/
07_Return_to_Oldwood.cfg
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07_Return_to_Oldwood.cfg
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#textdomain wesnoth-trow
[scenario]
id=07_Return_to_Oldwood
next_scenario=08_Clearwater_Port
bonus=yes
name= _ "Return to Oldwood"
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/05_The_Oldwood.map}"
turns=1
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC traveling_minstrels.ogg}
# No story part
{TROW_GI_TRACK {JOURNEY_07_NEW} }
[side]
type=Noble Commander
id=Prince Haldric
name= _ "Prince Haldric"
unrenamable=yes
side=1
canrecruit=yes
gold=0
controller=human
team_name=Haldric
user_team_name=_"Refugees"
{FLAG_VARIANT loyalist}
[/side]
[side]
type=Wose
id=Talodulborentan
name= _ "Talodulborentan"
side=2
canrecruit=no
team_name=treefolk
user_team_name=_"Treefolk"
[/side]
[side]
type=Wose
id=Gullatendronnorbum
name= _ "Gullatendronnorbum"
side=3
canrecruit=no
team_name=treefolk
user_team_name=_"Treefolk"
[/side]
[side]
side=4
type=Ancient Wose
id=Elilmaldur-Rithrandil
name= _ "Elilmaldur-Rithrandil"
profile="portraits/rithrandil-winter.png"
canrecruit=yes
team_name=treefolk
user_team_name=_"Treefolk"
[/side]
{STARTING_VILLAGES_ALL (4)}
[event]
name=prestart
{PLACE_IMAGE (scenery/temple1.png) 23 22}
{PLACE_IMAGE (scenery/castle-ruins.png) 5 5}
{PLACE_IMAGE (scenery/castle-ruins.png) 6 5}
{PLACE_IMAGE (scenery/castle-ruins.png) 6 6}
{PLACE_IMAGE (scenery/castle-ruins.png) 5 7}
{PLACE_IMAGE (scenery/castle-ruins.png) 4 6}
{PLACE_IMAGE (scenery/castle-ruins.png) 4 5}
{PLACE_IMAGE (scenery/castle-ruins.png) 29 2}
{PLACE_IMAGE (scenery/castle-ruins.png) 29 3}
{PLACE_IMAGE (scenery/castle-ruins.png) 27 3}
{PLACE_IMAGE (scenery/castle-ruins.png) 27 2}
{PLACE_IMAGE (scenery/castle-ruins.png) 15 29}
{PLACE_IMAGE (scenery/castle-ruins.png) 15 30}
{PLACE_IMAGE (scenery/castle-ruins.png) 13 30}
{PLACE_IMAGE (scenery/castle-ruins.png) 13 29}
{PLACE_IMAGE (scenery/castle-ruins.png) 17 16}
{PLACE_IMAGE (scenery/castle-ruins.png) 17 17}
{PLACE_IMAGE (scenery/castle-ruins.png) 15 17}
{PLACE_IMAGE (scenery/castle-ruins.png) 15 16}
{GUARD_UNIT (Wose) (Orofarnië) ( _ "Orofarnië") 4 14 13}
{GUARD_UNIT (Wose) (Bolwuldelman) ( _ "Bolwuldelman") 4 19 14}
{GUARD_UNIT (Wose) (Bregalad) ( _ "Bregalad") 4 19 18}
{GUARD_UNIT (Wose) (Dolmannumbil) ( _ "Dolmannumbil") 4 13 17}
[recall]
id=Burin the Lost
[/recall]
[recall]
id=Sir Ruddry
[/recall]
[recall]
id=Sir Ladoc
[/recall]
[recall]
id=Minister Edren
[/recall]
[/event]
[event]
name=start
[message]
speaker=narrator
message= _ "Prince Haldric has emerged from the Lich-Lord’s tomb, with the Ruby of Fire. The forest seems particularly bright this day, but there is a cold breeze. It is late into the fall, and the first snows should fall any day. Prince Haldric has returned to his forest keep, and is pondering what to do next..."
image=wesnoth-icon.png
[/message]
[message]
speaker=Elilmaldur-Rithrandil
message= _ "So, you have defeated the lich and returned with his jewel of power. The earth feels happy beneath my toes."
[/message]
[message]
speaker=Prince Haldric
message= _ "Yes, it was a tough battle, but we prevailed. Now, I’m having a problem. I know not what I should do next."
[/message]
[message]
speaker=Prince Haldric
message= _ "I have the jewel, but I have no idea what it does. To make matters worse, I have no idea what’s going on outside this forest. The number of refugees is growing daily. We need to get to Southbay, but I dare not lead us onto the plains and risk a slaughter."
[/message]
[message]
speaker=Elilmaldur-Rithrandil
message= _ "My eyes do not extend beyond the forest. You have indeed shown yourself a tree-friend, I would there were more I could do to help you."
[/message]
[message]
speaker=Prince Haldric
message= _ "We can’t all stay here for the winter; we would starve, or freeze. Your hospitality, though generously meant, has barely sufficed. Hold — I see somebody!"
[/message]
[move_unit_fake]
type=$lady_store.type
side=1
gender=female
x=8,7,6
y=30,26,22
[/move_unit_fake]
{VARIABLE lady_store.x 6}
{VARIABLE lady_store.y 22}
[unstore_unit]
variable=lady_store
[/unstore_unit]
{FULL_HEAL id="Lady Outlaw"}
[if]
[variable]
name=have_lady
numerical_equals=1
[/variable]
[then]
[message]
speaker=Lady Outlaw
message= _ "You thought that I ran away, didn’t you?"
[/message]
[message]
speaker=Prince Haldric
message= _ "The thought had crossed my mind."
[/message]
[message]
speaker=Lady Outlaw
message= _ "Well, I come bearing news of the road to Southbay!"
[/message]
[message]
speaker=Prince Haldric
message= _ "Really!"
[/message]
[message]
speaker=Lady Outlaw
message= _ "The news is not good. The main host of orcs is between the forest and Southbay. We clearly can’t go that way. However, the road to Clearwater Port is free of orcs. Apparently they’re bogged down in the swamp of Esten."
[/message]
[message]
speaker=Prince Haldric
message= _ "Well, I certainly don’t mind the thought of the orcs floundering around that infernal swamp. But, one question remains."
[/message]
[message]
speaker=Lady Outlaw
message= _ "What?"
[/message]
[message]
speaker=Prince Haldric
message= _ "Can I trust you, and your information? I don’t even know your name."
[/message]
[/then]
[else]
[message]
speaker=Prince Haldric
message= _ "You again!"
[/message]
[message]
speaker=Lady Outlaw
message= _ "I come bearing news of the road to Southbay!"
[/message]
[message]
speaker=Prince Haldric
message= _ "Humph! Your words mean very little to me."
image=portraits/haldric-annoyed.png
[/message]
[message]
speaker=Lady Outlaw
message= _ "It is important, and not good. The main host of orcs is between the forest and Southbay. You clearly can’t go that way. However, the road to Clearwater Port is free of orcs. Apparently they’re bogged down in the swamp of Esten."
[/message]
[message]
speaker=Lady Outlaw
message= _ "I propose we join forces, and make a break for Clearwater Port."
[/message]
[message]
speaker=Prince Haldric
message= _ "Well, I certainly don’t mind the thought of the orcs floundering around that infernal swamp. But, some questions remain."
[/message]
[message]
speaker=Prince Haldric
message= _ "Lady, why would you let those undead monsters lead your people?"
[/message]
[message]
speaker=Lady Outlaw
message= _ "Haldric, we are an ancient people who lived in a land filled with all manner of man and beast. We needed vision that extended beyond the meager span of human years. The art of necromancy allowed our best and brightest to live forever, and our worst got to serve as mindless slaves."
[/message]
[message]
speaker=Lady Outlaw
message= _ "Other than losing our war back west, then our refugee war to your people, and this orc thing, it wasn’t such a bad deal."
[/message]
[message]
speaker=Prince Haldric
message= _ "Uh-huh. Have you considered the possibility that the unholy act of turning your best and brightest into undead is what caused them to fall into darkness?"
[/message]
[message]
speaker=Lady Outlaw
message= _ "We should save this pointless debate for later. Anything else?"
[/message]
[message]
speaker=Prince Haldric
message= _ "Why should I trust you, or your information? I don’t even know your name, and you have this nasty habit of mysteriously vanishing!"
[/message]
[allow_recruit]
side=1
type=Footpad,Poacher,Thief,Thug
[/allow_recruit]
[/else]
[/if]
[message]
speaker=Lady Outlaw
message= _ "Bah, have it your way!"
[/message]
[animate_unit]
[filter]
id=Lady Outlaw
[/filter]
flag=levelout
with_bars=yes
[/animate_unit]
[unit]
id=Lady Jessene
name= _ "Lady Jessene"
unrenamable=yes
type=$lady_store.type
gender=female
variation=unmasked
side=1
x,y=$lady_store.x,$lady_store.y
placement=map_overwrite
facing=$lady_store.facing
experience=$lady_store.experience
overlays=misc/hero-icon.png
random_traits=no
profile=portraits/jessica.png
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
[animate_unit]
[filter]
id=Lady Jessene
[/filter]
flag=levelin
with_bars=yes
[/animate_unit]
{CLEAR_VARIABLE lady_store}
[message]
speaker=Lady Jessene
# wmllint: local spelling un-lives
message= _ "I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by the Lich-Lords’ dark pact with the orcs, in no small part because your fool Prince of Southbay convinced them that their immortal un-lives were over!"
[/message]
[message]
speaker=Lady Jessene
message= _ "And now, I’m as much a refugee as you. In truth, I don’t know if the Lich-Lords are working with the orcs or not. The orcs may have gotten rid of the Lich-Lords, or they may not have, but I do know that the orcs are not going to tolerate living humans outside of the slave mines or stew pot!"
[/message]
[message]
speaker=Lady Jessene
message= _ "Young prince, it is time to go! We must flee before the winter snow!"
[/message]
[message]
speaker=Prince Haldric
message= _ "Fair enough. We will head for Clearwater Port. Thank you, Elilmaldur-Rithrandil, I will remember your hospitality!"
[/message]
[message]
speaker=Elilmaldur-Rithrandil
message= _ "Always happy to help a tree-friend. May the Powers of Light guide you on your way!"
[/message]
[message]
speaker=Burin the Lost
message= _ "Finally, we’re getting out of this forest!"
[/message]
{CLEAR_VARIABLE have_lady}
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 100}
carryover_report=no
linger_mode=no
[/endlevel]
[/event]
[/scenario]