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Skirmisher.cfg
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Skirmisher.cfg
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#textdomain wesnoth-units
#define PATH_TEMP
units/dunefolk/skirmisher/#enddef
[unit_type]
id=Dune Skirmisher
name= _ "female^Dune Skirmisher"
race=dunefolk
gender=female
image="{PATH_TEMP}skirmisher.png"
hitpoints=29
movement_type=duneelusivefoot
movement=6
experience=34
level=1
alignment=lawful
advances_to=Dune Strider
cost=16
usage=fighter
description= _ "Born and raised out on the open sands, skirmishers are accustomed to the harsh, arid desert heat and inhospitable terrain. Compared to even other Dunefolk, these nomads are unnaturally agile on the unstable dunes, allowing them to safeguard their herds and hunt the barrens with ease. When applied to battle, the same agility allows them to both slip through enemy lines and avoid all manner of attack. These skills make skirmishers effective saboteurs, capable of cutting off escape routes and supply lines, assassinating key units, or pincering an enemy formation into a disadvantageous position."
{NOTE_SKIRMISHER}
{NOTE_FIRSTSTRIKE}
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "{PATH_TEMP}skirmisher-defend2.png" "{PATH_TEMP}skirmisher-defend1.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[attack]
name=spear
description= _ "spear"
type=pierce
range=melee
damage=4
number=4
icon=attacks/spear.png
[specials]
{WEAPON_SPECIAL_FIRSTSTRIKE}
[/specials]
[/attack]
[attack]
name=sling
description= _ "sling"
type=impact
range=ranged
damage=6
number=1
icon=attacks/sling.png
[/attack]
[attack_anim]
[filter_attack]
name=spear
[/filter_attack]
start_time=-250
[frame]
image="{PATH_TEMP}skirmisher.png:300"
[/frame]
{SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=sling
[/filter_attack]
start_time=-225
missile_start_time=-150
[if]
hits=yes
[missile_frame]
duration=150
image="projectiles/bolas-n.png"
image_diagonal="projectiles/bolas-ne.png"
offset=0~0.8
[/missile_frame]
[frame]
image="{PATH_TEMP}skirmisher.png:300"
sound=sling.ogg
[/frame]
[/if]
[else]
hits=no
[missile_frame]
duration=150
image="projectiles/bolas-n.png"
image_diagonal="projectiles/bolas-ne.png"
[/missile_frame]
[frame]
image="{PATH_TEMP}skirmisher.png:300"
sound=sling-miss.ogg
[/frame]
[/else]
[/attack_anim]
[/unit_type]
#undef PATH_TEMP