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c64game

c64 game code in assembly for kick assembler

When I was little I had a C64 and tought myself the basics of assembly language. I never really understood how the more advanced techniques worked. With the Internet as a resource it's much easier to figure out what I didn't understand back then. This project is intended to explore techniques like

  • stabilised raster interrupts (using timers, double interrupts or sprites)
  • character sets
  • tile based game maps and boards
  • physics in games
  • soft scrolling
  • several graphical tricks like hyperscreen and Flexible Line Interpretation (FLI) mode

Eventually this code may be included in a demo or a simple game.

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c64 game code in assembly for kick assembler

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