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Sun_Sylph.cfg
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Sun_Sylph.cfg
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#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Sun Sylph
name= _ "female^Quenoth Sun Sylph"
race=elf
gender=female
image=units/quenoth/sun_sylph/sun-sylph.png
profile="portraits/quenoth/sun_sylph.png"
halo=halo/illuminates-aura.png~CS(50,20,-70)
hitpoints=59
movement_type=quenoth_float
movement=6
experience=150
level=3
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=34
usage=healer
[abilities]
{UTBS_ABILITY_HEALS}
{ABILITY_ILLUMINATES}
[/abilities]
description= _ "In times past, those who stepped beyond the boundary of the worlds of elf and faerie were called Sylphs, mystics with unparalleled knowledge of the secrets of the natural sphere. However, with the dichotomy between light and darkness in the new world, the path into the realm of the faerie became no longer a journey into the heart of nature, but a diverging path between blazing radiance and subsequent blackness. Those elves who embrace the burning suns as the fulcrum of life and death learn also to harness their power, transforming into beings imbued with light and fire. These new Sun Sylphs very much embody the power that they wield: light that heals and protects, and flames that smolder with only death."+{SPECIAL_NOTES}+{SPECIAL_NOTES_UTBS_HEALS}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ILLUMINATES}
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[attack]
name=touch
#textdomain wesnoth-units
description= _"touch"
type=fire
range=melee
damage=10
number=2
icon=attacks/touch-faerie.png
[/attack]
[attack]
name=faerie fire
description= _"faerie fire"
#textdomain wesnoth-utbs
type=arcane
range=ranged
damage=11
number=4
icon=attacks/faerie-fire.png
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
# filtering whether she is floating or standing
{DEFENSE_ANIM_FILTERED "units/quenoth/sun_sylph/sun-sylph-fly-defend2.png" "units/quenoth/sun_sylph/sun-sylph-fly-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} (
terrain_type={QUENOTH_UNWALKABLE_TERRAINS}
)}
{DEFENSE_ANIM_FILTERED "units/quenoth/sun_sylph/sun-sylph-defend2.png" "units/quenoth/sun_sylph/sun-sylph-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} (
terrain_type=!,{QUENOTH_UNWALKABLE_TERRAINS}
)}
[movement_anim]
# flame frames are absent because they do some weird lagging thing
start_time=0
[frame]
image="units/quenoth/sun_sylph/sun-sylph-fly1.png:150"
[/frame]
[/movement_anim]
[standing_anim]
start_time=0
flame_start_time=0
backglow_start_time=0
[if]
terrain_type={QUENOTH_UNWALKABLE_TERRAINS}
[frame]
image="units/quenoth/sun_sylph/sun-sylph-fly[1~6].png:150"
[/frame]
[/if]
[else]
[frame]
image="units/quenoth/sun_sylph/sun-sylph-stand.png"
[/frame]
[/else]
[flame_frame]
image="{QUENOTH_FLAME_POS 44 0}"
halo="{QUENOTH_FLAME_POS 4 4}"
layer=42
auto_vflip=no
auto_hflip=yes
[/flame_frame]
[backglow_frame]
image="units/quenoth/sun_sylph/sun-sylph-backglow.png"
layer=41
auto_vflip=no
auto_hflip=yes
[/backglow_frame]
[/standing_anim]
[healing_anim]
start_time=-250
[frame]
image="units/quenoth/sun_sylph/sun-sylph-fly1.png:50"
[/frame]
[frame]
image="units/quenoth/sun_sylph/sun-sylph-fly[2~5].png:[80*4]"
halo=halo/elven/shaman-heal-halo-[1~7].png
[/frame]
[frame]
image="units/quenoth/sun_sylph/sun-sylph-fly6.png:50"
[/frame]
[/healing_anim]
[attack_anim]
[filter_attack]
name=touch
[/filter_attack]
start_time=-250
offset="0~0.6:200,0.6~0:200"
[if]
terrain_type={QUENOTH_UNWALKABLE_TERRAINS}
[frame]
image="units/quenoth/sun_sylph/sun-sylph-fly1.png:400"
[/frame]
[/if]
[else]
[frame]
image="units/quenoth/sun_sylph/sun-sylph.png:400"
[/frame]
[/else]
missile_start_time=0
[if]
hits=yes
{FIRE_BURST_SMALL}
[/if]
{SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -250}
[/attack_anim]
[attack_anim]
[filter_attack]
name=faerie fire
[/filter_attack]
start_time=-350
elfhalo_start_time=-350
{MISSILE_FRAME_FAERIE_FIRE}
[if]
terrain_type={QUENOTH_UNWALKABLE_TERRAINS}
[frame]
image="units/quenoth/sun_sylph/sun-sylph-fly1.png"
[/frame]
[/if]
[else]
[frame]
image="units/quenoth/sun_sylph/sun-sylph.png"
[/frame]
[/else]
[elfhalo_frame]
duration=500
halo=halo/elven/faerie-fire-halo[1~7].png
halo_x,halo_y=14,0
[/elfhalo_frame]
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -350}
[/attack_anim]
[/unit_type]