This package allows users to create 3d meshes (.stl format) of real-world spaces using the Microsoft Azure Kinect, stitching multiple rgbd images into a single mesh. This package also features a custom method to reduce the total number of triangles in the final mesh by culling redundant trianges from overlapping images.
- A custom algorithm for culling redundant triangles to create one cohesive mesh
- An intuitive UI allowing users to progressively build a 3d mesh from multiple rgbd captures
- CUDA acceleration for point cloud and mesh generation
- Install CUDA
- Install my custom game engine
git clone https://github.com/walley892/engine
cd space_mapper
// possibly inside of a virtual environment if that's your thing
pip3 install -r requirements.txt
python3 space_mapper_application.py
// Once you've exported your captures
python3 stitch.py