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[1.0] Reviewing Mesh Freeze #2169

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ousttrue opened this issue Oct 19, 2023 · 3 comments
Closed

[1.0] Reviewing Mesh Freeze #2169

ousttrue opened this issue Oct 19, 2023 · 3 comments

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@ousttrue
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ousttrue commented Oct 19, 2023

Although TPose normalization has been removed from the VRM-1.0 specification, the mesh freezing function is useful.
BlendShape and Scale's bake and Grant BoneWeight to non-SkinningMesh, but Rotation is not removed.

FreezeScale FreezeRotation
glTF option option
vrm0 must must
vrm1 recomended option
@ousttrue ousttrue added the mesh label Oct 19, 2023
@ousttrue ousttrue added this to the v0.116 issue milestone Oct 19, 2023
@ousttrue
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ousttrue commented Oct 23, 2023

Mesh を加工するダイアログおよびエクスポートの前処理の整理

3つのダイアログ

  • UniGLTF/MeshUtility/MeshProcessingWizard => UniGLTF/MeshUtility
    • MeshSeparator と MeshIntegrator を統合 => MeshIntegrator & BlendShapeSeparator
  • VRM0/MeshIntegratorWizard => VRM0/MeshUtility
    • vrm0 の FirstPerson に対応する
    • expression, spring の後処理
  • => VRM1/MeshUtility
    • vrm1 の FirstPerson に対応する
    • expression, spring, constraint の後処理

共通処理

@ousttrue
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#2041
#2119

gltf, vrm0, vrm1 に freeze オプションがついたのでこの issue は終わり。

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