- Autonomous Driving
- Avatars
- Classic work
- Compression
- Diffusion
- Dynamics and Deformation
- Editing
- Language Embedding
- Large-Scale
- Mesh Extraction and Physics
- Misc
- Navigation
- Poses
- Regularization and Optimization
- Rendering
- Reviews
- SLAM
- Seminal Paper introducing 3D Gaussian Splatting
- Sparse
- Street Gaussians for Modeling Dynamic Urban Scenes, Yunzhi Yan, Haotong Lin, Chenxu Zhou, Weijie Wang, Haiyang Sun, Kun Zhan, Xianpeng Lang, Xiaowei Zhou, Sida Peng, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes, Xiaoyu Zhou, Zhiwei Lin, Xiaojun Shan, Yongtao Wang, Deqing Sun, Ming-Hsuan Yang, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page
- GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting, Mengtian Li, Shengxiang Yao, Zhifeng Xie, Keyu Chen, Yu-Gang Jiang, 2024 | 📄 Paper
- PSAvatar: A Point-based Morphable Shape Model for Real-Time Head Avatar Creation with 3D Gaussian Splatting, Zhongyuan Zhao, Zhenyu Bao, Qing Li, Guoping Qiu, Kanglin Liu, 2024 | 📄 Paper
- Rig3DGS: Creating Controllable Portraits from Casual Monocular Videos, Alfredo Rivero, ShahRukh Athar, Zhixin Shu, Dimitris Samaras, 2024 | 📄 Paper | 🌐 Project Page
- HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting, Zhenglin Zhou, Fan Ma, Hehe Fan, Yi Yang, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- ImplicitDeepfake: Plausible Face-Swapping through Implicit Deepfake Generation using NeRF and Gaussian Splatting, Georgii Stanishevskii, Jakub Steczkiewicz, Tomasz Szczepanik, Sławomir Tadeja, Jacek Tabor, Przemysław Spurek, 2024 | 📄 Paper | 💻 Code (not yet)
- GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians, Haimin Luo, Min Ouyang, Zijun Zhao, Suyi Jiang, Longwen Zhang, Qixuan Zhang, Wei Yang, Lan Xu, Jingyi Yu, 2024 | 📄 Paper
- GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos, Xinqi Liu, Chenming Wu, Jialun Liu, Xing Liu, Jinbo Wu, Chen Zhao, Haocheng Feng, Errui Ding, Jingdong Wang, 2024 | 📄 Paper | 🌐 Project Page
- SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting, Zhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang, Xiangru Lin, Yu Zhang, Mingming Fan, Zeyu Wang, CVPR '24, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface, Zhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang, Xiangru Lin, Yu Zhang, Mingming Fan, Zeyu Wang, 2024 | 📄 Paper
- HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior, Zhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang, Xiangru Lin, Yu Zhang, Mingming Fan, Zeyu Wang, 2024 | 📄 Paper
- Drivable 3D Gaussian Avatars, Wojciech Zielonka, Timur Bagautdinov, Shunsuke Saito, Michael Zollhöfer, Justus Thies, Javier Romero, 2023 | 📄 Paper | 🌐 Project Page | 🎥 Short Presentation
- SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos, Rohit Jena, Ganesh Subramanian Iyer, Siddharth Choudhary, Brandon Smith, Pratik Chaudhari, James Gee, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling, Zhe Li, Zerong Zheng, Lizhen Wang, Yebin Liu, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- GART: Gaussian Articulated Template Models, Jiahui Lei, Yufu Wang, Georgios Pavlakos, Lingjie Liu, Kostas Daniilidis, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars, Arthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero, 2023 | 📄 Paper
- HUGS: Human Gaussian Splats, Muhammed Kocabas, Jen-Hao Rick Chang, James Gabriel, Oncel Tuzel, Anurag Ranjan, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- Gaussian Shell Maps for Efficient 3D Human Generation, Rameen Abdal, Wang Yifan, Zifan Shi, Yinghao Xu, Ryan Po, Zhengfei Kuang, Qifeng Chen, Dit-Yan Yeung, Gordon Wetzstein, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivation, Jie Wang, Jiu-Cheng Xie, Xianyan Li, Chi-Man Pun, Feng Xu, Hao Gao, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians, Shenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli, Simon Giebenhain, Matthias Nießner, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis, Shunyuan Zheng, Boyao Zhou, Ruizhi Shao, Boning Liu, Shengping Zhang, Liqiang Nie, Yebin Liu, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- GauHuman: Articulated Gaussian Splatting from Monocular Human Videos, Shoukang Hu Ziwei Liu, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting, Helisa Dhamo, Yinyu Nie, Arthur Moreau, Jifei Song, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero, 2023 | 📄 Paper
- HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting, Yuheng Jiang, Zhehao Shen, Penghao Wang, Zhuo Su, Yu Hong, Yingliang Zhang, Jingyi Yu, Lan Xu, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 🎥 Short Presentation
- GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians, Liangxiao Hu, Hongwen Zhang, Yuxiang Zhang, Boyao Zhou, Boning Liu, Shengping Zhang, Liqiang Nie, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- FlashAvatar: High-Fidelity Digital Avatar Rendering at 300FPS, Jun Xiang, Xuan Gao, Yudong Guo, Juyong Zhang, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page
- Relightable Gaussian Codec Avatars, Shunsuke Saito, Gabriel Schwartz, Tomas Simon, Junxuan Li, Giljoo Nam, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page
- MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar, Yufan Chen, Lizhen Wang, Qijing Li, Hongjiang Xiao, Shengping Zhang, Hongxun Yao, Yebin Liu, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet) | 🎥 Short Presentation
- ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering, Haokai Pang, Heming Zhu, Adam Kortylewski, Christian Theobalt, Marc Habermann, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 🎥 Short Presentation
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting, Zhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger, Siyu Tang, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning, Ye Yuan, Xueting Li, Yangyi Huang, Shalini De Mello, Koki Nagano, Jan Kautz, Umar Iqbal, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 🎥 Short Presentation
- Deformable 3D Gaussian Splatting for Animatable Human Avatars, HyunJun Jung, Nikolas Brasch, Jifei Song, Eduardo Perez-Pellitero, Yiren Zhou, Zhihao Li, Nassir Navab, Benjamin Busam, 2023 | 📄 Paper
- Human101: Training 100+FPS Human Gaussians in 100s from 1 View, Mingwei Li, Jiachen Tao, Zongxin Yang, Yi Yang, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians, Yuelang Xu, Benwang Chen, Zhe Li, Hongwen Zhang, Lizhen Wang, Zerong Zheng, Yebin Liu, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- A Generalization of Algebraic Surface Drawing, James F. Blinn, 2023 | 📄 Paper
- Approximate Differentiable Rendering with Algebraic Surfaces, Leonid Keselman and Martial Hebert, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- Unbiased Gradient Estimation for Differentiable Surface Splatting via Poisson Sampling, Jan U. Müller, Michael Weinmann, Reinhard Klein, 2023 | 📄 Paper | 💻 Code
- Generating and Real-Time Rendering of Clouds, Petr Man, 2023 | 📄 Paper
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis, Simon Niedermayr, Josef Stumpfegger, Rüdiger Westermann, CVPR '24, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression, Yihang Chen, Qianyi Wu, Jianfei Cai, Mehrtash Harandi, Weiyao Lin, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS, Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- Compact3D: Compressing Gaussian Splat Radiance Field Models with Vector Quantization, KL Navaneet, Kossar Pourahmadi Meibodi, Soroush Abbasi Koohpayegani, Hamed Pirsiavash, 2023 | 📄 Paper | 💻 Code
- Compact 3D Gaussian Representation for Radiance Field, Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, Eunbyung Park, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- Compact 3D Scene Representation via Self-Organizing Gaussian Grids, Wieland Morgenstern, Florian Barthel, Anna Hilsmann, Peter Eisert, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- AGG: Amortized Generative 3D Gaussians for Single Image to 3D, Dejia Xu, Ye Yuan, Morteza Mardani, Sifei Liu, Jiaming Song, Zhangyang Wang, Arash Vahdat, 2024 | 📄 Paper | 🌐 Project Page | 🎥 Short Presentation
- Fast Dynamic 3D Object Generation from a Single-view Video, Zijie Pan, Zeyu Yang, Xiatian Zhu, Li Zhang, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- GaussianObject: Just Taking Four Images to Get A High-Quality 3D Object with Gaussian Splatting, Chen Yang, Sikuang Li, Jiemin Fang, Ruofan Liang, Lingxi Xie, Xiaopeng Zhang, Wei Shen, Qi Tian, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- Large Multi-View Gaussian Model for High-Resolution 3D Content Creation, Chen Yang, Sikuang Li, Jiemin Fang, Ruofan Liang, Lingxi Xie, Xiaopeng Zhang, Wei Shen, Qi Tian, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting, Xiaoyu Zhou, Xingjian Ran, Yajiao Xiong, Jinlin He, Zhiwei Lin, Yongtao Wang, Deqing Sun, Ming-Hsuan Yang, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation, Luke Melas-Kyriazi, Iro Laina, Christian Rupprecht, Natalia Neverova, Andrea Vedaldi, Oran Gafni, Filippos Kokkinos, 2024 | 📄 Paper
- Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting, Zhiqi Li, Yiming Chen, Lingzhe Zhao, Peidong Liu, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- Hyper-3DG:Text-to-3D Gaussian Generation via Hypergraph, Donglin Di, Jiahui Yang, Chaofan Luo, Zhou Xue, Wei Chen, Xun Yang, Yue Gao, 2024 | 📄 Paper | 💻 Code (not yet)
- DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Sampling, Haoran Li, Haolin Shi, Wenli Zhang, Wenjun Wu, Yong Liao, Lin Wang, Lik Hang Lee, Pengyuan Zhou, 2024 | 🌐 Project Page
- FDGaussian: Fast Gaussian Splatting from Single Image via Geometric-aware Diffusion Model, Qijun Feng, Zhen Xing, Zuxuan Wu, Yu-Gang Jiang, 2024 | 📄 Paper | 🌐 Project Page
- BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors, Tingyang Zhang, Qingzhe Gao, Weiyu Li, Libin Liu, Baoquan Chen, 2024 | 📄 Paper
- BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis, Lutao Jiang, Lin Wang, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- GVGEN: Text-to-3D Generation with Volumetric Representation, Xianglong He, Junyi Chen, Sida Peng, Di Huang, Yangguang Li, Xiaoshui Huang, Chun Yuan, Wanli Ouyang, Tong He, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- SyncTweedies: A General Generative Framework Based on Synchronized Diffusions, Jaihoon Kim, Juil Koo, Kyeongmin Yeo, Minhyuk Sung, 2024 | 📄 Paper | 🌐 Project Page
- Comp4D: LLM-Guided Compositional 4D Scene Generation, Dejia Xu, Hanwen Liang, Neel P. Bhatt, Hezhen Hu, Hanxue Liang, Konstantinos N. Plataniotis, Zhangyang Wang, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet) | 🎥 Short Presentation
- DreamPolisher: Towards High-Quality Text-to-3D Generation via Geometric Diffusion, Yuanze Lin, Ronald Clark, Philip Torr, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- Text-to-3D using Gaussian Splatting, Zilong Chen, Feng Wang, Huaping Liu, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation, Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, Gang Zeng, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Explanation Video
- GaussianDreamer: Fast Generation from Text to 3D Gaussian Splatting with Point Cloud Priors, Taoran Yi1, Jiemin Fang, Guanjun Wu1, Lingxi Xie, Xiaopeng Zhang,, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- GaussianDiffusion: 3D Gaussian Splatting for Denoising Diffusion Probabilistic Models with Structured Noise, Xinhai Li, Huaibin Wang, Kuo-Kun Tseng, 2023 | 📄 Paper
- LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching, Yixun Liang, Xin Yang, Jiantao Lin, Haodong Li, Xiaogang Xu, Yingcong Chen, CVPR '24, 2023 | 📄 Paper | 💻 Code
- LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes, Jaeyoung Chung, Suyoung Lee, Hyeongjin Nam, Jaerin Lee, Kyoung Mu Lee, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting, Xian Liu, Xiaohang Zhan, Jiaxiang Tang, Ying Shan, Gang Zeng, Dahua Lin, Xihui Liu, Ziwei Liu, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- CG3D: Compositional Generation for Text-to-3D, Alexander Vilesov, Pradyumna Chari, Achuta Kadambi, 2023 | 📄 Paper | 🌐 Project Page | 🎥 Short Presentation
- Learn to Optimize Denoising Scores for 3D Generation - A Unified and Improved Diffusion Prior on NeRF and 3D Gaussian Splatting, Xiaofeng Yang, Yiwen Chen, Cheng Chen, Chi Zhang, Yi Xu, Xulei Yang, Fayao Liu and Guosheng Lin, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models, Andreas Blattmann, Robin Rombach, Huan Ling, Tim Dockhorn, Seung Wook Kim, Sanja Fidler, Karsten Kreis, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page
- DreamGaussian4D: Generative 4D Gaussian Splatting, Jiawei Ren, Liang Pan, Jiaxiang Tang, Chi Zhang, Ang Cao, Gang Zeng, Ziwei Liu, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- 4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency, Yuyang Yin, Dejia Xu, Zhangyang Wang, Yao Zhao, Yunchao Wei, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- Text2Immersion: Generative Immersive Scene with 3D Gaussian, Hao Ouyang, Kathryn Heal, Stephen Lombardi, Tiancheng Sun, 2023 | 📄 Paper | 🌐 Project Page
- Repaint123: Fast and High-quality One Image to 3D Generation with Progressive Controllable 2D Repainting, Junwu Zhang, Zhenyu Tang, Yatian Pang, Xinhua Cheng, Peng Jin, Yida Wei, Munan Ning, Li Yuan, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- 4D Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes, Yuanxing Duan, Fangyin Wei, Qiyu Dai, Yuhang He, Wenzheng Chen, Baoquan Chen, 2024 | 📄 Paper
- GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation, Quankai Gao, Qiangeng Xu, Zhe Cao, Ben Mildenhall, Wenchao Ma, Le Chen, Danhang Tang, Ulrich Neumann, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet) | 🎥 Short Presentation
- Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction, Zhiyang Guo, Wengang Zhou, Li Li, Min Wang, Houqiang Li, 2024 | 📄 Paper
- Bridging 3D Gaussian and Mesh for Freeview Video Rendering, Yuting Xiao, Xuan Wang, Jiafei Li, Hongrui Cai, Yanbo Fan, Nan Xue, Minghui Yang, Yujun Shen, Shenghua Gao, 2024 | 📄 Paper
- Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis, Jonathon Luiten, Georgios Kopanas, Bastian Leibe, Deva Ramanan, 3DV '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Explanation Video
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction, Ziyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao, Yuqing Zhang, Xiaogang Jin, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering, Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Tian Qi, Xinggang Wang, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting, Zeyu Yang, Hongye Yang, Zijie Pan, Xiatian Zhu, Li Zhang, 2023 | 📄 Paper | 💻 Code
- An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes, Kai Katsumata, Duc Minh Vo, Hideki Nakayama, 2023 | 📄 Paper | 💻 Code
- DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting, Agelos Kratimenos, Jiahui Lei, Kostas Daniilidis, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- Control4D: Efficient 4D Portrait Editing with Text, Ruizhi Shao, Jingxiang Sun, Cheng Peng, Zerong Zheng, Boyao Zhou, Hongwen Zhang, Yebin Liu, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page
- SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes, Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang, Xiaoyang Lyu, Yan-Pei Cao, Xiaojuan Qi, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction, Devikalyan Das, Christopher Wewer, Raza Yunus, Eddy Ilg, Jan Eric Lenssen, CVPR '24, 2023 | 📄 Paper
- Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle, Youtian Lin, Zuozhuo Dai, Siyu Zhu, Yao Yao, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page
- CoGS: Controllable Gaussian Splatting, Heng Yu, Joel Julin, Zoltán Á. Milacski, Koichiro Niinuma, László A. Jeni, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page
- GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis, Yiqing Liang, Numair Khan, Zhengqin Li, Thu Nguyen-Phuoc, Douglas Lanman, James Tompkin, Lei Xiao, 2023 | 📄 Paper | 🌐 Project Page | 🎥 Short Presentation
- Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis, Zhan Li, Zhang Chen, Zhong Li, Yi Xu, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- MD-Splatting: Learning Metric Deformation from 4D Gaussians in Highly Deformable Scenes, Bardienus P. Duisterhof, Zhao Mandi, Yunchao Yao, Jia-Wei Liu, Mike Zheng Shou, Shuran Song, Jeffrey Ichnowski, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- SWAGS: Sampling Windows Adaptively for Dynamic 3D Gaussian Splatting, Richard Shaw, Jifei Song, Arthur Moreau, Michal Nazarczuk, Sibi Catley-Chandar, Helisa Dhamo, Eduardo Perez-Pellitero, 2023 | 📄 Paper
- 3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos, Jiakai Sun, Han Jiao, Guangyuan Li, Zhanjie Zhang, Lei Zhao, Wei Xing, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts, Jingyu Zhuang, Di Kang, Yan-Pei Cao, Guanbin Li, Liang Lin, Ying Shan, 2024 | 📄 Paper | 🌐 Project Page
- Segment Anything in 3D Gaussians, Xu Hu, Yuxi Wang, Lue Fan, Junsong Fan, Junran Peng, Zhen Lei, Qing Li, Zhaoxiang Zhang, 2024 | 📄 Paper
- GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting, Francesco Palandra, Andrea Sanchietti, Daniele Baieri, Emanuele Rodolà, 2024 | 📄 Paper
- GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing, Jing Wu, Jia-Wang Bian, Xinghui Li, Guangrun Wang, Ian Reid, Philip Torr, Victor Adrian Prisacariu, 2024 | 📄 Paper
- View-Consistent 3D Editing with Gaussian Splatting, Yuxuan Wang, Xuanyu Yi, Zike Wu, Na Zhao, Long Chen, Hanwang Zhang, 2024 | 📄 Paper
- Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering, Antoine Guédon, Vincent Lepetit, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet) | 🎥 Short Presentation
- Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting, Jun Guo, Xiaojian Ma, Yue Fan, Huaping Liu, Qing Li, 2024 | 📄 Paper | 🌐 Project Page
- GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting, Yiwen Chen, Zilong Chen, Chi Zhang, Feng Wang, Xiaofeng Yang, Yikai Wang, Zhongang Cai, Lei Yang, Huaping Liu, Guosheng Lin, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions, Jiemin Fang, Junjie Wang, Xiaopeng Zhang, Lingxi Xie, Qi Tian, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 🎥 Short Presentation
- Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields, Jiajun Huang, Hongchuan Yu, 2023 | 📄 Paper
- Gaussian Grouping: Segment and Edit Anything in 3D Scenes, Mingqiao Ye, Martin Danelljan, Fisher Yu, Lei Ke, 2023 | 📄 Paper | 💻 Code
- Segment Any 3D Gaussians, Jiazhong Cen, Jiemin Fang, Chen Yang, Lingxi Xie, Xiaopeng Zhang, Wei Shen, Qi Tian, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields, Shijie Zhou, Haoran Chang, Sicheng Jiang, Zhiwen Fan, Zehao Zhu, Dejia Xu, Pradyumna Chari, Suya You, Zhangyang Wang, Achuta Kadambi, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 🎥 Short Presentation
- 2D-Guided 3D Gaussian Segmentation, Kun Lan, Haoran Li, Haolin Shi, Wenjun Wu, Yong Liao, Lin Wang, Pengyuan Zhou, 2023 | 📄 Paper
- Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding, Jin-Chuan Shi, Miao Wang, Hao-Bin Duan, Shao-Hua Guan, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page
- LangSplat: 3D Language Gaussian Splatting, Minghan Qin, Wanhua Li, Jiawei Zhou, Haoqian Wang, Hanspeter Pfister, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding, Xingxing Zuo, Pouya Samangouei, Yunwen Zhou, Yan Di, Mingyang Li, 2023 | 📄 Paper
- Fed3DGS: Scalable 3D Gaussian Splatting with Federated Learning, Teppei Suzuki, 2024 | 📄 Paper | 💻 Code
- GS-Pose: Cascaded Framework for Generalizable Segmentation-based 6D Object Pose Estimation, Dingding Cai, Janne Heikkilä, Esa Rahtu, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet) | 🎥 Short Presentation
- Creating Seamless 3D Maps Using Radiance Fields, Sai Tarun Sathyan, Thomas B. Kinsman, 2024 | 📄 Paper
- HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes, Ke Wu, Kaizhao Zhang, Zhiwei Zhang, Shanshuai Yuan, Muer Tie, Julong Wei, Zijun Xu, Jieru Zhao, Zhongxue Gan, Wenchao Ding, 2024 | 📄 Paper
- CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians, Yang Liu, He Guan, Chuanchen Luo, Lue Fan, Junran Peng, Zhaoxiang Zhang, 2024 | 📄 Paper | 🌐 Project Page
- Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting, Yutao Feng, Xiang Feng, Yintong Shang, Ying Jiang, Chang Yu, Zeshun Zong, Tianjia Shao, Hongzhi Wu, Kun Zhou, Chenfanfu Jiang, Yin Yang, 2024 | 📄 Paper | 🌐 Project Page | 🎥 Short Presentation
- GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting, Joanna Waczyńska, Piotr Borycki, Sławomir Tadeja, Jacek Tabor, Przemysław Spurek, 2024 | 📄 Paper | 💻 Code
- Mesh-based Gaussian Splatting for Real-time Large-scale Deformation, Lin Gao, Jie Yang, Bo-Tao Zhang, Jia-Mu Sun, Yu-Jie Yuan, Hongbo Fu, Yu-Kun Lai, 2024 | 📄 Paper
- Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians, Licheng Zhong, Hong-Xing Yu, Jiajun Wu, Yunzhu Li, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing, Tian-Xing Xu, Wenbo Hu, Yu-Kun Lai, Ying Shan, Song-Hai Zhang, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing, Matias Turkulainen, Xuqian Ren, Iaroslav Melekhov, Otto Seiskari, Esa Rahtu, Juho Kannala, 2024 | 📄 Paper | 💻 Code (not yet)
- 2D Gaussian Splatting for Geometrically Accurate Radiance Fields, Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, Shenghua Gao, 2024 | 📄 Paper | 🌐 Project Page | 🎥 Short Presentation
- Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing, Ri-Zhao Qiu, Ge Yang, Weijia Zeng, Xiaolong Wang, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics, Tianyi Xie, Zeshun Zong, Yuxin Qiu, Xuan Li, Yutao Feng, Yin Yang, Chenfanfu Jiang, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering, Antoine Guédon, Vincent Lepetit, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance, Hanlin Chen, Chen Li, Gim Hee Lee, 2023 | 📄 Paper
- Characterizing Satellite Geometry via Accelerated 3D Gaussian Splatting, Van Minh Nguyen, Emma Sandidge, Trupti Mahendrakar, Ryan T. White, 2024 | 📄 Paper
- TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering, Linus Franke, Darius Rückert, Laura Fink, Marc Stamminger, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- EndoGS: Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting, Lingting Zhu, Zhao Wang, Jiahao Cui, Zhenchao Jin, Guying Lin, Lequan Yu, 2024 | 📄 Paper | 💻 Code
- EndoGaussian: Gaussian Splatting for Deformable Surgical Scene Reconstruction, Yifan Liu, Chenxin Li, Chen Yang, Yixuan Yuan, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- GauU-Scene: A Scene Reconstruction Benchmark on Large Scale 3D Reconstruction Dataset Using Gaussian Splatting, Butian Xiong, Zhuo Li, Zhen Li, 2024 | 📄 Paper
- LIV-GaussMap: LiDAR-Inertial-Visual Fusion for Real-time 3D Radiance Field Map Rendering, Sheng Hong, Junjie He, Xinhu Zheng, Hesheng Wang, Hao Fang, Kangcheng Liu, Chunran Zheng, Shaojie Shen, 2024 | 📄 Paper | 💻 Code (not yet)
- VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality, Ying Jiang, Chang Yu, Tianyi Xie, Xuan Li, Yutao Feng, Huamin Wang, Minchen Li, Henry Lau, Feng Gao, Yin Yang, Chenfanfu Jiang, 2024 | 📄 Paper | 🌐 Project Page
- Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps, Timothy Chen, Ola Shorinwa, Weijia Zeng, Joseph Bruno, Philip Dames, Mac Schwager, 2024 | 📄 Paper
- Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis, TYuanhao Cai, Yixun Liang, Jiahao Wang, Angtian Wang, Yulun Zhang, Xiaokang Yang, Zongwei Zhou, Alan Yuille, 2024 | 📄 Paper
- ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation, Guanxing Lu, Shiyi Zhang, Ziwei Wang, Changliu Liu, Jiwen Lu, Yansong Tang, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting, Xinjie Zhang, Xingtong Ge, Tongda Xu, Dailan He, Yan Wang, Hongwei Qin, Guo Lu, Jing Geng, Jun Zhang, 2024 | 📄 Paper
- GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping, Yuhang Zheng, Xiangyu Chen, Yupeng Zheng, Songen Gu, Runyi Yang, Bu Jin, Pengfei Li, Chengliang Zhong, Zengmao Wang, Lina Liu, Chao Yang, Dawei Wang, Zhen Chen, Xiaoxiao Long, Meiqing Wang, 2024 | 📄 Paper | 💻 Code (not yet)
- Den-SOFT: Dense Space-Oriented Light Field DataseT for 6-DOF Immersive Experience, Xiaohang Yu, Zhengxian Yang, Shi Pan, Yuqi Han, Haoxiang Wang, Jun Zhang, Shi Yan, Borong Lin, Lei Yang, Tao Yu, Lu Fang, 2024 | 📄 Paper
- Modeling uncertainty for Gaussian Splatting, Luca Savant, Diego Valsesia, Enrico Magli, 2024 | 📄 Paper
- TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering, Shuai Zhang, Huangxuan Zhao, Zhenghong Zhou, Guanjun Wu, Chuansheng Zheng, Xinggang Wang, Wenyu Liu, 2024 | 📄 Paper
- FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information, Wen Jiang, Boshu Lei, Kostas Daniilidis, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering, Yurui Chen, Chun Gu, Junzhe Jiang, Xiatian Zhu, Li Zhang, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- MANUS: Markerless Hand-Object Grasp Capture using Articulated 3D Gaussians, Chandradeep Pokhariya, Ishaan N Shah, Angela Xing, Zekun Li, Kefan Chen, Avinash Sharma, Srinath Sridhar, 2023 | 📄 Paper
- Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers, Zi-Xin Zou, Zhipeng Yu, Yuan-Chen Guo, Yangguang Li, Ding Liang, Yan-Pei Cao, Song-Hai Zhang, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- Mathematical Supplement for the gsplat Library, Vickie Ye, Angjoo Kanazawa, 2023 | 📄 Paper
- PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DOF Object Pose Dataset Generation, Lukas Meyer, Floris Erich, Yusuke Yoshiyasu, Marc Stamminger, Noriaki Ando, Yukiyasu Domae, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- GaussNav: Gaussian Splatting for Visual Navigation, Xiaohan Lei, Min Wang, Wengang Zhou, Houqiang Li, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- 3DGS-ReLoc: 3D Gaussian Splatting for Map Representation and Visual ReLocalization, Peng Jiang, Gaurav Pandey, Srikanth Saripalli, 2024 | 📄 Paper
- Beyond Uncertainty: Risk-Aware Active View Acquisition for Safe Robot Navigation and 3D Scene Understanding with FisherRF, Guangyi Liu, Wen Jiang, Boshu Lei, Vivek Pandey, Kostas Daniilidis, Nader Motee, 2024 | 📄 Paper
- 3DGS-Calib: 3D Gaussian Splatting for Multimodal SpatioTemporal Calibration, Quentin Herau, Moussab Bennehar, Arthur Moreau, Nathan Piasco, Luis Roldao, Dzmitry Tsishkou, Cyrille Migniot, Pascal Vasseur, Cédric Demonceaux, 2024 | 📄 Paper
- HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting, Hongyu Zhou, Jiahao Shao, Lu Xu, Dongfeng Bai, Weichao Qiu, Bingbing Liu, Yue Wang, Andreas Geiger, Yiyi Liao, CVPR '24, 2024 | 📄 Paper | 🌐 Project Page
- HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes, Zhuopeng Li, Yilin Zhang, Chenming Wu, Jianke Zhu, Liangjun Zhang, 2024 | 📄 Paper
- SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior, Zhongrui Yu, Haoran Wang, Jinze Yang, Hanzhang Wang, Zeke Xie, Yunfeng Cai, Jiale Cao, Zhong Ji, Mingming Sun, 2024 | 📄 Paper
- GGRt: Towards Generalizable 3D Gaussians without Pose Priors in Real-Time, Hao Li, Yuanyuan Gao, Dingwen Zhang, Chenming Wu, Yalun Dai, Chen Zhao, Haocheng Feng, Errui Ding, Jingdong Wang, Junwei Han, 2024 | 📄 Paper | 🌐 Project Page
- GS-Pose: Cascaded Framework for Generalizable Segmentation-based 6D Object Pose Estimation, Dingding Cai, Janne Heikkilä, Esa Rahtu, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet) | 🎥 Short Presentation
- DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines, Sankeerth Durvasula, Adrian Zhao, Fan Chen, Ruofan Liang, Pawan Kumar Sanjaya, Nandita Vijaykumar, 2024 | 📄 Paper
- FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization, Jiahui Zhang, Fangneng Zhan, Muyu Xu, Shijian Lu, Eric Xing, CVPR '24, 2024 | 📄 Paper
- RAIN-GS: Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting, Jaewoo Jung, Jisang Han, Honggyu An, Jiwon Kang, Seonghoon Park, Seungryong Kim, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- A New Split Algorithm for 3D Gaussian Splatting, Qiyuan Feng, Gengchen Cao, Haoxiang Chen, Tai-Jiang Mu, Ralph R. Martin, Shi-Min Hu, 2024 | 📄 Paper
- Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images, Jaeyoung Chung, Jeongtaek Oh, Kyoung Mu Lee, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS, Sharath Girish, Kamal Gupta, Abhinav Shrivastava, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- COLMAP-Free 3D Gaussian Splatting, Yang Fu, Sifei Liu, Amey Kulkarni, Jan Kautz, Alexei A. Efros, Xiaolong Wang, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 🎥 Short Presentation
- iComMa: Inverting 3D Gaussians Splatting for Camera Pose Estimation via Comparing and Matching, Yuan Sun, Xuan Wang, Yunfan Zhang, Jie Zhang, Caigui Jiang, Yu Guo, Fei Wang, 2023 | 📄 Paper
- Gaussian Shadow Casting for Neural Characters, Luis Bolanos, Shih-Yang Su, Helge Rhodin, CVPR '24, 2024 | 📄 Paper
- Optimal Projection for 3D Gaussian Splatting, Letian Huang, Jiayang Bai, Jie Guo, Yanwen Guo, 2024 | 📄 Paper
- 360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming, Letian Huang, Jiayang Bai, Jie Guo, Yanwen Guo, 2024 | 📄 Paper
- StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering, Lukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, Markus Steinberger, 2024 | 📄 Paper | 🎥 Short Presentation
- GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering, Abdullah Hamdi, Luke Melas-Kyriazi, Guocheng Qian, Jinjie Mai, Ruoshi Liu, Carl Vondrick, Bernard Ghanem, Andrea Vedaldi, CVPR '24, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Presentation
- Identifying Unnecessary 3D Gaussians using Clustering for Fast Rendering of 3D Gaussian Splatting, Joongho Jo, Hyeongwon Kim, Jongsun Park, 2024 | 📄 Paper
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation, Kai Cheng, Xiaoxiao Long, Kaizhi Yang, Yao Yao, Wei Yin, Yuexin Ma, Wenping Wang, Xuejin Chen, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting, Ziyi Yang, Xinyu Gao, Yangtian Sun, Yihua Huang, Xiaoyang Lyu, Wen Zhou, Shaohui Jiao, Xiaojuan Qi, Xiaogang Jin, 2024 | 📄 Paper
- VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction, Jiaqi Lin, Zhihao Li, Xiao Tang, Jianzhuang Liu, Shiyong Liu, Jiayue Liu, Yangdi Lu, Xiaofei Wu, Songcen Xu, Youliang Yan, Wenming Yang, CVPR '24, 2024 | 📄 Paper | 🌐 Project Page
- 3D Gaussian Model for Animation and Texturing, Xiangzhi Eric Wang, Zackary P. T. Sin, 2024 | 📄 Paper
- BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling, Cheng Peng, Yutao Tang, Yifan Zhou, Nengyu Wang, Xijun Liu, Deming Li, Rama Chellappa, 2024 | 📄 Paper
- StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting, Kunhao Liu, Fangneng Zhan, Muyu Xu, Christian Theobalt, Ling Shao, Shijian Lu, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- Gaussian Splatting in Style, Abhishek Saroha, Mariia Gladkova, Cecilia Curreli, Tarun Yenamandra, Daniel Cremers, 2024 | 📄 Paper
- BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting, Lingzhe Zhao, Peng Wang, Peidong Liu, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians, Hiba Dahmani, Moussab Bennehar, Nathan Piasco, Luis Roldao, Dzmitry Tsishkou, 2024 | 📄 Paper
- GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering, Yanyan Li, Chenyu Lyu, Yan Di, Guangyao Zhai, Gim Hee Lee, Federico Tombari, 2024 | 📄 Paper
- Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration, Zhihao Liang, Qi Zhang, Wenbo Hu, Ying Feng, Lei Zhu, Kui Jia, 2024 | 📄 Paper
- Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion, Otto Seiskari, Jerry Ylilammi, Valtteri Kaatrasalo, Pekka Rantalankila, Matias Turkulainen, Juho Kannala, Esa Rahtu, Arno Solin, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS, Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Daniel Duckworth, Rama Gosula, Keisuke Tateno, John Bates, Dominik Kaeser, Federico Tombari, 2024 | 📄 Paper | 🌐 Project Page
- Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians, Guangchi Fang, Bing Wang, 2024 | 📄 Paper
- Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting, Zheng Zhang, Wenbo Hu, Yixing Lao, Tong He, Hengshuang Zhao, 2024 | 📄 Paper
- Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections, Dongbin Zhang, Chuming Wang, Weitao Wang, Peihao Li, Minghan Qin, Haoqian Wang, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet) | 🎥 Short Presentation
- GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction, Mulin Yu, Tao Lu, Linning Xu, Lihan Jiang, Yuanbo Xiangli, Bo Dai, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians, Kerui Ren, Lihan Jiang, Tao Lu, Mulin Yu, Linning Xu, Zhangkai Ni, Bo Dai, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasing, Xiaowei Song, Jv Zheng, Shiran Yuan, Huan-ang Gao, Jingwei Zhao, Xiang He, Weihao Gu, Hao Zhao, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces, Mauro Comi, Alessio Tonioni, Max Yang, Jonathan Tremblay, Valts Blukis, Yijiong Lin, Nathan F. Lepora, Laurence Aitchison, 2024 | 📄 Paper
- Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces, Mauro Comi, Alessio Tonioni, Max Yang, Jonathan Tremblay, Valts Blukis, Yijiong Lin, Nathan F. Lepora, Laurence Aitchison, 2024 | 📄 Paper | 💻 Code (not yet)
- Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting, Jiarui Meng, Haijie Li, Yanmin Wu, Qiankun Gao, Shuzhou Yang, Jian Zhang, Siwei Ma, 2024 | 📄 Paper
- Mip-Splatting Alias-free 3D Gaussian Splatting, Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, Andreas Geiger, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing, Jian Gao, Chun Gu, Youtian Lin, Hao Zhu, Xun Cao, Li Zhang, Yao Yao, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- GS-IR: 3D Gaussian Splatting for Inverse Rendering, Zhihao Liang, Qi Zhang, Ying Feng, Ying Shan, Kui Jia, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering, Zhiwen Yan, Weng Fei Low, Yu Chen, Gim Hee Lee, CVPR '24, 2023 | 📄 Paper
- GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces, Yingwenqi Jiang, Jiadong Tu, Yuan Liu, Xifeng Gao, Xiaoxiao Long, Wenping Wang, Yuexin Ma, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering, Tao Lu, Mulin Yu, Linning Xu, Yuanbo Xiangli, Limin Wang, Dahua Lin, Bo Dai, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- Deblurring 3D Gaussian Splatting, Byeonghyeon Lee, Howoong Lee, Xiangyu Sun, Usman Ali, Eunbyung Park, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization, Yahao Shi, Yanmin Wu, Chenming Wu, Xing Liu, Chen Zhao, Haocheng Feng, Jingtuo Liu, Liangjun Zhang, Jian Zhang, Bin Zhou, Errui Ding, Jingdong Wang, 2023 | 📄 Paper | 🌐 Project Page
- Gaussian Splatting with NeRF-based Color and Opacity, Dawid Malarz, Weronika Smolak, Jacek Tabor, Sławomir Tadeja, Przemysław Spurek, 2023 | 📄 Paper | 💻 Code
- Progress and Prospects in 3D Generative AI: A Technical Overview including 3D human, Song Bai, Jie Li, 2024 | 📄 Paper
- A Survey on 3D Gaussian Splatting, Guikun Chen, Wenguan Wang, 2024 | 📄 Paper
- 3D Gaussian as a New Vision Era: A Survey, Ben Fei, Jingyi Xu, Rui Zhang, Qingyuan Zhou, Weidong Yang, Ying He, 2024 | 📄 Paper
- How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey, Fabio Tosi, Youmin Zhang, Ziren Gong, Erik Sandström, Stefano Mattoccia, Martin R. Oswald, Matteo Poggi, 2024 | 📄 Paper
- Recent Advances in 3D Gaussian Splatting, Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang, Jie Yang, Yan-Pei Cao, Ling-Qi Yan, Lin Gao, 2024 | 📄 Paper
- SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM, Mingrui Li, Shuhong Liu, Heng Zhou, 2024 | 📄 Paper
- SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM, Siting Zhu, Renjie Qin, Guangming Wang, Jiuming Liu, Hesheng Wang, 2024 | 📄 Paper
- Compact 3D Gaussian Splatting For Dense Visual SLAM, Tianchen Deng, Yaohui Chen, Leyan Zhang, Jianfei Yang, Shenghai Yuan, Danwei Wang, Weidong Chen, 2024 | 📄 Paper
- NEDS-SLAM: A Novel Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting, Yiming Ji, Yang Liu, Guanghu Xie, Boyu Ma, Zongwu Xie, 2024 | 📄 Paper
- High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization, Shuo Sun, Malcolm Mielle, Achim J. Lilienthal, Martin Magnusson, 2024 | 📄 Paper
- RGBD GS-ICP SLAM, Seongbo Ha, Jiung Yeon, Hyeonwoo Yu, 2024 | 📄 Paper | 💻 Code | 🎥 Short Presentation
- EndoGSLAM: Real-Time Dense Reconstruction and Tracking in Endoscopic Surgeries using Gaussian Splatting, Kailing Wang, Chen Yang, Yuehao Wang, Sikuang Li, Yan Wang, Qi Dou, Xiaokang Yang, Wei Shen, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field, Jiarui Hu, Xianhao Chen, Boyin Feng, Guanglin Li, Liangjing Yang, Hujun Bao, Guofeng Zhang, Zhaopeng Cui, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code (not yet)
- MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements, Lisong C. Sun, Neel P. Bhatt, Jonathan C. Liu, Zhiwen Fan, Zhangyang Wang, Todd E. Humphreys, Ufuk Topcu, 2024 | 📄 Paper | 🌐 Project Page
- GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting, Chi Yan, Delin Qu, Dong Wang, Dan Xu, Zhigang Wang, Bin Zhao, Xuelong Li, CVPR '24, 2023 | 📄 Paper
- SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM, Nikhil Keetha, Jay Karhade, Krishna Murthy Jatavallabhula, Gengshan Yang,, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Explanation Video
- Gaussian Splatting SLAM, Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly, Andrew J. Davison, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting, Vladimir Yugay, Yue Li, Theo Gevers, Martin R. Oswald, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras, Huajian Huang, Longwei Li, Hui Cheng, Sai-Kit Yeung, CVPR '24, 2023 | 📄 Paper
- Gaussian Splatting for Real-Time Radiance Field Rendering, Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis, 📄 Paper (Low Resolution) | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization, Jiahe Li, Jiawei Zhang, Xiao Bai, Jin Zheng, Xin Ning, Jun Zhou, Lin Gu, CVPR '24, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation
- Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting, Aiden Swann, Matthew Strong, Won Kyung Do, Gadiel Sznaier Camps, Mac Schwager, Monroe Kennedy III, 2024 | 📄 Paper | 🌐 Project Page
- MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images, Yuedong Chen, Haofei Xu, Chuanxia Zheng, Bohan Zhuang, Marc Pollefeys, Andreas Geiger, Tat-Jen Cham, Jianfei Cai, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction, Christopher Wewer, Kevin Raj, Eddy Ilg, Bernt Schiele, Jan Eric Lenssen, 2024 | 📄 Paper | 🌐 Project Page
- GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation, Yinghao Xu, Zifan Shi, Wang Yifan, Hansheng Chen, Ceyuan Yang, Sida Peng, Yujun Shen, Gordon Wetzstein, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- Gamba: Marry Gaussian Splatting with Mamba for single view 3D reconstruction, Qiuhong Shen, Xuanyu Yi, Zike Wu, Pan Zhou, Hanwang Zhang, Shuicheng Yan, Xinchao Wang, 2024 | 📄 Paper
- CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussians, Avinash Paliwal, Wei Ye, Jinhui Xiong, Dmytro Kotovenko, Rakesh Ranjan, Vikas Chandra, Nima Khademi Kalantari, 2024 | 📄 Paper | 🌐 Project Page
- GaussianCube: Structuring Gaussian Splatting using Optimal Transport for 3D Generative Modeling, Bowen Zhang, Yiji Cheng, Jiaolong Yang, Chunyu Wang, Feng Zhao, Yansong Tang, Dong Chen, Baining Guo, 2024 | 📄 Paper | 🌐 Project Page | 💻 Code
- InstantSplat: Unbounded Sparse-view Pose-free Gaussian Splatting in 40 Seconds, Zhiwen Fan, Wenyan Cong, Kairun Wen, Kevin Wang, Jian Zhang, Xinghao Ding, Danfei Xu, Boris Ivanovic, Marco Pavone, Georgios Pavlakos, Zhangyang Wang, Yue Wang, 2024 | 📄 Paper | 🌐 Project Page
- SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting, Haolin Xiong, Sairisheek Muttukuru, Rishi Upadhyay, Pradyumna Chari, Achuta Kadambi, 2023 | 📄 Paper | 🌐 Project Page
- FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting, Zehao Zhu, Zhiwen Fan, Yifan Jiang, Zhangyang Wang, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction, David Charatan, Sizhe Li, Andrea Tagliasacchi, Vincent Sitzmann, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code
- Splatter Image: Ultra-Fast Single-View 3D Reconstruction, Stanislaw Szymanowicz, Christian Rupprecht, Andrea Vedaldi, CVPR '24, 2023 | 📄 Paper | 🌐 Project Page | 💻 Code | 🎥 Short Presentation