/
10_Cliffs_of_Thoria.cfg
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10_Cliffs_of_Thoria.cfg
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#textdomain wesnoth-low
[scenario]
id=10_Cliffs_of_Thoria
next_scenario=11_Battle_of_the_Book
random_start_time=no
allow_new_game=no
force_lock_settings=yes
experience_modifier=100
name= _ "Cliffs of Thoria"
{LOW_MAP 10_Cliffs_of_Thoria.map}
{TURNS 32 28 24}
{DEFAULT_SCHEDULE}
{INTRO_AND_SCENARIO_MUSIC traveling_minstrels.ogg the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
{EXTRA_SCENARIO_MUSIC the_deep_path.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC northern_mountains.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
# {LOW_PRESTART}
[story]
[part]
story= _ "Leaving Arkan-Thoria behind, Kalenz and his band ventured into the dangerous mountains of Thoria..."
delay=4000
[/part]
[part]
show_title=yes
{TO_CLIFFS_OF_THORIA}
[/part]
[/story]
#define PLAYER_GOLD
{GOLD 200 180 160}
#enddef
#define MULTIPLAYER_GOLD
{GOLD 50 45 40}
#enddef
[side]
side=1
fog=yes
no_leader=yes
controller=human
[unit]
{KALENZ}
extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
x=18
y=31
[/unit]
#ifndef MULTIPLAYER
[unit]
{LANDAR}
extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
x=23
y=34
[/unit]
[unit]
{OLURF}
x=13
y=33
extra_recruit=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Guardsman, Dwarvish Scout
[/unit]
[unit]
{CLEODIL}
extra_recruit=Elvish Shaman, Wose, Elvish Scout
x=18
y=34
[/unit]
#endif
[/side]
[event]
name=prestart
{RECALL_LOYALS}
[/event]
[side]
type=Troll Warrior
id=Tafrul
name=_ "Tafrul"
side=2
allow_player=no
canrecruit=yes
{GOLD 230 280 330}
{INCOME 4 8 12}
team_name=trolls
user_team_name= _ "Enemies"
#ifdef EASY
recruit=Troll Whelp
#endif
#ifdef NORMAL
recruit=Troll Whelp, Troll, Troll Rocklobber
#endif
#ifdef HARD
recruit=Troll Whelp, Troll, Troll Rocklobber, Troll Warrior
#endif
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
#ifdef EASY
recruitment_pattern=fighter
#else
recruitment_pattern=fighter,fighter,mixed fighter
#endif
aggression=0.75
[/ai]
[ai]
grouping=offensive
aggression=0.75
[/ai]
[/side]
[side]
type=Gryphon
id=Gryphon Leader
name=_ "Gryphon Leader"
side=3
allow_player=no
canrecruit=yes
{GOLD 200 250 290}
{INCOME 4 8 12}
team_name=gryphon
user_team_name= _ "Creatures"
recruit=Gryphon
[ai]
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout
grouping=offensive
aggression=0.75
[/ai]
[/side]
[side]
side=4
allow_player=no
team_name=creature
no_leader=yes
hidden=yes
faction=Custom
[ai]
aggression=1.0
caution=-4.0
grouping=no
village_value=0
[/ai]
[/side]
#ifdef MULTIPLAYER
[side]
side=5
no_leader=yes
{MULTIPLAYER_GOLD}
[unit]
{LANDAR}
extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
[/unit]
[/side]
[side]
side=6
no_leader=yes
{MULTIPLAYER_GOLD}
[unit]
{OLURF}
extra_recruit=Dwarvish Fighter, Dwarvish Scout, Dwarvish Guardsman, Dwarvish Thunderer
[/unit]
[/side]
[side]
side=7
no_leader=yes
{MULTIPLAYER_GOLD}
[unit]
{CLEODIL}
extra_recruit=Elvish Shaman, Wose, Elvish Scout
[/unit]
[/side]
#endif
#undef PLAYER_GOLD
[event]
name=prestart
[objectives]
side=0
[objective]
description= _ "Reach the signpost with Kalenz"
condition=win
[/objective]
[objective]
description= _ "Defeat all enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Kalenz"
condition=lose
[/objective]
[objective]
description= _ "Death of Landar"
condition=lose
[/objective]
[objective]
description= _ "Death of Cleodil"
condition=lose
[/objective]
[objective]
description= _ "Death of Olurf"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=80
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[message]
id=Landar
message= _ "I can hardly see with all that mist around, but I can sense danger."
[/message]
[message]
id=Olurf
message= _ "Told ye it would be no picnic excursion, elf-boy. Are ye lily-livered to continue?"
[/message]
[message]
id=Kalenz
message= _ "Gentlemen, don’t squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit."
[/message]
[message]
id=Cleodil
message= _ "I, too, feel we are in great danger."
[/message]
[message]
id=Kalenz
message= _ "Cleodil, stay close to me. If there is anything real behind this aura of dread, likely your keen senses will find it first and I will want to know what you discover immediately."
[/message]
{HIGHLIGHT_IMAGE 30 1 scenery/signpost.png ()}
[scroll_to_unit]
id=Kalenz
[/scroll_to_unit]
[/event]
[event]
name=moveto
[filter]
x=30
y=1
[and]
id=Kalenz
#ifdef MULTIPLAYER
[or]
id=Landar
[/or]
[or]
id=Olurf
[/or]
#endif
[/and]
[/filter]
[message]
speaker=unit
message= _ "Onwards!"
[/message]
[message]
id=Olurf
message= _ "Yer doing pretty well, elf-boy!"
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[event]
name=victory
[message]
id=Cleodil
message= _ "There is some greasy-looking smoke rising ahead of us! Kalenz... my lord... I feel something terribly wrong is happening!"
[/message]
[message]
id=Olurf
message= _ "Crelanu’s place should be close now, as I remember. Quickly, this way!"
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=15-27
y=16-25
[/filter]
{CLEAR_FOG 1 13 13 1}
[move_unit_fake]
type=Yeti
side=4
x=13-11,11,12
y=17-15,12,11
[/move_unit_fake]
[unit]
type=Yeti
id=Krulg
name= _ "Krulg"
side=4
x=12
y=11
[modifications]
{TRAIT_RESILIENT}
{TRAIT_STRONG}
[/modifications]
[/unit]
[message]
id=Kalenz
message= _ "Watch out!"
[/message]
[message]
speaker=unit
message= _ "It’s... it’s monstrous!"
[/message]
[message]
id=Cleodil
message= _ "I sense no malice in it; we are the interlopers here. Spare it if you can."
[/message]
[message]
id=Kalenz
message= _ "Do as Cleodil says. We have enemies sufficient without provoking new ones."
[/message]
[scroll_to_unit]
id=Krulg
[/scroll_to_unit]
[move_unit_fake]
type=Yeti
side=4
x=14,15,16
y=12,13,15
[/move_unit_fake]
[unit]
type=Yeti
id=Tralg
name= _ "Tralg"
side=4
x=16
y=15
[modifications]
{TRAIT_RESILIENT}
{TRAIT_STRONG}
[/modifications]
[/unit]
[move_unit_fake]
type=Yeti
side=4
x=12,13,15
y=13,15,17
[/move_unit_fake]
[unit]
type=Yeti
id=Drolg
name= _ "Drolg"
side=4
x=15
y=17
[modifications]
{TRAIT_RESILIENT}
{TRAIT_STRONG}
[/modifications]
[/unit]
[delay]
time=1500
[/delay]
{UNCLEAR_FOG}
[/event]
{campaigns/Legend_of_Wesmere/utils/deaths.cfg}
[/scenario]
#undef PLAYER_GOLD
#undef MULTIPLAYER_GOLD