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Loyalist_Swordsman.cfg
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Loyalist_Swordsman.cfg
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#textdomain wesnoth-units
[unit_type]
id=Swordsman
name= _ "Swordsman"
race=human
image="units/human-loyalists/swordsman.png"
profile="portraits/humans/swordsman.png"
hitpoints=55
movement_type=smallfoot
movement=5
experience=60
level=2
alignment=lawful
advances_to=Royal Guard
cost=25
usage=fighter
description= _ "An experienced soldier will often save enough to equip himself with a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords can be a jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is more versatile than a spear, and much better in close quarters."+{SPECIAL_NOTES}+" "+
_ "Compared to other loyalists, Swordsmen have a higher resistance to ‘blade’ and ‘impact’ attacks."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-loyalists/swordsman-defend.png" "units/human-loyalists/swordsman.png" {SOUND_LIST:HUMAN_HIT} }
[resistance]
blade=80
impact=80
[/resistance]
[attack]
name=sword
description=_"sword"
icon=attacks/sword-human.png
type=blade
range=melee
damage=8
number=4
[/attack]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
image="units/human-loyalists/swordsman-idle-[1~12,4,12,3~1].png:[100*12,400,100*4]"
[/frame]
[/idle_anim]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
start_time=-200
[frame]
image="units/human-loyalists/swordsman.png:25"
[/frame]
[frame]
image="units/human-loyalists/swordsman-attack-[1~3].png:[100,150,125]"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
[/attack_anim]
[/unit_type]