// |/ | ||
/// + | ||
/// 5 | ||
/// </summary> | ||
static byte[] CreateTestData(bool shared, bool hasNormal) | ||
{ | ||
var data = new ExportingGltfData(); | ||
data.Gltf.asset.version = "2.0"; | ||
var mesh = new glTFMesh(); | ||
data.Gltf.meshes.Add(mesh); | ||
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if (shared) | ||
{ | ||
var positions = new Vector3[] | ||
{ | ||
new Vector3(), | ||
new Vector3(), | ||
new Vector3(), | ||
new Vector3(), | ||
}; | ||
var normals = new Vector3[] | ||
{ | ||
new Vector3(), | ||
new Vector3(), | ||
new Vector3(), | ||
new Vector3(), | ||
}; | ||
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var position = data.ExtendBufferAndGetAccessorIndex(positions); | ||
var normal = data.ExtendBufferAndGetAccessorIndex(normals); | ||
{ | ||
var prim = new glTFPrimitives | ||
{ | ||
attributes = new glTFAttributes | ||
{ | ||
POSITION = position, | ||
}, | ||
indices = data.ExtendBufferAndGetAccessorIndex(new uint[] { 0, 1, 2 }), | ||
}; | ||
mesh.primitives.Add(prim); | ||
if (hasNormal) | ||
{ | ||
prim.attributes.NORMAL = normal; | ||
} | ||
} | ||
{ | ||
var prim = new glTFPrimitives | ||
{ | ||
attributes = new glTFAttributes | ||
{ | ||
POSITION = position, | ||
}, | ||
indices = data.ExtendBufferAndGetAccessorIndex(new uint[] { 2, 3, 0 }), | ||
}; | ||
mesh.primitives.Add(prim); | ||
if (hasNormal) | ||
{ | ||
prim.attributes.NORMAL = normal; | ||
} | ||
} | ||
} | ||
else | ||
{ | ||
{ | ||
var positions = new Vector3[] | ||
{ | ||
new Vector3(), | ||
new Vector3(), | ||
new Vector3(), | ||
}; | ||
var position = data.ExtendBufferAndGetAccessorIndex(positions); | ||
var prim = new glTFPrimitives | ||
{ | ||
attributes = new glTFAttributes | ||
{ | ||
POSITION = position, | ||
}, | ||
indices = data.ExtendBufferAndGetAccessorIndex(new uint[] { 0, 1, 2 }), | ||
}; | ||
if (hasNormal) | ||
{ | ||
var normals = new Vector3[] | ||
{ | ||
new Vector3(), | ||
new Vector3(), | ||
new Vector3(), | ||
}; | ||
var normal = data.ExtendBufferAndGetAccessorIndex(normals); | ||
prim.attributes.NORMAL = normal; | ||
} | ||
mesh.primitives.Add(prim); | ||
} | ||
{ | ||
var positions = new Vector3[] | ||
{ | ||
new Vector3(), | ||
new Vector3(), | ||
new Vector3(), | ||
}; | ||
var position = data.ExtendBufferAndGetAccessorIndex(positions); | ||
var prim = new glTFPrimitives | ||
{ | ||
attributes = new glTFAttributes | ||
{ | ||
POSITION = position, | ||
}, | ||
indices = data.ExtendBufferAndGetAccessorIndex(new uint[] { 0, 1, 2 }), | ||
}; | ||
if (hasNormal) | ||
{ | ||
var normals = new Vector3[] | ||
{ | ||
new Vector3(), | ||
new Vector3(), | ||
new Vector3(), | ||
}; | ||
var normal = data.ExtendBufferAndGetAccessorIndex(normals); | ||
prim.attributes.NORMAL = normal; | ||
} | ||
mesh.primitives.Add(prim); | ||
} | ||
} | ||
return data.ToGlbBytes(); | ||
} | ||
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[Test] | ||
public void SharedHasNormalTest() | ||
{ | ||
var glb = CreateTestData(true, true); | ||
using (var parsed = new GlbBinaryParser(glb, "test").Parse()) | ||
{ | ||
Assert.True(MeshData.HasSharedVertexBuffer(parsed.GLTF.meshes[0])); | ||
using (var data = new MeshData(6, 6)) | ||
{ | ||
data.LoadFromGltf(parsed, 0, new ReverseZ()); | ||
Assert.True(data.HasNormal); | ||
} | ||
} | ||
} | ||
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[Test] | ||
public void SharedNotHasNormalTest() | ||
{ | ||
var glb = CreateTestData(true, false); | ||
using (var parsed = new GlbBinaryParser(glb, "test").Parse()) | ||
{ | ||
Assert.True(MeshData.HasSharedVertexBuffer(parsed.GLTF.meshes[0])); | ||
using (var data = new MeshData(6, 6)) | ||
{ | ||
data.LoadFromGltf(parsed, 0, new ReverseZ()); | ||
Assert.False(data.HasNormal); | ||
} | ||
} | ||
} | ||
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[Test] | ||
public void DividedHasNormalTest() | ||
{ | ||
var glb = CreateTestData(false, true); | ||
using (var parsed = new GlbBinaryParser(glb, "test").Parse()) | ||
{ | ||
Assert.False(MeshData.HasSharedVertexBuffer(parsed.GLTF.meshes[0])); | ||
using (var data = new MeshData(6, 6)) | ||
{ | ||
data.LoadFromGltf(parsed, 0, new ReverseZ()); | ||
Assert.True(data.HasNormal); | ||
} | ||
} | ||
} | ||
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[Test] | ||
public void DividedNotHasNormalTest() | ||
{ | ||
var glb = CreateTestData(false, false); | ||
using (var parsed = new GlbBinaryParser(glb, "test").Parse()) | ||
{ | ||
Assert.False(MeshData.HasSharedVertexBuffer(parsed.GLTF.meshes[0])); | ||
using (var data = new MeshData(6, 6)) | ||
{ | ||
data.LoadFromGltf(parsed, 0, new ReverseZ()); | ||
Assert.False(data.HasNormal); | ||
} | ||
} | ||
} | ||
} | ||
} |
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