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07b_Undead_Crossing.cfg
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07b_Undead_Crossing.cfg
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#textdomain wesnoth-ei
[scenario]
id=07b_Undead_Crossing
name= _ "Undead Crossing"
map_data="{campaigns/Eastern_Invasion/maps/07b_Undead_Crossing.map}"
turns=21
next_scenario=08_Training_the_Ogres
{INTRO_AND_SCENARIO_MUSIC revelation.ogg the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC suspense.ogg}
{EXTRA_SCENARIO_MUSIC transience.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{DEFAULT_SCHEDULE}
{EI_TRACK {JOURNEY_07B_NEW} }
# wmllint: validate-off
[side]
side=1
controller=human
{GOLD 160 150 140}
team_name=good
user_team_name= _ "Wesnothians"
{FLAG_VARIANT loyalist}
# wmllint: recognize Gweddry
{CHARACTER_STATS_GWEDDRY}
[/side]
# wmllint: validate-on
{STARTING_VILLAGES 1 7}
[side]
type=Necromancer
id=Mal-un-Karad
name= _ "Mal-un-Karad"
side=2
canrecruit=yes
controller=ai
recruit=Blood Bat,Ghost,Skeleton,Skeleton Archer,Ghoul
{GOLD 130 160 200}
team_name=undead
user_team_name=_"Undead"
{FLAG_VARIANT undead}
[ai]
grouping=no
passive_leader=yes
villages_per_scout=12
recruitment_pattern=scout,scout,fighter,fighter,archer
[/ai]
{LOYAL_UNIT 2 (Skeleton) 18 5} {GUARDIAN}
{LOYAL_UNIT 2 (Skeleton) 17 10} {GUARDIAN}
{LOYAL_UNIT 2 (Skeleton Archer) 26 10} {GUARDIAN}
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Blood Bat" 3}
{STARTING_VILLAGES 2 7}
[side]
no_leader=yes
side=3
controller=null
team_name=undead
user_team_name=_"Monsters"
hidden=yes
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat the enemy leader"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=no
carryover_percentage=70
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[message]
speaker=Gweddry
message= _ "These fens look impassable. I don’t think we will be able to continue on this road; it is time to turn northwards, away from these undead."
[/message]
[message]
speaker=Dacyn
message= _ "We must cross this river, then. We must make haste, already we have wasted too much time. Undead have positioned themselves in the middle of the ford."
[/message]
[message]
speaker=Owaec
message= _ "Across this river lie the Northland. Ogres live there, as do orcs. We should proceed with caution. The undead are dangerous, but the orcs may be more dangerous still."
[/message]
[message]
speaker=Mal-un-Karad
message= _ "I will leave your bodies to rot in the river, then I will raise you up to serve in my Master’s undead hordes!"
[/message]
[/event]
[event]
name=spawn creatures
[message]
speaker=Mal-un-Karad
message= _ "Creatures from the deep, I summon thee to destroy this foe!"
[/message]
[scroll_to_unit]
id=Mal-un-Karad
[/scroll_to_unit]
[delay]
time=250
[/delay]
[animate_unit]
[filter]
id=Mal-un-Karad
[/filter]
flag=recruiting
[/animate_unit]
[sound]
name=lightning.ogg
[/sound]
[color_adjust]
red=100
green=100
blue=100
[/color_adjust]
[delay]
time=10
[/delay]
[color_adjust]
red=0
green=0
blue=0
[/color_adjust]
[modify_side]
side=3
controller=ai
hidden=no
[/modify_side]
[micro_ai]
side=3
ai_type=big_animals
action=add
[filter]
[/filter]
[filter_location]
[filter]
side=1
[/filter]
[/filter_location]
[filter_location_wander]
terrain=S*,W*
[/filter_location_wander]
[/micro_ai]
#define DRAMATIC_ENTRANCE
[+unit]
animate=yes
[/unit]
#enddef
{LOYAL_UNIT 3 (Cuttle Fish) 11 9} {DRAMATIC_ENTRANCE}
{LOYAL_UNIT 3 (Cuttle Fish) 21 14} {DRAMATIC_ENTRANCE}
{LOYAL_UNIT 3 (Water Serpent) 15 21} {DRAMATIC_ENTRANCE}
#ifndef EASY
{LOYAL_UNIT 3 (Sea Serpent) 24 2} {DRAMATIC_ENTRANCE}
#ifdef HARD
{LOYAL_UNIT 3 (Cuttle Fish) 34 12} {DRAMATIC_ENTRANCE}
#endif
#endif
#undef DRAMATIC_ENTRANCE
[message]
speaker=Dacyn
message= _ "It seems as if in addition to summoning undead this foul sorcerer has learned to call up monsters from the deep!"
[/message]
[/event]
[event]
name=turn 8
[fire_event]
name=spawn creatures
[/fire_event]
[/event]
[event]
name=moveto
[filter]
side=1
[filter_location]
[filter]
id=Mal-un-Karad
[/filter]
radius=3
[/filter_location]
[/filter]
[fire_event]
name=spawn creatures
[/fire_event]
[/event]
[event]
name=last breath
[filter]
id=Mal-un-Karad
[/filter]
[message]
speaker=unit
message= _ "I failed my Master..."
[/message]
[/event]
[event]
name=die
[filter]
id=Mal-un-Karad
[/filter]
[filter_condition]
[have_unit]
side=3
[/have_unit]
[/filter_condition]
[message]
side=3
message= _ "<i>HISS!</i>"
[/message]
[kill]
side=3
animate=no
[/kill]
[message]
speaker=Owaec
message= _ "The sea creatures are gone!"
[/message]
[/event]
[event]
name=enemies defeated
[message]
speaker=Dacyn
message= _ "We have no time to lose! Let's get moving quickly before the rest of their army catches up with us."
[/message]
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 70}
[/endlevel]
[/event]
{WESNOTH_DEFEAT}
{HERODEATH_GWEDDRY}
{HERODEATH_DACYN}
{HERODEATH_OWAEC}
[/scenario]