/
08_Clearwater_Port.cfg
905 lines (767 loc) · 25.8 KB
/
08_Clearwater_Port.cfg
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#textdomain wesnoth-trow
[scenario]
id=08_Clearwater_Port
name= _ "Clearwater Port"
next_scenario=09_Fallen_Lich_Point
victory_when_enemies_defeated=no
map_file=08_Clearwater_Port.map
turns=32
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
# No story part
{TROW_GI_TRACK {JOURNEY_08_NEW} }
{TROW_DEATHS}
[side]
side=1
type=Noble Commander
id=Prince Haldric
name= _ "Prince Haldric"
unrenamable=yes
canrecruit=yes
{GOLD 240 210 180}
{INCOME 5 3 1}
controller=human
team_name=Haldric
user_team_name=_"Humans"
{FLAG_VARIANT loyalist}
[/side]
[side]
side=2
type=Lieutenant
id=Commander Aethyr
name= _ "Commander Aethyr"
profile="portraits/aethyr-first.png"
canrecruit=yes
recruit=Peasant, Bowman, Horseman, Mage, Spearman
{GOLD 240 180 120}
{INCOME 6 4 2}
[ai]
aggression=-0.5
{NO_SCOUTS}
recruitment_pattern=mixed fighter,fighter,mixed fighter,archer,fighter,fighter
passive_leader=yes
grouping=defensive
[/ai]
[ai]
time_of_day=morning,afternoon
grouping=offensive
aggression=0.5
[/ai]
team_name=Haldric
user_team_name=_"Humans"
{FLAG_VARIANT loyalist}
[/side]
{STARTING_VILLAGES 2 10}
[side]
type=Orcish Warlord
id=Tan-Vragar
name= _ "Tan-Vragar"
side=3
canrecruit=yes
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler
#endif
{GOLD 180 225 270}
team_name=orcs
user_team_name=_"Orcs"
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 5 7 9}
[/side]
[side]
type=Orcish Warlord
id=Tan-Burg
name= _ "Tan-Burg"
side=4
canrecruit=yes
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Pillager, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler
#endif
{GOLD 180 225 270}
team_name=orcs
user_team_name=_"Orcs"
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 5 7 9}
[/side]
[side]
#One Bad Dude
type=Orcish Warlord
id="Ut'Tan-Vrork"
name= _ "Ut’Tan-Vrork"
profile=portraits/orcs/grunt-2.png
side=5
canrecruit=yes
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Warrior, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler
#endif
{GOLD 240 300 360}
team_name=orcs
user_team_name=_"Orcs"
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 8 12 16}
[/side]
[event]
name=prestart
# Time Area for the lighthouse, simulating illumination
[time_area]
x,y=34,8
radius=2
id=lighthouse
# Schedule using the red, green, blue values from other ToDs,
# but overriding the image to fit the current ToD, and applying a bonus.
{MORNING} # (actually dawn)
[+time]
image=misc/time-schedules/default/schedule-dawn.png~BLIT(misc/tod-bright.png)
lawful_bonus=25
[/time]
{MORNING}
{AFTERNOON}
{AFTERNOON} # (actually dusk)
[+time]
image=misc/time-schedules/default/schedule-dusk.png~BLIT(misc/tod-bright.png)
lawful_bonus=25
[/time]
{DAWN} # (actually 1st night)
[+time]
image=misc/time-schedules/default/schedule-firstwatch.png~BLIT(misc/tod-bright.png)
lawful_bonus=0
[/time]
{DAWN} # (actually 2nd night)
[+time]
image=misc/time-schedules/default/schedule-secondwatch.png~BLIT(misc/tod-bright.png)
lawful_bonus=0
[/time]
[/time_area]
[item]
x,y=34,8
image=scenery/lighthouse.png
halo=halo/lighthouse-aura.png
[/item]
{PLACE_IMAGE (scenery/signpost.png) 33 8}
{PLACE_IMAGE (scenery/signpost.png) 8 17}
{PLACE_IMAGE (scenery/signpost.png) 1 10}
{PLACE_IMAGE (scenery/signpost.png) 36 18}
[recall]
id=Lady Jessene
[/recall]
[recall]
id=Burin the Lost
[/recall]
[recall]
id=Sir Ruddry
[/recall]
[recall]
id=Sir Ladoc
[/recall]
[recall]
id=Minister Edren
[/recall]
{NAMED_LOYAL_UNIT 2 (Peasant) 26 18 () ( _ "Angry Farmer")}
{NAMED_LOYAL_UNIT 2 (Peasant) 28 19 () ( _ "Angry Farmer")}
{NAMED_LOYAL_UNIT 2 (Peasant) 29 22 () ( _ "Angry Farmer")}
[objectives]
side=1
[objective]
caption= _ "Cowardly:"
description= _ "Flee on the First Ship"
condition=win
[/objective]
[objective]
caption= _ "Normal:"
description= _ "Flee on the Second Ship"
condition=win
[/objective]
[objective]
caption= _ "Heroic:"
description= _ "Flee on the Third Ship"+{EARLY_FINISH_BONUS_FOOTNOTE}
condition=win
[/objective]
[objective]
caption= _ "Heroic:"
description= _ "Defeat all enemy leaders"+{EARLY_FINISH_BONUS_FOOTNOTE}
condition=win
[/objective]
[objective]
description= _ "Death of Prince Haldric"
condition=lose
[/objective]
[objective]
description= _ "Death of Lady Jessene"
condition=lose
[/objective]
[objective]
description= _ "Death of Commander Aethyr"
condition=lose
[/objective]
[objective]
description= _ "Miss the Last Ship"
condition=lose
show_turn_counter=yes
[/objective]
[gold_carryover]
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[message]
speaker=narrator
message= _ "Our Prince has arrived at Clearwater Port, with the orcs on his heels. While the orcs haven’t caught up with him yet, the winter snow has, and the ships seem to be missing from the port."
image=wesnoth-icon.png
[/message]
[message]
speaker=Sir Ruddry
message= _ "Ha! Clearwater Port still stands!"
[/message]
[message]
speaker=Prince Haldric
message= _ "Lieutenant, who is in command here? And where are the ships? We risk being trapped in this city for the winter if the port freezes over."
[/message]
[message]
speaker=Commander Aethyr
message= _ "I am, my Lord, I command the local garrison. Our whole fishing fleet is evacuating people to Southbay as we speak. The ships should be back in a few days. Our forces engaged the orcs as they exited the Swamp of Esten. At first, we prevailed, and pushed them back into the swamp!"
[/message]
[message]
speaker=Commander Aethyr
message= _ "But our victory did not hold; orc reinforcements quickly overran our positions. We lost most of our forces, my lord, including the King of Clearwater, who died bravely leading a charge."
[/message]
[message]
speaker=Prince Haldric
message= _ "That’s horrible!"
image=portraits/haldric-surprised.png
[/message]
[message]
speaker=Commander Aethyr
message= _ "The blood of many good soldiers stained the frozen field that day. And still the orcs press on. The king left no heir, but the other nobles have fled to Southbay. We’ve been busy evacuating the rest of the populace. The army bought us enough time to evacuate almost all our people, and most of the winter stores. They’ve gone to Southbay, which is brimming with refugees from all over."
[/message]
[message]
speaker=Commander Aethyr
message= _ "We’re only holding the city until the last of the refugees are gone. You, my lord, are free to retreat to safety when the next ship comes. But, if I may be frank, my lord, our defenses are stretched thin and we could use all the help we can get to hold our walls. Otherwise I fear that we will be overrun before the last of the people can be evacuated."
[/message]
[message]
speaker=Prince Haldric
message= _ "Well, we are the last of the refugees from our lands, for the orcs are right on our heels! We have Wesfolk with us. They have been of service. They are to be evacuated as well. We have traveled far and bear many wounded, but we will help you defend these walls as long as we can."
[/message]
[message]
speaker=Commander Aethyr
message= _ "I thank you, my lord. But we are to bring these Wesfolk too? It would be... highly irregular. Are you sure, my lord?"
[/message]
[message]
speaker=Prince Haldric
message= _ "Yes. Be sure that it is understood that these are our allies and friends."
[/message]
[message]
speaker=Commander Aethyr
message= _ "Yes, sir!"
[/message]
[message]
speaker=Lady Jessene
message= _ "Yes sir, indeed! You need us to help hold out until the ships arrive."
[/message]
[message]
speaker=Burin the Lost
message= _ "Ships! Nobody said anything about ships. Will this torture ever end! Ahh, the orcs will help take my mind off things."
image=portraits/burin-annoyed.png
[/message]
[message]
speaker=Commander Aethyr
message= _ "To your posts, men! We should be able to evacuate everyone in three more boatloads. Until then, let us make those orcs pay dearly for every inch of our land. For our homes, for our people, for our fallen king!"
[/message]
[/event]
[event]
name=attack
[filter]
type=Peasant
[/filter]
[message]
speaker=unit
message= _ "You killed my family! Die!"
[/message]
[/event]
[event]
name=attack
[filter]
id=Lady Jessene
[/filter]
[message]
speaker=Lady Jessene
message= _ "<i>“Bring these Wesfolk too? It would be... highly irregular.”</i> Bah! I’ll show you irregular..."
[/message]
[/event]
[event]
name=turn 3
[message]
speaker="Ut'Tan-Vrork"
message= _ "Push ’em into the sea! They’re in our winter homes! Heh... Tan-Vragar, I’m sure they will enjoy your little surprise!"
[/message]
[scroll_to]
x,y=30,30
[/scroll_to]
[allow_recruit]
type=Naga Fighter
side=3
[/allow_recruit]
#ifdef EASY
{LOYAL_UNIT 3 (Naga Fighter) 31 30}
#endif
#ifdef NORMAL
{LOYAL_UNIT 3 (Naga Fighter) 31 30}
{LOYAL_UNIT 3 (Naga Fighter) 30 31}
#endif
#ifdef HARD
{LOYAL_UNIT 3 (Naga Fighter) 31 30}
{LOYAL_UNIT 3 (Naga Fighter) 30 31}
{LOYAL_UNIT 3 (Naga Fighter) 27 33}
#endif
[delay]
time=1000
[/delay]
[/event]
[event]
name=moveto
[filter]
side=1
x=33
y=8
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "An ode to ye, on yer way, I hope you have a brighter day!"
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=8
y=17
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "Dead-Man’s Ford"
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=1
y=10
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "The River Road — To the Swamp of Esten."
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
side=1
x=36
y=18
[/filter]
[redraw]
[/redraw]
[message]
speaker=narrator
message= _ "Clearwater Port"
image=scenery/signpost.png
[/message]
[allow_undo]
[/allow_undo]
[/event]
[event]
#ifdef EASY
name=turn 16,turn 22,turn 28
#else
name=turn 10,turn 16,turn 22,turn 28
#endif
first_time_only=no
[gold]
side=3
amount={ON_DIFFICULTY 30 40 50}
[/gold]
[gold]
side=4
amount={ON_DIFFICULTY 30 40 50}
[/gold]
[gold]
side=5
amount={ON_DIFFICULTY 40 50 60}
[/gold]
[/event]
[event]
name=die
[filter]
id=Tan-Vragar
[/filter]
{LOOT 75 1}
[/event]
[event]
name=die
[filter]
id=Tan-Burg
[/filter]
{LOOT 75 1}
[/event]
[event]
name=die
[filter]
id="Ut'Tan-Vrork"
[/filter]
{LOOT 125 1}
[/event]
#First Ship
[event]
name=turn 12
[sound]
name=ambient/ship.ogg
[/sound]
[move_unit_fake]
type=Transport Galleon
side=2
x=40,39,39,39,38,37,36,35,34,33,32,31,30,30,30
y=14,14,13,12,11,11,10,11,11,12,12,13,13,14,15
[/move_unit_fake]
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 30 15}
{PLACE_IMAGE (items/gohere.png) 31 16}
[message]
speaker=Commander Aethyr
message= _ "My lord, the first ship has arrived! Prince Haldric, if you and your men must leave for Southbay just go to the pier to board the ship."
[/message]
[set_variable]
name=First_Ship
value=1
[/set_variable]
[/event]
[event]
name=turn 18
[remove_item]
x=31
y=16
[/remove_item]
[message]
speaker=Commander Aethyr
message= _ "My lord, the first ship is departing. But the second ship should arrive shortly."
[/message]
[remove_item]
x=30
y=15
[/remove_item]
[sound]
name=ambient/ship.ogg
[/sound]
[move_unit_fake]
type=Transport Galleon
side=2
x=30,30,30,31,32,33,34,35,36,37,38,39,39,39,40
y=15,14,13,13,12,12,11,11,10,11,11,12,13,14,14
[/move_unit_fake]
{CLEAR_VARIABLE First_Ship}
[/event]
#Second Ship
[event]
name=turn 20
[sound]
name=ambient/ship.ogg
[/sound]
[move_unit_fake]
type=Transport Galleon
side=2
x=40,39,39,39,38,37,36,35,34,33,32,31,31
y=14,14,13,12,11,11,10,11,11,12,12,13,14
[/move_unit_fake]
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 31 14}
{PLACE_IMAGE (items/gohere.png) 32 14}
[message]
speaker=Commander Aethyr
message= _ "My lord, the second ship has arrived! Prince Haldric, if you and your men want to leave for Southbay just go to the pier to board the ship."
[/message]
[set_variable]
name=Second_Ship
value=1
[/set_variable]
[/event]
[event]
name=turn 24
[remove_item]
x=32
y=14
[/remove_item]
[message]
speaker=Commander Aethyr
message= _ "My lord, the second ship is departing. But the last ship will be here before long. With your help we can hold on just a while longer."
[/message]
[remove_item]
x=31
y=14
[/remove_item]
[sound]
name=ambient/ship.ogg
[/sound]
[move_unit_fake]
type=Transport Galleon
side=2
x=31,31,32,33,34,35,36,37,38,39,39,39,40
y=14,13,12,12,11,11,10,11,11,12,13,14,14
[/move_unit_fake]
{CLEAR_VARIABLE Second_Ship}
[/event]
#Third Ship
[event]
name=turn 26
[sound]
name=ambient/ship.ogg
[/sound]
[move_unit_fake]
type=Transport Galleon
side=2
x=40,39,39,39,38,37,36,35,34,33,32,31,30,30,29,28
y=14,14,13,12,11,11,10,11,11,12,12,13,13,14,15,15
[/move_unit_fake]
{PLACE_IMAGE ("units/transport/transport-galleon.png~RC(magenta>blue)") 28 15}
{PLACE_IMAGE (items/gohere.png) 29 16}
[message]
speaker=Commander Aethyr
message= _ "My lord, the last ship has arrived! Finally the last of our people can flee to safety. Prince Haldric, you and your men must go now! Go to the pier to board the ship for Southbay."
[/message]
[set_variable]
name=Third_Ship
value=1
[/set_variable]
[/event]
[event]
name=time over
[remove_item]
x=29
y=16
[/remove_item]
[message]
speaker=Commander Aethyr
message= _ "My lord, the last ship is departing. We’re trapped!"
[/message]
[remove_item]
x=28
y=15
[/remove_item]
[sound]
name=ambient/ship.ogg
[/sound]
[move_unit_fake]
type=Transport Galleon
side=2
x=28,29,30,30,31,32,33,34,35,36,37,38,39,39,39,40
y=15,15,14,13,13,12,12,11,11,10,11,11,12,13,14,14
[/move_unit_fake]
[endlevel]
result=defeat
[/endlevel]
[/event]
#The victory
#define BOARDING_EVENT SHIP_EVENT ABSCISSA ORDINATE BONUS
# Refactor repeated boarding events
[event]
name=moveto
first_time_only=no
[filter]
side=1
x={ABSCISSA}
y={ORDINATE}
[/filter]
[if]
[have_unit]
id=Prince Haldric
x={ABSCISSA}
y={ORDINATE}
[/have_unit]
[then]
[if]
[variable]
name={SHIP_EVENT}
numerical_equals=1
[/variable]
[then]
{CLEAR_VARIABLE {SHIP_EVENT}}
[endlevel]
result=victory
bonus={BONUS}
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/then]
[else]
[message]
speaker=Commander Aethyr
message= _ "My lord, the ship isn’t here yet. Come help us defend against the orcs."
[/message]
[allow_undo]
[/allow_undo]
[/else]
[/if]
[/then]
[else]
[message]
speaker=Commander Aethyr
message= _ "Shirk not your duty, soldier. When the boat arrives, this is where Prince Haldric must go to lead you to the ship. Until then, help us defend against the orcs."
[/message]
[allow_undo]
[/allow_undo]
[/else]
[/if]
[/event]
#enddef
{BOARDING_EVENT First_Ship 31 16 no}
{BOARDING_EVENT Second_Ship 32 14 no}
{BOARDING_EVENT Third_Ship 29 16 yes}
[event]
name=last breath
[filter]
id=Commander Aethyr
[/filter]
[message]
speaker=Commander Aethyr
message= _ "Let me have peace in Death! My love, I’ll be there soon—"
[/message]
[message]
speaker=Prince Haldric
message= _ "We needed him to get out of here. We’re trapped!"
image=portraits/haldric-surprised.png
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=victory
[message]
speaker=Prince Haldric
message= _ "We’ve escaped from the orcs before the winter ice could trap us! Now, on to Southbay."
[/message]
[message]
speaker=Burin the Lost
message= _ "I know I mentioned I can’t float."
image=portraits/burin-annoyed.png
[/message]
[message]
speaker=Lady Jessene
message= _ "Might I suggest a bit of a detour?"
[/message]
[message]
speaker=Prince Haldric
message= _ "Why?"
[/message]
[message]
speaker=Lady Jessene
message= _ "You have the Ruby of Fire, but you have no idea what it does, correct? You know that lich you have petrified just outside of Southbay—"
[/message]
[message]
speaker=Prince Haldric
message= _ "Yes, Lich Point! Where we first used our magi in battle, and turned the tide of war against your people."
[/message]
[message]
speaker=Lady Jessene
# wmllint: local spelling Erm
message= _ "Erm, yes... He was Caror, the arch rival of our dearly departed Lich-Lord Lenvan. He coveted the ruby, and was studying it. The only copy of his study, the Book of Fire and Darkness, was petrified along with him."
[/message]
[message]
speaker=Prince Haldric
message= _ "If we make landfall outside of Southbay, we’ll be trapped. Of that I am sure!"
[/message]
[message]
speaker=Commander Aethyr
message= _ "My family was from Southbay. My father was a soldier there. The city’s sewer entrance is near that fossil of a lich."
[/message]
[message]
speaker=Prince Haldric
message= _ "Wow, this is beginning to sound dangerously like a plan. Commander Aethyr, will you join us?"
[/message]
[message]
speaker=Commander Aethyr
message= _ "No. These monsters killed my family. My wife, my daughters. There is nothing left for me. I’ll stay. By the time the orcs wrestle Clearwater Port away from me there’ll be nothing but rubble left!"
[/message]
[message]
speaker=Commander Aethyr
message= _ "The peasant farmers seem to like you. Who knows, maybe they’ll be of some help."
[/message]
[message]
speaker=Prince Haldric
message= _ "Resources are scarce, we need all of the help we can get. Be brave and fight hard, my friend!"
[/message]
[allow_recruit]
side=1
type=Peasant
[/allow_recruit]
{CLEAR_VARIABLE First_Ship}
{CLEAR_VARIABLE Second_Ship}
{CLEAR_VARIABLE Third_Ship}
[/event]
[event]
name=enemies defeated
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[/scenario]