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Change turret(s) in game #34

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vulpineblaze opened this issue Aug 22, 2015 · 2 comments
Closed

Change turret(s) in game #34

vulpineblaze opened this issue Aug 22, 2015 · 2 comments
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@vulpineblaze
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currently turrets are fixed during runtime

After an event in game, the player will

  • have different turrets than start
  • those turrets will be placed correctly
  • turrets will function as expected
@vulpineblaze
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globalplayer should have Transform vars for the two turrets
onload, globalplayers turrets should overwrite players

create a new obj&script, GlobalDebugCheat&Script
in gneral, this will accept inputs and force outputs
specifically

  • try to get Ctrl+T to
  • change globalplayers turret to the new 'green' turret
  • and then force an identical copy-down from globalplayer to player as onlevelload

@vulpineblaze vulpineblaze self-assigned this Aug 27, 2015
@vulpineblaze
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Stage1 has player with a red and blue turret

Upon load from Menu to Stage1, globalplayer make player have only red turrets

pressing Ctrl + T changes the turrets to blue turrets

everything else appears working

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