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Merge pull request #2861 from w3c/sync_d0cabcd653628490f9b2779870424f…
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<!DOCTYPE html> | ||
<meta charset=utf-8> | ||
<title>easing tests</title> | ||
<link rel="help" href="https://w3c.github.io/web-animations/#dom-animationeffecttiming-easing"> | ||
<script src="/resources/testharness.js"></script> | ||
<script src="/resources/testharnessreport.js"></script> | ||
<script src="../testcommon.js"></script> | ||
<body> | ||
<div id="log"></div> | ||
<script> | ||
'use strict'; | ||
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function assert_progress(animation, currentTime, easingFunction) { | ||
animation.currentTime = currentTime; | ||
var portion = currentTime / animation.effect.timing.duration; | ||
assert_approx_equals(animation.effect.getComputedTiming().progress, | ||
easingFunction(portion), | ||
0.01, | ||
'The progress of the animation should be approximately ' + | ||
easingFunction(portion) + ' at ' + currentTime + 'ms'); | ||
} | ||
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var gEffectEasingTests = [ | ||
{ | ||
desc: 'steps(start) function', | ||
easing: 'steps(2, start)', | ||
easingFunction: stepStart(2) | ||
}, | ||
{ | ||
desc: 'steps(end) function', | ||
easing: 'steps(2, end)', | ||
easingFunction: stepEnd(2) | ||
}, | ||
{ | ||
desc: 'linear function', | ||
easing: 'linear', // cubic-bezier(0, 0, 1.0, 1.0) | ||
easingFunction: cubicBezier(0, 0, 1.0, 1.0) | ||
}, | ||
{ | ||
desc: 'ease function', | ||
easing: 'ease', // cubic-bezier(0.25, 0.1, 0.25, 1.0) | ||
easingFunction: cubicBezier(0.25, 0.1, 0.25, 1.0) | ||
}, | ||
{ | ||
desc: 'ease-in function', | ||
easing: 'ease-in', // cubic-bezier(0.42, 0, 1.0, 1.0) | ||
easingFunction: cubicBezier(0.42, 0, 1.0, 1.0) | ||
}, | ||
{ | ||
desc: 'ease-in-out function', | ||
easing: 'ease-in-out', // cubic-bezier(0.42, 0, 0.58, 1.0) | ||
easingFunction: cubicBezier(0.42, 0, 0.58, 1.0) | ||
}, | ||
{ | ||
desc: 'ease-out function', | ||
easing: 'ease-out', // cubic-bezier(0, 0, 0.58, 1.0) | ||
easingFunction: cubicBezier(0, 0, 0.58, 1.0) | ||
}, | ||
{ | ||
desc: 'easing function which produces values greater than 1', | ||
easing: 'cubic-bezier(0, 1.5, 1, 1.5)', | ||
easingFunction: cubicBezier(0, 1.5, 1, 1.5) | ||
} | ||
]; | ||
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gEffectEasingTests.forEach(function(options) { | ||
test(function(t) { | ||
var target = createDiv(t); | ||
var anim = target.animate([ { opacity: 0 }, { opacity: 1 } ], | ||
{ duration: 1000 * MS_PER_SEC, | ||
fill: 'forwards' }); | ||
anim.effect.timing.easing = options.easing; | ||
assert_equals(anim.effect.timing.easing, options.easing); | ||
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var easing = options.easingFunction; | ||
assert_progress(anim, 0, easing); | ||
assert_progress(anim, 250 * MS_PER_SEC, easing); | ||
assert_progress(anim, 500 * MS_PER_SEC, easing); | ||
assert_progress(anim, 750 * MS_PER_SEC, easing); | ||
assert_progress(anim, 1000 * MS_PER_SEC, easing); | ||
}, options.desc); | ||
}); | ||
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test(function(t) { | ||
var div = createDiv(t); | ||
var anim = div.animate({ opacity: [ 0, 1 ] }, 100 * MS_PER_SEC); | ||
assert_throws({ name: 'TypeError' }, | ||
function() { | ||
anim.effect.timing.easing = ''; | ||
}); | ||
assert_throws({ name: 'TypeError' }, | ||
function() { | ||
anim.effect.timing.easing = 'test'; | ||
}); | ||
}, 'Test invalid easing value'); | ||
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test(function(t) { | ||
var delay = 1000 * MS_PER_SEC; | ||
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var target = createDiv(t); | ||
var anim = target.animate([ { opacity: 0 }, { opacity: 1 } ], | ||
{ duration: 1000 * MS_PER_SEC, | ||
fill: 'both', | ||
delay: delay, | ||
easing: 'steps(2, start)' }); | ||
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anim.effect.timing.easing = 'steps(2, end)'; | ||
assert_equals(anim.effect.getComputedTiming().progress, 0, | ||
'easing replace to steps(2, end) at before phase'); | ||
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anim.currentTime = delay + 750 * MS_PER_SEC; | ||
assert_equals(anim.effect.getComputedTiming().progress, 0.5, | ||
'change currentTime to active phase'); | ||
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anim.effect.timing.easing = 'steps(2, start)'; | ||
assert_equals(anim.effect.getComputedTiming().progress, 1, | ||
'easing replace to steps(2, start) at active phase'); | ||
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anim.currentTime = delay + 1500 * MS_PER_SEC; | ||
anim.effect.timing.easing = 'steps(2, end)'; | ||
assert_equals(anim.effect.getComputedTiming().progress, 1, | ||
'easing replace to steps(2, end) again at after phase'); | ||
}, 'Change the easing while the animation is running'); | ||
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</script> | ||
</body> |