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body player indicator messed up (instead of face) #2452

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9 of 11 tasks
Eld0r opened this issue Mar 6, 2019 · 1 comment
Closed
9 of 11 tasks

body player indicator messed up (instead of face) #2452

Eld0r opened this issue Mar 6, 2019 · 1 comment
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@Eld0r
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Eld0r commented Mar 6, 2019

Server Information

  • Latest Forge Mod
    • Version: forge-1.12.2-14.23.4.2707
  • I can reproduce this issue consistently
    • In Multiplayer
    • After deleting/renaming the DYNMAP folder
  • I have searched for this issue previously and it was either (1) not previously reported, or (2) previously fixed and I'm having the same problem.
  • I am crashing and can provide my crash report(s)
  • I have tried the following diagnostics;
    • Re-rendered missing chunks using /dynmap fullrender
    • Cleared cached tiles using /dynmap purgeworld [world] (especially if using a map from an older version)
    • Deleted/Renamed the dynmap folder to regenerate configs and files fresh
    • Tested using the 'HEAD' version from dynmap.us/builds (these are stable to use)
    • Rechecked the Minecraft Server and Webserver Config (If using an external Webserver)

Issue Description

After updating to snapshot version the character bodies are messed up (faces are okay)

  • sometimes the left limbs are wider (head posponed may be a optical Ilusion ^^)
  • sometimes the left limbs are missing completely

After deleting the faces folder, dynmap (snapshot feb/3) downloaded them wrong again (see pic)
I changed back to Dynmap-3.0-beta-3-forge-1.12.2.jar (09-Dec-2018) and so do the sprites; when a player logs in they update automatically to the correct body again.

Reproduce Steps

  1. use config "showplayerbody: true"
  2. update jar to Dynmap-3.0-SNAPSHOT-forge-1.12.2 (03-Feb-2019)
    (The version DynmapBlockScan-3.0-beta-3-forge-1.12.2.jar (09-Dec-2018) worked fine)
  3. watch the map (or face folder), the player body sprites update automatically when a player log in

Additional Information

image

@FedUpWith-Tech
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Assuming this is fixed in a later release or otherwise no longer relevant- please open a new issue if this persists.

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