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Translatable MP game types (MP Create).
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Fixes bug #21574.
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andrius-sil committed Feb 15, 2014
1 parent 8b6b33a commit f16c90b
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions src/multiplayer_create.cpp
Expand Up @@ -100,11 +100,11 @@ create::create(game_display& disp, const config& cfg, game_state& state,

typedef std::pair<level::TYPE, std::string> level_type_info;
std::vector<level_type_info> all_level_types;
all_level_types.push_back(std::make_pair(level::SCENARIO, "Scenarios"));
all_level_types.push_back(std::make_pair(level::CAMPAIGN, "Campaigns"));
all_level_types.push_back(std::make_pair(level::USER_MAP, "User Maps"));
all_level_types.push_back(std::make_pair(level::USER_SCENARIO, "User Scenarios"));
all_level_types.push_back(std::make_pair(level::RANDOM_MAP, "Random Maps"));
all_level_types.push_back(std::make_pair(level::SCENARIO, _("Scenarios")));
all_level_types.push_back(std::make_pair(level::CAMPAIGN, _("Campaigns")));
all_level_types.push_back(std::make_pair(level::USER_MAP, _("User Maps")));
all_level_types.push_back(std::make_pair(level::USER_SCENARIO, _("User Scenarios")));
all_level_types.push_back(std::make_pair(level::RANDOM_MAP, _("Random Maps")));

if (game_config::debug) {
all_level_types.push_back(std::make_pair(level::SP_CAMPAIGN,
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