/
08_Epilogue.cfg
87 lines (80 loc) · 4.74 KB
/
08_Epilogue.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
#textdomain wesnoth-l
[scenario]
id=08_Epilogue
name= _ "Liberty — Epilogue"
{NO_MAP_DATA}
turns=10
next_scenario=null
{SCENARIO_MUSIC silence.ogg} # Talk-only scenario
[story]
[part]
music=journeys_end.ogg
story= _ "03 Scryer’s Bloom, 501 YW
It were a real shock. I were so stunned, I barely even remember what happened after."
[/part]
[part]
story= _ "Helicrom, I don’t know what happened to him, didn’t see what happened to Maddock’s son either. Me and Harper and the few of us who survived got up and ran. We be heading back north now, toward Carcyn and Elensefar. Them patrols seems to be in real disarray, mostly seeming to be riding back south to regroup. It be looking like we really did disrupt Weldyn’s chain of command."
[/part]
[part]
story= _ "I’m sure them Wesnothians will come back in time and with Maddock holed up in his stupid tower, they’ll eventually siege Elensefar and take the city... but that don’t be my problem anymore. I has me a village to worry about. I need to get back, consult myself with Relana and figure out what to do next. We gots some more time now, but we can’t wait forever."
[/part]
[part]
story= _ "10 Scryer’s Bloom, 501 YW
We got back to Dallben today, but the village were empty. There were a few bodies and some burned houses, but it weren’t raided or nothing. Must’ve been one of them Wesnoth patrols, curse those damned stinkers! When I first seen the scene with my eyes, I thoughts that we failed, that we was too late... but now that I thinks of it, it be real weird that so few died. The others must’ve escaped to somewhere. But I didn’t see any clues here."
background=story/return_to_Dallben_and_Delwyn.jpg
[/part]
[part]
story= _ "I sended Harper off to Delwyn. Hope he’ll find something there. In the meantimes, I’ll rest this tired body for a little and go see sis, maybe pick her up some lilies. Seems like this’ll probably be the last time I gets to see her..."
[/part]
[part]
story= _ "She’ll tell me not to be sad, of course. That life just be a big adventure and filled with fun, that I shouldn’t think about stuffs I can’t change. The world be huge and vast, much bigger than small little people like me. I don’t got the power to change it, so why not try to live as best I can? Besides, she’ll say that I still gots me a little piece of her in Harper, so I should cherish the lad."
[/part]
[part]
story= _ "I do, Erwen, I really do. This all be real hard. I don’t be no brave soul, nor some great warrior, but I does my best. And I haven’t forgotten about all them good times we had together ― somehow, some way, they keeps me going. Me and Harper, we won’t give up till the very end."
[/part]
[part]
story= _ "14 Scryer’s Bloom, 501 YW
Harper got back today from Delwyn. Said he didn’t find no one alive there, but he did bring back a note he found. Let’s see what it says."
background=story/return_to_Dallben_and_Delwyn.jpg
[/part]
[part]
#wmllint: local spelling ol'
story= _ "<i>“Baldras, you would’ve been proud. We fought them soldiers off twice, gave them a good ol’ thrashing they won’t ever forget. But in the end, it weren’t enough. We had to run like criminals before they killed us all.”</i>"
background=story/return_to_Dallben_and_Delwyn.jpg
[/part]
[part]
story= _ "<i>“I don’t know if you and Harper will see this note, but if you do, I’m expecting ya to come find us. Remember them ol’ pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, southwest of the city and past the land’s end. See you in the Three Sisters, old friend. ― Relana”</i>"
background=story/island.jpg
[/part]
[part]
story= _ "So they survived! Them islands be a bit far, but I suppose this sack of old bones has one more adventure left in it..."
background=story/island.jpg
[/part]
[/story]
[event]
name=prestart
[endlevel]
result=victory
carryover_report=no
replay_save=no
linger_mode=no
[/endlevel]
[/event]
[side]
side=1
color=black
type=Highwayman
id=Baldras
canrecruit=yes
controller=human
gold=100
[/side]
[side]
type="Orcish Warlord"
side=2
color=orange
canrecruit=yes
recruit="Orcish Warrior"
{FLAG_VARIANT6 ragged}
[/side]
[/scenario]