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fixup Release notes
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cbeck88 committed Feb 22, 2014
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Showing 1 changed file with 12 additions and 3 deletions.
15 changes: 12 additions & 3 deletions RELEASE_NOTES
Expand Up @@ -37,18 +37,27 @@ The pop-up notification displayed when taking a screenshot of the game UI or map
[/section]

[section="New Support for MP Disconnects"]
When players disconnect from an MP game, the host has somewhat improved options:
When players disconnect from an MP game, the host has improved options:
[list]
[*] Save and abort: Formerly the host only had an "abort" option here.
[*] Set side to idle: An idle side will not move or pass its turns, the host will not gain vision, and control will revert to a human side if the game is saved.
If play progresses to a side in an idle mode, then to proceed with the game, the host must assign control to a player by any of the usual means.
[*] "Blindfold Replays" option: If enabled via a lobby checkbox, then if the player joins a game as an observer, they will see only a black screen until they are given control of a side. (This feature is still experimental.)
[*] "Blindfold Replays" option: If a player checks a box in the lobby, then if they join a game as an observer, they will see only a black screen until they are given control of a side by the host. (This feature is still experimental.)
[/list]
There are two new commands, :idle which toggles the idle state, and :controller which is a debugging command querying the current controller type of a side.
Additionally the :give_control command is now documented -- although it has existed in 1.10, it changed names and somehow became undocumented. This command
launches a friendly gui to assist with changing side controllers.

All commands :control, :give_control, :idle, :droid, should interact correctly with idle sides.
All commands :control, :give_control, :idle, :droid, interact correctly with idle sides.
[/section]

[section="New Notification Sounds in MP Connect Dialogs"]
Some players had requested sound notifications for events like:
[list]
[*] the game is now full and the host may begin
[*] the host has begun the game
[/list]
Both of these are implemented in 1.11.10.
[/section]

[section="Example section header"]
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