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All maps turn black randomly #1773

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nammerbom opened this issue Apr 27, 2015 · 8 comments
Closed

All maps turn black randomly #1773

nammerbom opened this issue Apr 27, 2015 · 8 comments

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@nammerbom
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Hello,

Ever since we updated our server to 1.8, all of our maps (despite being fully rendered and all files existing under the plugins folder), randomly will turn black. If you need an example, our map is currently in the all black faze: http://23.226.68.9:8123/#

I cannot pinpoint when this issue happens or why, as it will happen when the server crashes and sometimes at random when the server is up. We are running the latest version of the dynmap plugin, but also have used versions 2.0 and up with the same issues occuring.

Is there anything that could be causing this problem or is it just a random bug that needs to be sorted out? If I need to give any more information about the problem I will be happy to.

Thanks,
nammerbom

@tylerhoot
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what server software?

@nammerbom
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We are using the latest 1.8.3 spigot jar. However, the same thing happened on spigot 1.8.0

@mikeprimm
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Make sure you're running 2.2-alpha-2 or later

@nammerbom
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Alright I will switch to that and see if any more errors occur, we were using 2.2-alpha-1 at the time

@nammerbom
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Even after updating to 2.2 alpha 2, the map is still turning black. I was almost done rendering all our maps as well, its a shame it just did it again. Do you think its because we have to many files on the dynmap? Our main map is 16k x 16k blocks, and we have 3 more large ones as well.

@Psy-Virus
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Could you pls post your Dynmap config within

<code>RANDOM TEXT</code>
or

```text
RANDOM TEXT
```

?
Maybe it could help.

Do you think its because we have to many files on the dynmap?

What OS do you use? On linux, many people have problems with low inodes count (check with df -i). That's not related to Dynmap, but to your file system.
The access rights are also okay and not mixed?

Could you tell me, how many files (without z*.png) you have for one of these maps (and how big the explored part is)? So we can calculate the right file count.

Is the map, or are the maps fully explored?

And last but not least: Do you have enough disk space?

I know some of these questions are maybe silly but they can help under at least some circumstances.

@nammerbom
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Alright here we go:

I uploaded the entire config.txt to here because of issues I was having: http://codeviewer.org/view/code:5191

We are using a server host, more specifically DemonVPS. I know they are running linux, but i cannot check the inode count from my end as I only have access to the server panel. It is possible that they may be able to answer that question if I submit a support ticket, but it is probably unlikely. Our map is a custom map, so it fully generates the entire 16,000 by 16,000 block map when we do /dynmap fullrender, and another map thats 5,000 by 8,000; also fully rendered. I don't know the exact count of the .png files but I believe it is roughly 1,000,000; all of our maps are rendered in the 'hires' option. Our server has a 1Tb HDD.

Also, it should be noted that only maps 'storage', 'bridgeport', 'main', and 'plots' are visible on the map, even though we have more than those in our worlds.txt file

@Psy-Virus
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Is this still an issue? If so, please reopen or recreate it with updated Details.

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