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pch.h
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pch.h
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//--------------------------------------------------------------------------------------
// File: pch.h
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#pragma once
// Use the C++ standard templated min/max
#define NOMINMAX
#include <winapifamily.h>
#ifdef _GAMING_DESKTOP
#define _WIN32_WINNT 0x0A00
#endif
#if defined(_XBOX_ONE) && defined(_TITLE)
#include <xdk.h>
#elif !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP)
#include <WinSDKVer.h>
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0601
#endif
#include <SDKDDKVer.h>
#pragma warning(push)
#pragma warning(disable : 4005)
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wmacro-redefined"
#endif
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#define NODRAWTEXT
#define NOGDI
#define NOBITMAP
#define NOMCX
#define NOSERVICE
#define NOHELP
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#pragma warning(pop)
#define _CRTDBG_MAP_ALLOC
#include <crtdbg.h>
#include <Windows.h>
#endif
#include <wrl/client.h>
#if defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d11_x.h>
#else
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)
#include <d3d11_3.h>
#else
#include <d3d11_1.h>
#endif
#include <dxgi1_6.h>
#ifdef _DEBUG
#include <dxgidebug.h>
#endif
#endif
#define _XM_NO_XMVECTOR_OVERLOADS_
#include <DirectXMath.h>
#include <DirectXColors.h>
#include <algorithm>
#include <atomic>
#include <cassert>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <cwchar>
#include <exception>
#include <iterator>
#include <memory>
#include <stdexcept>
#include <string>
#include <system_error>
#include <tuple>
#include <type_traits>
#include "Mouse.h"
#include "Keyboard.h"
#include "CommonStates.h"
#include "DDSTextureLoader.h"
#include "DirectXHelpers.h"
#include "GamePad.h"
#include "GeometricPrimitive.h"
#include "GraphicsMemory.h"
#include "ScreenGrab.h"
#include "SimpleMath.h"
#include "SpriteBatch.h"
#include "SpriteFont.h"
#include "VertexTypes.h"
#include "WICTextureLoader.h"
namespace DX
{
// Helper class for COM exceptions
class com_exception : public std::exception
{
public:
com_exception(HRESULT hr) noexcept : result(hr) {}
const char* what() const noexcept override
{
static char s_str[64] = {};
sprintf_s(s_str, "Failure with HRESULT of %08X", static_cast<int>(result));
return s_str;
}
private:
HRESULT result;
};
// Helper utility converts D3D API failures into exceptions.
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr))
{
#ifdef _DEBUG
char str[64] = {};
sprintf_s(str, "**ERROR** Fatal Error with HRESULT of %08X\n", static_cast<unsigned int>(hr));
OutputDebugStringA(str);
__debugbreak();
#endif
throw com_exception(hr);
}
}
}
// Enable off by default warnings to improve code conformance
#pragma warning(default : 4061 4062 4191 4242 4263 4264 4265 4266 4289 4302 4365 4746 4826 4841 4987 5029 5038 5042)