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01_Overture.cfg
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01_Overture.cfg
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#textdomain wesnoth-dm
[scenario]
id=01_Overture
name=_ "Overture"
{MEMOIRS_MAP 01_Overture.map}
next_scenario=02_This_Valley_Belongs_to_Me
theme=Cutscene_Minimal
{MORNING}
{INTRO_AND_SCENARIO_MUSIC revelation.ogg heroes_rite.ogg}
# wmllint: validate-off
[side]
side=1
controller=human
gold=0
save_id=Player
team_name=allies
user_team_name= _ "Mages"
side_name= _ "Delfador"
# wmllint: who YOUNG_DELFADOR is Delfador
[leader]
{YOUNG_DELFADOR}
[/leader]
facing=nw
[unit]
# wmllint: who METHOR is Methor
{METHOR}
x,y=20,16
facing=nw
[/unit]
[/side]
[side]
side=2
controller=null
team_name=allies
user_team_name= _ "Mages"
no_leader=yes
[unit]
id=Marshal
name=_"Marshal"
type=Mage of Light
placement=leader
facing=sw
[/unit]
{NAMED_UNIT 2 (Great Mage) 8 9 "First Oracle" (_"First Oracle") (profile=portraits/oracle1.png)} {FACING se}
{NAMED_UNIT 2 (Great Mage) 10 11 "Second Oracle" (_"Second Oracle") (profile=portraits/oracle2.png)} {FACING sw}
{NAMED_UNIT 2 (Great Mage) 8 13 "Third Oracle" (_"Third Oracle") (profile=portraits/oracle3.png)} {FACING nw}
{NAMED_UNIT 2 (Great Mage) 6 11 "Fourth Oracle" (_"Fourth Oracle") (profile=portraits/oracle4.png)} {FACING ne}
[/side]
# wmllint: validate-on
[story]
[part]
story = _ "This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth."
[/part]
[part]
story = _ "It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent."
[/part]
[part]
story = _ "After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:"
[/part]
[part]
story = _ "<i>The New Mage Ceremony</i>"
[/part]
[part]
story = _ "and"
[/part]
[part]
story = _ "<i>The Name Journey</i>"
[/part]
[/story]
{DM_TRACK {SEARCH_STAGE1}}
[event]
name=start
[message]
speaker=narrator
message = _ "Academy of Magic, Isle of Alduin."
image=wesnoth-icon.png
[/message]
# wmllint: local spelling thorum restro targa
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Marshal
message = _ "Come, O aspirant. The Oracles await you."
[/message]
# Delfador's entrance
[delay]
time=500
[/delay]
{MOVE_UNIT id=Delfador 8 11}
[delay]
time=500
[/delay]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
# wmllint: local spelling del dor
[message]
speaker=First Oracle
message = _ "The time of peace is passing. Chaos is rising; evil is rooted in the land’s very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL"
[/message]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Second Oracle
message = _ "You will not be least among those champions. Nay; you will be called <i>“The Great”</i> before your days are through. I give you the second syllable of power, the second part of your name: FA"
[/message]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Third Oracle
message = _ "Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I give you the final syllable of power, the last part of your name: DOR"
[/message]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Fourth Oracle
message = _ "After the battle, peace. After the darkness, dawn. From death springs new life. I call the power of the Bright Gods into your name: DELFADOR"
[/message]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Marshal
message = _ "DELFADOR, open your eyes. And open them again!"
[/message]
[message]
speaker=Delfador
message = _ ". ."
[/message]
[message]
speaker=Delfador
message = _ "o o"
[/message]
[message]
speaker=Delfador
message = _ "O O"
[/message]
[message]
speaker=Delfador
message = _ "The light fills me!"
[/message]
[message]
speaker=First Oracle
message = _ "It is well."
[/message]
[message]
speaker=Second Oracle
message = _ "It is well."
[/message]
[message]
speaker=Third Oracle
message = _ "It is well."
[/message]
[message]
speaker=Fourth Oracle
message = _ "It is well."
[/message]
[message]
speaker=Marshal
message = _ "Now, go forth!"
[/message]
[message]
speaker=Marshal
message = _ "Your name journey begins. Methor will lead you from this place."
[/message]
# Methor’s entrance
[delay]
time=500
[/delay]
{MOVE_UNIT id=Methor 9 10}
[delay]
time=500
[/delay]
[message]
speaker=Methor
message = _ "But I will not see you to its end, for that is yours alone."
[/message]
{MODIFY_UNIT id=Delfador facing ne}
[delay]
time=250
[/delay]
[message]
speaker=Methor
message = _ "Dangers and trials await us. When you have truly claimed the name you have been given, I will depart."
[/message]
[message]
speaker=Delfador
message=_"I am ready."
[/message]
# Move them separately to ensure Methor moves first
{MOVE_UNIT id=Methor 20 16}
{MOVE_UNIT id=Delfador 19 16}
[delay]
time=250
[/delay]
[endlevel]
result=victory
linger_mode=no
carryover_report=no
[/endlevel]
[/event]
[/scenario]