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Mage_Red.cfg
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Mage_Red.cfg
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#textdomain wesnoth-units
[unit_type]
id=Red Mage
name= _ "Red Mage"
race=human
gender=male,female
image="units/human-magi/red-mage.png"
profile="portraits/humans/mage-red.png"
hitpoints=42
movement_type=smallfoot
movement=5
experience=100
level=2
alignment=neutral
advances_to=Arch Mage,Silver Mage
cost=40
usage=mixed fighter
description= _ "Upon the successful culmination of their apprenticeship, a mage is stripped of the brown robes of an apprentice and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the change in colors is often mistaken to signify the mage’s ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed by the magi themselves as a crass application of their hard-won knowledge.
Though physically frail, and untrained as warriors, the ‘Red Magi’ have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name."+{SPECIAL_NOTES}+" "+
_ "Compared to other mages, Red Mages have a higher resistance to ‘fire’ attacks."+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-magi/red-mage-defend.png" "units/human-magi/red-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
[resistance]
fire=90
[/resistance]
[attack]
name=staff
description=_"staff"
icon=attacks/staff-magic.png
type=impact
range=melee
damage=6
number=2
[/attack]
[attack]
name=fireball
description=_"fireball"
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=8
number=4
[/attack]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
image="units/human-magi/red-mage-idle-[1~5,4,5,3~1].png:[150*5,225*2,150*3]"
[/frame]
[/idle_anim]
[attack_anim]
[filter_attack]
name=fireball
[/filter_attack]
{MISSILE_FRAME_FIREBALL_XY 11 -20}
start_time=-575
[frame]
image="units/human-magi/red-mage.png:50"
[/frame]
[frame]
image="units/human-magi/red-mage-attack-magic-1.png:100"
[/frame]
[frame]
image="units/human-magi/red-mage-attack-magic-[2,1].png:[150,75]"
sound=fire.wav
[/frame]
[frame]
image="units/human-magi/red-mage.png:75"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
start_time=-250
[frame]
image="units/human-magi/red-mage.png:50"
[/frame]
[frame]
image="units/human-magi/red-mage-attack-staff-[1~2].png:[100,200]"
[/frame]
{SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125}
[frame]
image="units/human-magi/red-mage-attack-magic-1.png:75"
[/frame]
[frame]
image="units/human-magi/red-mage.png:75"
[/frame]
[/attack_anim]
[female]
name= _ "female^Red Mage"
gender=female
image="units/human-magi/red-mage+female.png"
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
small_profile="portraits/humans/mage-red+female.png~FL()"
profile="portraits/humans/mage-red+female.png"
{DEFENSE_ANIM "units/human-magi/red-mage+female-defend.png" "units/human-magi/red-mage+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
# provide empty placeholder anim since no female variation exists.
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
image="units/human-magi/red-mage+female.png:150"
[/frame]
[/idle_anim]
[attack_anim]
[filter_attack]
name=fireball
[/filter_attack]
{MISSILE_FRAME_FIREBALL_XY 11 -20}
[frame]
image="units/human-magi/red-mage+female.png:50"
[/frame]
[frame]
image="units/human-magi/red-mage+female-attack-magic-1.png:100"
[/frame]
[frame]
image="units/human-magi/red-mage+female-attack-magic-[2,1].png:[150,75]"
[/frame]
[frame]
image="units/human-magi/red-mage+female.png:75"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
[frame]
image="units/human-magi/red-mage+female.png:50"
[/frame]
[frame]
image="units/human-magi/red-mage+female-attack-staff-[1~2].png:[100,200]"
[/frame]
[frame]
image="units/human-magi/red-mage+female-attack-magic-1.png:75"
[/frame]
[frame]
image="units/human-magi/red-mage+female.png:75"
[/frame]
[/attack_anim]
[/female]
[/unit_type]