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Make sure the scenario-ending events actually fire;
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there was a chance of them not firing ever since WML division was
changed to floating point.

Also changelog entries for this and 2013-02-01T04:48:38Z!jt_coding@verizon.net.
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J. Tyne committed Feb 2, 2013
1 parent c0a0851 commit fac47d0
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1 change: 1 addition & 0 deletions changelog
Expand Up @@ -50,6 +50,7 @@ Version 1.11.1+svn:
* MP command-line mode now works correctly, including replays, random maps
and default values (bugs #19853, #19877, #19883, #19895 and #20009)
* New --ignore-map-settings MP command-line option
* Fixed some issues with Dark Forecast skipping spawns and failing to end.
* User interface:
* Allow copying the selection in the old (default) lobby using
Ctrl+C/Command+C (bug #5877)
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1 change: 1 addition & 0 deletions data/multiplayer/scenarios/2p_Dark_Forecast.cfg
Expand Up @@ -530,6 +530,7 @@ Note: You need to use the default map settings for the scenario to work right."
{VARIABLE final_turns "$timed_spawn[{SPAWN_NUMBER}].turn"}
{VARIABLE_OP final_turns add 40}
{VARIABLE_OP final_turns divide 2}
{VARIABLE_OP final_turns round 0}
{VARIABLE fixed_groups_left $fixed_group}
{VARIABLE trigger_index 1}
# reduce gold and units for spawns
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3 changes: 3 additions & 0 deletions players_changelog
Expand Up @@ -34,6 +34,9 @@ Version 1.11.1+svn:
* Updated translations: British English, French, Galician, Italian, Latin,
Portuguese, Portuguese (Brazil).

* Multiplayer
* Fixed some issues with Dark Forecast skipping spawns and failing to end.

* User interface:
* Allow copying the selection in the old (default) lobby using
Ctrl+C/Command+C.
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