-
-
Notifications
You must be signed in to change notification settings - Fork 991
/
04_The_Bay_of_Pearls.cfg
941 lines (867 loc) · 27.1 KB
/
04_The_Bay_of_Pearls.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
#textdomain wesnoth-httt
[scenario]
id=04_The_Bay_of_Pearls
name= _ "The Bay of Pearls"
map_data="{campaigns/Heir_To_The_Throne/maps/04_The_Bay_of_Pearls.map}"
{TURNS 27 24 21}
{DEFAULT_SCHEDULE}
next_scenario=05a_Muff_Malals_Peninsula
{SCENARIO_MUSIC "breaking_the_chains.ogg"}
{EXTRA_SCENARIO_MUSIC "battle.ogg"}
{EXTRA_SCENARIO_MUSIC "siege_of_laurelmor.ogg"}
{EXTRA_SCENARIO_MUSIC "casualties_of_war.ogg"}
{EXTRA_SCENARIO_MUSIC "weight_of_revenge.ogg"}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat one enemy leader, and resist the other until turns run out"
condition=win
[/objective]
{ALTERNATIVE_OBJECTIVE_BONUS ( _ "Defeat all enemy leaders")}
[objective]
description= _ "Death of Konrad"
condition=lose
[/objective]
[objective]
description= _ "Turns run out with both enemy leaders standing"
condition=lose
show_turn_counter=yes
[/objective]
[gold_carryover]
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
{HTTT_TRACK {JOURNEY_04_NEW} }
[side]
type=Commander
id=Konrad
name= _ "Konrad"
unrenamable=yes
profile=portraits/konrad-elvish.png
side=1
canrecruit=yes
team_name=elves
user_team_name=_"Rebels"
gold=140
controller=human
{FLAG_VARIANT long}
[/side]
[side]
type=Orcish Warrior
id=Dwaba-Kukai
name= _ "Dwaba-Kukai"
side=2
canrecruit=yes
profile=portraits/orcs/warlord.png
recruit=Vampire Bat,Naga Fighter
[ai]
recruitment_pattern=scout,fighter
{ATTACK_DEPTH 1 3 5}
[/ai]
team_name=orcs
user_team_name=_"Orcs"
{GOLD 30 60 110}
{FLAG_VARIANT6 ragged}
[/side]
[side]
type=Orcish Warrior
id="Managa'Gwin"
name= _ "Managa’Gwin"
recruit=Wolf Rider,Orcish Warrior,Troll Whelp,Orcish Archer
side=3
canrecruit=yes
{GOLD 90 150 210}
[ai]
{ATTACK_DEPTH 1 3 5}
[/ai]
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 14}
{STARTING_VILLAGES 3 10}
{STARTING_VILLAGES_AREA 3 27 29 5}
{STARTING_VILLAGES_AREA 3 20 37 5}
{STARTING_VILLAGES_AREA 3 10 37 1}
{STARTING_VILLAGES_AREA 2 5 38 1}
{STARTING_VILLAGES_AREA 2 9 34 2}
{STARTING_VILLAGES_AREA 3 25 3 1}
[event]
name=prestart
#
# Grant an extra enchampment tile
#
#ifdef EASY
[terrain]
x=2
y=35
terrain=Ce
[/terrain]
#endif
#
# Remove the river ford hexes on hard
#
#ifdef HARD
[terrain]
x=4-6
y=40
terrain=Ww
[/terrain]
#endif
[recall]
id=Delfador
show=no
[/recall]
#the ship they came on.
{PLACE_IMAGE "units/transport/galleon.png~RC(magenta>red)" 2 34}
[unit]
type=Orcish Archer
id=Bugg
name= _ "Bugg"
side=2
x=16
y=18
ai_special=guardian
[modifications]
{TRAIT_LOYAL}
[/modifications]
{IS_LOYAL}
[/unit]
[unit]
#ifdef EASY
type=Naga Fighter
#else
type=Naga Warrior
#endif
id=Xnamas
name= _ "Xnamas"
x=2
y=10
ai_special=guardian
side=2
[modifications]
{TRAIT_LOYAL}
[/modifications]
{IS_LOYAL}
[/unit]
[unit]
#ifdef HARD
type=Naga Warrior
#else
type=Naga Fighter
#endif
id=Inalai
name= _ "Inalai"
x=4
y=10
ai_special=guardian
side=2
[modifications]
{TRAIT_LOYAL}
[/modifications]
{IS_LOYAL}
[/unit]
{OBJ_TRIDENT_STORM 5 4 bop_stormtrident}
#when certain villages are entered, Merfolk are rescued
{PLACE_IMAGE "units/merfolk/fighter.png~RC(magenta>red)" 5 38}
{PLACE_IMAGE items/cage.png 5 38}
{PLACE_IMAGE "units/merfolk/fighter.png~RC(magenta>red)" 7 35}
{PLACE_IMAGE items/cage.png 7 35}
{PLACE_IMAGE "units/merfolk/fighter.png~RC(magenta>red)" 11 33}
{PLACE_IMAGE items/cage.png 11 33}
{PLACE_IMAGE "units/merfolk/fighter.png~RC(magenta>red)" 19 23}
{PLACE_IMAGE items/cage.png 19 23}
{PLACE_IMAGE "units/merfolk/fighter.png~RC(magenta>red)" 3 10}
{PLACE_IMAGE items/cage.png 3 10}
[/event]
[event]
name=start
[message]
speaker=Konrad
message= _ "So this is the Bay of Pearls. It looks like they have those merfolk working hard!"
[/message]
[message]
speaker=Delfador
message= _ "Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!"
[/message]
[message]
speaker=Konrad
message= _ "Very well. Be careful!"
[/message]
#Delfador leaves the party
[store_unit]
variable=delfador_store
kill=yes
[filter]
id=Delfador
[/filter]
[/store_unit]
[/event]
#comic relief with Bugg becoming a 'sea orc'
[event]
name=turn 3
# ensure Bugg hasn't been killed
[if]
[have_unit]
side=2
id=Bugg
[/have_unit]
[then]
[message]
speaker=Bugg
message= _ "But boss, why are we only using bats and nagas?"
[/message]
[message]
speaker=Dwaba-Kukai
message= _ "Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!"
[/message]
[message]
speaker=Bugg
message= _ "But orcs are the most powerful race in all of..."
[/message]
[message]
speaker=Dwaba-Kukai
message= _ "Shut up, worm! I’m the boss!"
[/message]
[/then]
[/if]
[/event]
[event]
name=turn 4
[if]
[have_unit]
side=2
id=Bugg
[/have_unit]
[then]
[store_unit]
variable=bugg_flip
[filter]
id=Bugg
[/filter]
kill=yes
[/store_unit]
{NAMED_LOYAL_UNIT 2 (Sea Orc) $bugg_flip.x $bugg_flip.y (Bugg) ( _ "Bugg")}
{CLEAR_VARIABLE bugg_flip}
[message]
speaker=Bugg
message= _ "Ha ha ha! Now orcs will rule over land and sea!"
[/message]
[message]
speaker=Dwaba-Kukai
message= _ "(Sigh) Will someone kill this idiot for me, please?"
[/message]
[/then]
[/if]
[/event]
[event]
name=last breath
[filter]
id=Bugg
[/filter]
[message]
speaker=unit
message= _ "But... but... how can this be happening to me?"
[/message]
[message]
speaker=second_unit
message= _ "Who was that idiot?"
[/message]
[/event]
[event]
name=moveto
[remove_item]
x,y=$x1,$y1
[/remove_item]
[filter]
side=1
x=19
y=23
[/filter]
[unit]
side=1
x=19
y=23
id=Gwaba
type=Merman Fighter
name= _ "Gwaba"
[modifications]
{TRAIT_LOYAL}
{TRAIT_STRONG}
[/modifications]
{IS_LOYAL}
[/unit]
[unit]
side=1
x=19
y=23
id=Nepba
type=Merman Fighter
name= _ "Nepba"
[modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
{IS_LOYAL}
[/unit]
[unit]
side=1
x=19
y=23
id=Triram
type=Merman Fighter
name= _ "Triram"
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
{IS_LOYAL}
[/unit]
#ifdef EASY
[unit]
side=1
x=19
y=23
id=Mriram
type=Merman Fighter
name= _ "Mriram"
[modifications]
{TRAIT_LOYAL}
{TRAIT_STRONG}
[/modifications]
{IS_LOYAL}
[/unit]
#endif
[message]
speaker=Gwaba
message= _ "Free at last! Now, death to the orcs!"
[/message]
[/event]
[event]
name=moveto
[remove_item]
x,y=$x1,$y1
[/remove_item]
[filter]
side=1
x=11
y=33
[/filter]
[unit]
side=1
x=11
y=33
id=Mabooa
type=Merman Fighter
name= _ "Mabooa"
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
{IS_LOYAL}
[/unit]
#ifdef EASY
[unit]
side=1
x=11
y=33
id=Earooa
type=Merman Fighter
name= _ "Earooa"
[modifications]
{TRAIT_LOYAL}
{TRAIT_STRONG}
[/modifications]
{IS_LOYAL}
[/unit]
[unit]
side=1
x=11
y=33
id=Nethuns
type=Merman Fighter
name= _ "Nethuns"
[modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
{IS_LOYAL}
[/unit]
#else
[unit]
side=1
x=11
y=33
id=Gwoama
type=Merman Fighter
name= _ "Gwoama"
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
{IS_LOYAL}
[/unit]
#endif
[message]
speaker=Mabooa
message= _ "Now that we are free, together we can defeat our oppressors!"
[/message]
[/event]
[event]
name=moveto
[remove_item]
x,y=$x1,$y1
[/remove_item]
[filter]
side=1
x=7
y=35
[/filter]
[unit]
side=1
x=7
y=35
id=Kaba
type=Merman Fighter
name= _ "Kaba"
[modifications]
{TRAIT_LOYAL}
{TRAIT_QUICK}
[/modifications]
{IS_LOYAL}
[/unit]
#ifdef EASY
[unit]
side=1
x=7
y=35
id=Kwaboo
type=Merman Fighter
name= _ "Kwaboo"
[modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
{IS_LOYAL}
[/unit]
#endif
[message]
speaker=Kaba
message= _ "Freedom! Now where are those orcs? Let me at ’em!"
[/message]
[/event]
[event]
name=moveto
[remove_item]
x,y=$x1,$y1
[/remove_item]
[filter]
x=5
y=38
side=1
[/filter]
[unit]
side=1
x=5
y=38
id=Gwimli
type=Merman Fighter
name= _ "Gwimli"
[modifications]
{TRAIT_LOYAL}
{TRAIT_STRONG}
[/modifications]
{IS_LOYAL}
[/unit]
[unit]
side=1
x=5
y=38
id=Jarla
type=Merman Fighter
name= _ "Jarla"
[modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
{IS_LOYAL}
[/unit]
#ifdef EASY
[unit]
side=1
x=5
y=38
id=Gwarloa
type=Merman Fighter
name= _ "Gwarloa"
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
{IS_LOYAL}
[/unit]
#endif
[message]
speaker=Gwimli
message= _ "Thank you for rescuing us! Now we can help you fight the evil orcs! The main cage where they keep most of the mermen is in the northwest!"
[/message]
[/event]
[event]
name=moveto
[remove_item]
x,y=$x1,$y1
[/remove_item]
[filter]
side=1
x=3
y=10
[/filter]
[unit]
side=1
x=3
y=10
id=Heldaga
type=Merman Fighter
name= _ "Heldaga"
[modifications]
{TRAIT_LOYAL}
{TRAIT_QUICK}
[/modifications]
{IS_LOYAL}
[/unit]
[unit]
side=1
x=3
y=10
id=Apalala
type=Merman Hunter
name= _ "Apalala"
[modifications]
{TRAIT_LOYAL}
{TRAIT_STRONG}
[/modifications]
{IS_LOYAL}
[/unit]
[unit]
side=1
x=3
y=10
id=Oceania
type=Mermaid Initiate
name= _ "Oceania"
[modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
{IS_LOYAL}
[/unit]
#ifdef EASY
[unit]
side=1
x=3
y=10
id=Elcmar
type=Merman Fighter
name= _ "Elcmar"
[modifications]
{TRAIT_LOYAL}
{TRAIT_STRONG}
[/modifications]
{IS_LOYAL}
[/unit]
[unit]
side=1
x=3
y=10
id=Aigaion
type=Merman Fighter
name= _ "Aigaion"
[modifications]
{TRAIT_LOYAL}
{TRAIT_QUICK}
[/modifications]
{IS_LOYAL}
[/unit]
#else
[unit]
side=1
x=3
y=10
id=Tini
type=Merman Fighter
name= _ "Tini"
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
{IS_LOYAL}
[/unit]
#endif
[message]
speaker=Heldaga
message= _ "Death to the orcs! Come, my mer brethren, let us fight the orcs and drive them from our shores!"
[/message]
[/event]
[event]
name=enemies defeated
[message]
speaker=Konrad
{KONRAD_VARIATION_ELF glad}
message= _ "At last, we have freed the mermen. Go back to the ocean and live in peace."
[/message]
[role]
type=Merman Fighter,Merman Warrior,Merman Triton,Merman Hoplite
role=ThankfulMerman
[/role]
[message]
role=ThankfulMerman
message= _ "My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help."
[/message]
[message]
speaker=narrator
image="wesnoth-icon.png"
message= _ "You may now recruit the noble merfolk!"
[/message]
[allow_recruit]
side=1
type=Merman Fighter,Merman Hunter,Mermaid Initiate
[/allow_recruit]
[message]
speaker=Konrad
message= _ "Now where is Delfador? I hope he’s safe!"
[/message]
[unstore_unit]
variable=delfador_store
x,y=31,11
find_vacant=yes
[/unstore_unit]
# Note: do NOT clear the variable, because Delfador needs to return
# again in SoE.
[message]
speaker=Delfador
message= _ "I am perfectly safe, friend!"
[/message]
[message]
speaker=Konrad
{KONRAD_VARIATION_ELF glad}
message= _ "There you are! I am so glad you are all right! Now we may have a little rest."
[/message]
[message]
speaker=Delfador
message= _ "I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!"
[/message]
[message]
speaker=Konrad
{KONRAD_VARIATION_ELF concerned}
message= _ "Oh no! What shall we do?"
[/message]
[message]
speaker=Delfador
message= _ "You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive."
[/message]
[message]
speaker=Konrad
message= _ "I must do that? But what about you, Delfador? You’re coming with me, right?"
[/message]
[message]
speaker=Delfador
message= _ "I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought."
[/message]
[message]
speaker=Konrad
{KONRAD_VARIATION_ELF concerned}
message= _ "But Delfador! I can’t do it on my own!"
[/message]
[role]
type=Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Knight,Elvish Rider,Elvish Outrider,Paladin,Mage,White Mage,Red Mage,Elvish Fighter,Elvish Archer,Elvish Shaman,Horseman
role=Supporter
[/role]
[message]
role=Supporter
message= _ "On your own? My lord! We, your loyal soldiers, will support you!"
[/message]
[message]
speaker=Delfador
message= _ "You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste."
[/message]
[message]
speaker=Konrad
message= _ "Very well. But how do I get there?"
[/message]
[message]
speaker=Delfador
message= _ "It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot. Each has its own dangers. You must choose between them."
[option]
message= _ "Ships? Ugh! I have been seasick for the last time. We shall walk!"
[command]
[message]
speaker=Delfador
message= _ "Safe journey to you, Konrad. Until we meet again!"
[/message]
[kill]
id=Delfador
[/kill]
[endlevel]
result=victory
next_scenario=05a_Muff_Malals_Peninsula
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/command]
[/option]
[option]
message= _ "Going by ship we may at least get a little rest for ourselves. By sea it is!"
[command]
[message]
speaker=Delfador
message= _ "Safe voyage to you then, Konrad. May the weather be fair."
[/message]
[kill]
id=Delfador
[/kill]
[endlevel]
result=victory
next_scenario=05b_Isle_of_the_Damned
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/command]
[/option]
[/message]
[/event]
[event]
name=time over
[unstore_unit]
variable=delfador_store
x,y=31,11
find_vacant=yes
[/unstore_unit]
# Note: do NOT clear the variable, because Delfador needs to return
# again in SoE.
#if neither of the enemies is dead, automatically lose
[if]
[have_unit]
side=2
canrecruit=yes
[/have_unit]
[have_unit]
side=3
canrecruit=yes
[/have_unit]
[then]
[message]
speaker=Delfador
message= _ "Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/then]
#if we have killed at least one orcish leader, we
#go on to the next scenario
[else]
[message]
speaker=Delfador
message= _ "Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!"
[/message]
[message]
speaker=Konrad
{KONRAD_VARIATION_ELF concerned}
message= _ "Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?"
[/message]
[message]
speaker=Delfador
message= _ "I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!"
[/message]
[message]
speaker=Konrad
message= _ "I must do this? But you are coming with me, aren’t you, Delfador?"
[/message]
[message]
speaker=Delfador
message= _ "I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it."
[/message]
[message]
speaker=Konrad
message= _ "I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?"
[/message]
#if we killed the orc at sea, we travel by ship
#if we killed the orc on land, we travel by land
[if]
[have_unit]
side=3
canrecruit=yes
[/have_unit]
[then]
[message]
speaker=Delfador
message= _ "Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!"
[/message]
[kill]
id=Delfador
[/kill]
[role]
type=Merman Fighter,Merman Warrior,Merman Triton,Merman Hoplite
role=ThankfulMerman
[/role]
[message]
role=ThankfulMerman
message= _ "My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help."
[/message]
[message]
speaker=narrator
image="wesnoth-icon.png"
message= _ "You may now recruit the noble merfolk!"
[/message]
[allow_recruit]
side=1
type=Merman Fighter
[/allow_recruit]
[endlevel]
result=victory
bonus=no
next_scenario=05b_Isle_of_the_Damned
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/then]
[else]
[message]
speaker=Delfador
message= _ "With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!"
[/message]
[kill]
id=Delfador
[/kill]
[role]
type=Merman Fighter,Merman Warrior,Merman Triton,Merman Hoplite
role=ThankfulMerman
[/role]
[message]
role=ThankfulMerman
message= _ "My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help."
[/message]
[message]
speaker=narrator
image="wesnoth-icon.png"
message= _ "You may now recruit the noble merfolk!"
[/message]
[allow_recruit]
side=1
type=Merman Fighter
[/allow_recruit]
[endlevel]
result=victory
bonus=no
next_scenario=05a_Muff_Malals_Peninsula
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/else]
[/if]
[/else]
[/if]
[/event]
{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
[/scenario]