/
formula_ai_poisoning.cfg
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formula_ai_poisoning.cfg
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#textdomain wesnoth-lib
#ifndef AI_CA_GOTO
{core/macros/ai_candidate_actions.cfg}
#endif
[ai]
id=formula_ai_poisoning
description=_"Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)" # wmllint: no spellcheck
mp_rank=100000
[stage]
id=main_loop
name=ai_default_rca::candidate_action_evaluation_loop
{AI_CA_GOTO}
{AI_CA_RECRUITMENT}
{AI_CA_MOVE_LEADER_TO_GOALS}
{AI_CA_MOVE_LEADER_TO_KEEP}
{AI_CA_HIGH_XP_ATTACK}
{AI_CA_COMBAT}
{AI_CA_HEALING}
{AI_CA_VILLAGES}
{AI_CA_RETREAT}
{AI_CA_MOVE_TO_TARGETS}
{AI_CA_LEADER_SHARES_KEEP}
[candidate_action] #it consists of several candidate actions
engine=fai # fai engine is temporary disabled, it will be enabled real soon. Note that the rest of parameters are parsed by formula ai engine
name=poisoner #this paramerer (and the rest of them), are specific to fai engine
type=attack
[filter]
me="filter( input, 'me', filter(me.attacks,'att',filter(att.special,'spe',contains_string(spe,'poison'))))"
target="filter( input, 'target', target.undead = 0 and target.hitpoints > 5 and index_of('poisoned',keys(target.states)) = -1)"
[/filter]
evaluation="{ai/formula/poisoner_eval.fai}"
action="{ai/formula/poisoner_attack.fai}"
[/candidate_action]
[/stage]
[/ai]