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it.po
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# translation of it.po to Italian
# Italian translations for Battle for Wesnoth package.
# Copyright (C) 2004 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
#
# Automatically generated, 2004.
# Luciano Montanaro <mikelima@cirulla.net>, 2007, 2008, 2009, 2010.
# Antonio Rosella <arosella@yahoo.com>, 2012-2013.
msgid ""
msgstr ""
"Project-Id-Version: it\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2014-05-24 20:08+0200\n"
"PO-Revision-Date: 2013-09-27 19:41+0100\n"
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 1.5.4\n"
#. [terrain_type]: id=deep_water
#. [terrain_type]: id=deep_water_gray
#. [terrain_type]: id=deep_water_medium
#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40
#: data/core/terrain.cfg:2354 data/core/terrain.cfg:2355
msgid "Deep Water"
msgstr "Acque profonde"
#. [terrain_type]: id=deep_water_gray
#: data/core/terrain.cfg:19
msgid "Gray Deep Water"
msgstr "Acque grigie profonde"
#. [terrain_type]: id=deep_water_medium
#: data/core/terrain.cfg:30
msgid "Medium Deep Water"
msgstr "Acque medie profonde"
#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:41
msgid "Tropical Deep Water"
msgstr "Acque profonde tropicali"
#. [terrain_type]: id=gray_tropical_water
#. [terrain_type]: id=medium_shallow_water
#. [terrain_type]: id=shallow_water
#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73
#: data/core/terrain.cfg:2313 data/core/terrain.cfg:2314
msgid "Shallow Water"
msgstr "Acque basse"
#. [terrain_type]: id=gray_tropical_water
#: data/core/terrain.cfg:52
msgid "Gray Shallow Water"
msgstr "Acque grigie basse"
#. [terrain_type]: id=medium_shallow_water
#: data/core/terrain.cfg:63
msgid "Medium Shallow Water"
msgstr "Acque medie basse"
#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:74
msgid "Tropical Shallow Water"
msgstr "Acque tropicali basse"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:84 data/core/terrain.cfg:85
msgid "Ford"
msgstr "Guado"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:90
msgid ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
msgstr ""
#. [terrain_type]: id=gray_reef
#. [terrain_type]: id=medium_reef
#. [terrain_type]: id=reef
#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:96 data/core/terrain.cfg:107
#: data/core/terrain.cfg:118 data/core/terrain.cfg:2268
#: data/core/terrain.cfg:2269
msgid "Coastal Reef"
msgstr "Scogliera"
#. [terrain_type]: id=gray_reef
#: data/core/terrain.cfg:97
msgid "Gray Coastal Reef"
msgstr "Scogliera grigia"
#. [terrain_type]: id=medium_reef
#: data/core/terrain.cfg:108
#, fuzzy
#| msgid "Coastal Reef"
msgid "Medium Coastal Reef"
msgstr "Scogliera"
#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:119
msgid "Tropical Coastal Reef"
msgstr "Scogliera tropicale"
#. [terrain_type]: id=quagmire
#. [terrain_type]: id=swamp_water
#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:131 data/core/terrain.cfg:142
#: data/core/terrain.cfg:2297 data/core/terrain.cfg:2298
msgid "Swamp"
msgstr "Palude"
#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:132
#, fuzzy
#| msgid "Swamp Human Castle Keep"
msgid "Swamp Water Reed"
msgstr "Castello-fortezza umana in palude"
#. [terrain_type]: id=quagmire
#: data/core/terrain.cfg:143
msgid "Muddy Quagmire"
msgstr "Melma fangosa"
#. [terrain_type]: id=grass_dry
#. [terrain_type]: id=grassland
#. [terrain_type]: id=leaf_litter
#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:160 data/core/terrain.cfg:171
#: data/core/terrain.cfg:182 data/core/terrain.cfg:192
msgid "Grassland"
msgstr "Prateria"
#. [terrain_type]: id=grassland
#: data/core/terrain.cfg:161
msgid "Green Grass"
msgstr "Erba verde"
#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:172
msgid "Semi-dry Grass"
msgstr "Erba quasi secca"
#. [terrain_type]: id=grass_dry
#: data/core/terrain.cfg:183
msgid "Dry Grass"
msgstr "Erba secca"
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:193
msgid "Leaf Litter"
msgstr "Mucchio di foglie"
#. [terrain_type]: id=dirt
#. [terrain_type]: id=dirt_dark
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:204 data/core/terrain.cfg:214
#: data/core/terrain.cfg:224
msgid "Dirt"
msgstr "Terra"
#. [terrain_type]: id=dirt_dark
#: data/core/terrain.cfg:205
msgid "Dark Dirt"
msgstr "Terra scuro"
#. [terrain_type]: id=dirt
#: data/core/terrain.cfg:215
msgid "Regular Dirt"
msgstr "Terreno normale"
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:225
msgid "Dry Dirt"
msgstr "Terreno arido"
#. [terrain_type]: id=cave_path
#. [terrain_type]: id=flagstones_dark
#. [terrain_type]: id=road
#. [terrain_type]: id=road_clean
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:234 data/core/terrain.cfg:245
#: data/core/terrain.cfg:255 data/core/terrain.cfg:825
#: data/core/terrain.cfg:835
msgid "Road"
msgstr "Strada"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:235
msgid "Regular Cobbles"
msgstr "Ciottoli regolari"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:239
msgid ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travelers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
msgstr ""
#. [terrain_type]: id=road_clean
#: data/core/terrain.cfg:246
msgid "Clean Gray Cobbles"
msgstr "Ciottoli grigi puliti"
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:256
msgid "Overgrown Cobbles"
msgstr "Mucchio di ciottoli"
#. [terrain_type]: id=ice
#: data/core/terrain.cfg:269
msgid "Ice"
msgstr "Ghiaccio"
#. [terrain_type]: id=snow
#: data/core/terrain.cfg:278
msgid "Snow"
msgstr "Neve"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:291
msgid "Desert"
msgstr "Deserto"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:292
msgid "Desert Sands"
msgstr "Sabbia desertica"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:296
msgid ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for gameplay purposes they are "
"identical. See <ref>dst='terrain_sand' text='sand'</ref>."
msgstr ""
#. [terrain_type]: id=sand
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:302 data/core/terrain.cfg:2255
msgid "Sand"
msgstr "Sabbia"
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:303
msgid "Beach Sands"
msgstr "Sabbia di spiaggia"
#. [terrain_type]: id=sand
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:307 data/core/terrain.cfg:2259
msgid ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defense in sand."
msgstr ""
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:315
msgid "Oasis"
msgstr "Oasi"
#. [terrain_type]: id=sand_rubble
#: data/core/terrain.cfg:327
msgid "Rubble"
msgstr "Macerie"
#. [terrain_type]: id=crater
#: data/core/terrain.cfg:337
msgid "Crater"
msgstr "Cratere"
#. [terrain_type]: id=flowers_mixed
#: data/core/terrain.cfg:351
msgid "Mixed Flowers"
msgstr "Fiori vari"
#. [terrain_type]: id=farm
#: data/core/terrain.cfg:360
msgid "Farmland"
msgstr "Terra agricola"
#. [terrain_type]: id=stones_small
#: data/core/terrain.cfg:369
msgid "Stones"
msgstr "Pietre"
#. [terrain_type]: id=mushrooms_small
#: data/core/terrain.cfg:378
msgid "Small Mushrooms"
msgstr "Funghi piccoli"
#. [terrain_type]: id=mushrooms_farm
#: data/core/terrain.cfg:387
msgid "Mushroom Farm"
msgstr "Campo di funghi"
#. [terrain_type]: id=desert_plants
#: data/core/terrain.cfg:396
msgid "Desert Plants"
msgstr "Piante del deserto"
#. [terrain_type]: id=desert_plants_sans_bones
#: data/core/terrain.cfg:405
msgid "Desert Plants without Bones"
msgstr "Piante del deserto senza ossa"
#. [terrain_type]: id=windmill
#: data/core/terrain.cfg:414
msgid "Windmill"
msgstr "Mulino a vento"
#. [terrain_type]: id=campfire
#: data/core/terrain.cfg:423
msgid "Campfire"
msgstr "Fuoco da accampamento"
#. [terrain_type]: id=fence
#: data/core/terrain.cfg:432
msgid "Fence"
msgstr "Steccato"
#. [terrain_type]: id=sand_drifts
#: data/core/terrain.cfg:441
msgid "Stones with Sand Drifts"
msgstr "Mucchio di pietre e sabbia"
#. [terrain_type]: id=water-lilies
#: data/core/terrain.cfg:450
msgid "Water Lilies"
msgstr "Gigli d’acqua"
#. [terrain_type]: id=water-lilies-flower
#: data/core/terrain.cfg:460
msgid "Flowering Water Lilies"
msgstr "Gigli d’acqua in fiore"
#. [terrain_type]: id=detritus_trash
#: data/core/terrain.cfg:471
msgid "Trash"
msgstr ""
#. [terrain_type]: id=detritus_bones
#: data/core/terrain.cfg:480
msgid "Remains"
msgstr ""
#. [terrain_type]: id=great_tree
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:493 data/core/terrain.cfg:494
#: data/core/terrain.cfg:505
msgid "Great Tree"
msgstr "Grande albero"
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:506
msgid "Dead Great Tree"
msgstr "Grande albero morto"
#. [terrain_type]: id=deciduous_forest_fall
#. [terrain_type]: id=deciduous_forest_summer
#. [terrain_type]: id=deciduous_forest_winter
#. [terrain_type]: id=deciduous_forest_winter_snow
#. [terrain_type]: id=forest
#. [terrain_type]: id=mixed_forest_fall
#. [terrain_type]: id=mixed_forest_summer
#. [terrain_type]: id=mixed_forest_winter
#. [terrain_type]: id=mixed_forest_winter_snow
#. [terrain_type]: id=palm_desert_forest
#. [terrain_type]: id=palm_forest
#. [terrain_type]: id=pine_forest
#. [terrain_type]: id=rainforest
#. [terrain_type]: id=savanna_forest
#. [terrain_type]: id=snow_forest
#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:517 data/core/terrain.cfg:529
#: data/core/terrain.cfg:541 data/core/terrain.cfg:553
#: data/core/terrain.cfg:565 data/core/terrain.cfg:577
#: data/core/terrain.cfg:589 data/core/terrain.cfg:601
#: data/core/terrain.cfg:613 data/core/terrain.cfg:625
#: data/core/terrain.cfg:637 data/core/terrain.cfg:649
#: data/core/terrain.cfg:661 data/core/terrain.cfg:673
#: data/core/terrain.cfg:685 data/core/terrain.cfg:2380
#: data/core/terrain.cfg:2381
msgid "Forest"
msgstr "Foresta"
#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:518
msgid "Tropical Forest"
msgstr "Foresta tropicale"
#. [terrain_type]: id=rainforest
#: data/core/terrain.cfg:530
msgid "Rainforest"
msgstr "Foresta pluviale"
#. [terrain_type]: id=palm_desert_forest
#: data/core/terrain.cfg:542
msgid "Palm Forest"
msgstr "Foresta di palme"
#. [terrain_type]: id=palm_forest
#: data/core/terrain.cfg:554
msgid "Dense Palm Forest"
msgstr "Foresta di palme spessa"
#. [terrain_type]: id=savanna_forest
#: data/core/terrain.cfg:566
msgid "Savanna"
msgstr "Savana"
#. [terrain_type]: id=pine_forest
#: data/core/terrain.cfg:578
msgid "Pine Forest"
msgstr "Foresta di conifere"
#. [terrain_type]: id=snow_forest
#: data/core/terrain.cfg:590
msgid "Snowy Pine Forest"
msgstr "Foresta di conifere innevata"
#. [terrain_type]: id=deciduous_forest_summer
#: data/core/terrain.cfg:602
msgid "Summer Deciduous Forest"
msgstr "Foresta decidua estiva"
#. [terrain_type]: id=deciduous_forest_fall
#: data/core/terrain.cfg:614
msgid "Fall Deciduous Forest"
msgstr "Foresta decidua autunnale"
#. [terrain_type]: id=deciduous_forest_winter
#: data/core/terrain.cfg:626
msgid "Winter Deciduous Forest"
msgstr "Foresta decidua invernale"
#. [terrain_type]: id=deciduous_forest_winter_snow
#: data/core/terrain.cfg:638
msgid "Snowy Deciduous Forest"
msgstr "Foresta decidua innevata"
#. [terrain_type]: id=mixed_forest_summer
#: data/core/terrain.cfg:650
msgid "Summer Mixed Forest"
msgstr "Foresta mista estiva"
#. [terrain_type]: id=mixed_forest_fall
#: data/core/terrain.cfg:662
msgid "Fall Mixed Forest"
msgstr "Foresta mista autunnale"
#. [terrain_type]: id=mixed_forest_winter
#: data/core/terrain.cfg:674
msgid "Winter Mixed Forest"
msgstr "Foresta mista invernale"
#. [terrain_type]: id=mixed_forest_winter_snow
#: data/core/terrain.cfg:686
msgid "Snowy Mixed Forest"
msgstr "Foresta mista innevata"
#. [terrain_type]: id=hills
#. [terrain_type]: id=hills_dry
#. [terrain_type]: id=hills_regular
#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:701 data/core/terrain.cfg:711
#: data/core/terrain.cfg:731 data/core/terrain.cfg:2283
#: data/core/terrain.cfg:2284
msgid "Hills"
msgstr "Colline"
#. [terrain_type]: id=hills_regular
#: data/core/terrain.cfg:702
msgid "Regular Hills"
msgstr "Colline normali"
#. [terrain_type]: id=hills_dry
#: data/core/terrain.cfg:712
msgid "Dry Hills"
msgstr "Colline aride"
#. [terrain_type]: id=desert_hills
#: data/core/terrain.cfg:721
msgid "Dunes"
msgstr "Dune"
#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:732
msgid "Snow Hills"
msgstr "Colline innevate"
#. [terrain_type]: id=cloud
#. [terrain_type]: id=cloud_snow
#. [terrain_type]: id=clouddesert
#. [terrain_type]: id=desert_mountains
#. [terrain_type]: id=mountains
#. [terrain_type]: id=regular_mountains
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:746 data/core/terrain.cfg:756
#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001
#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022
#: data/core/terrain.cfg:2340 data/core/terrain.cfg:2341
msgid "Mountains"
msgstr "Montagne"
#. [terrain_type]: id=regular_mountains
#: data/core/terrain.cfg:747
#, fuzzy
#| msgid "Impassable Regular Mountains"
msgid "Regular Mountains"
msgstr "Normali montagne invalicabili"
#. [terrain_type]: id=desert_mountains
#: data/core/terrain.cfg:757
msgid "Dry Mountains"
msgstr "Montagne aride"
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:767
msgid "Snowy Mountains"
msgstr "Montagne innevate"
#. [terrain_type]
#: data/core/terrain.cfg:779
msgid "Wooden Floor"
msgstr "Pavimento di legno"
#. [terrain_type]
#: data/core/terrain.cfg:781
msgid "Basic Wooden Floor"
msgstr "Pavimento di legno base"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:794
msgid "Lit"
msgstr "Illuminato"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:795
msgid "Beam of Light"
msgstr "Raggio di luce"
#. [terrain_type]: id=cave
#. [terrain_type]: id=cave_earthy
#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:805 data/core/terrain.cfg:815
#: data/core/terrain.cfg:2240 data/core/terrain.cfg:2241
msgid "Cave"
msgstr "Caverna"
#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:806
msgid "Cave Floor"
msgstr "Pavimento di caverna"
#. [terrain_type]: id=cave_earthy
#: data/core/terrain.cfg:816
msgid "Earthy Cave Floor"
msgstr "Terreno di Caverna"
#. [terrain_type]: id=flagstones_dark
#: data/core/terrain.cfg:826
msgid "Dark Flagstones"
msgstr "Lastricato di pietre nere"
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:836
msgid "Cave Path"
msgstr "Sentiero di caverna"
#. [terrain_type]: id=fungus_beam
#. [terrain_type]: id=fungus_grove
#: data/core/terrain.cfg:845 data/core/terrain.cfg:846
#: data/core/terrain.cfg:856
msgid "Mushroom Grove"
msgstr "Campo di funghi"
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:857
msgid "Lit Mushroom Grove"
msgstr "Campo di funghi illuminato"
#. [terrain_type]: id=rocky_cave
#: data/core/terrain.cfg:868 data/core/terrain.cfg:869
msgid "Rockbound Cave"
msgstr "Breccia di cava"
#. [terrain_type]: id=rocky_cave
#: data/core/terrain.cfg:874
msgid ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which reduces efficiency of most units, but "
"shoulders defense. Dwarves and trolls, who are main settlers of caves, have "
"a relatively easy time navigating this terrain. Dwarves, who by dint of "
"their small size have the full advantage of navigation in such topography. "
"Occasionally caves are <ref>dst='terrain_illuminated_cave' "
"text='illuminated'</ref>\n"
"\n"
"Most units have about 50% defense in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves enjoy 60% defense in rockbound caves."
msgstr ""
#. [terrain_type]: id=mine_rails
#. [terrain_type]: id=mine_railsdiag1
#. [terrain_type]: id=mine_railsdiag2
#: data/core/terrain.cfg:884 data/core/terrain.cfg:896
#: data/core/terrain.cfg:909
msgid "Mine Rail"
msgstr "Binari da miniera"
#. [terrain_type]: id=abyss
#. [terrain_type]: id=canyon
#. [terrain_type]: id=chasm_earthy
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:927 data/core/terrain.cfg:938
#: data/core/terrain.cfg:949 data/core/terrain.cfg:960
msgid "Chasm"
msgstr "Abisso"
#. [terrain_type]: id=canyon
#: data/core/terrain.cfg:928
msgid "Regular Chasm"
msgstr "Dirupo normale"
#. [terrain_type]: id=chasm_earthy
#: data/core/terrain.cfg:939
msgid "Earthy Chasm"
msgstr "Dirupo terroso"
#. [terrain_type]: id=abyss
#: data/core/terrain.cfg:950
msgid "Ethereal Abyss"
msgstr "Abisso etereo"
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:961
msgid "Lava Chasm"
msgstr "Dirupo di lava"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:972 data/core/terrain.cfg:973
msgid "Lava"
msgstr "Lava"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:979
msgid ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
msgstr ""
#. [terrain_type]: id=volcano
#: data/core/terrain.cfg:986
msgid "Volcano"
msgstr "Vulcano"
#. [terrain_type]: id=cloud
#: data/core/terrain.cfg:1002
msgid "Regular Impassable Mountains"
msgstr "Montagne invalicabili"
#. [terrain_type]: id=clouddesert
#: data/core/terrain.cfg:1012
msgid "Desert Impassable Mountains"
msgstr "Montagne invalicabili deserte"
#. [terrain_type]: id=cloud_snow
#: data/core/terrain.cfg:1023
msgid "Snowy Impassable Mountains"
msgstr "Montagne invalicabili innevate"
#. [terrain_type]: id=cavewall
#. [terrain_type]: id=cavewall_earthy
#. [terrain_type]: id=cavewall_earthy_hewn
#. [terrain_type]: id=cavewall_hewn
#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044
#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066
msgid "Cave Wall"
msgstr "Parete di caverna"
#. [terrain_type]: id=cavewall
#: data/core/terrain.cfg:1034
msgid "Natural Cave Wall"
msgstr "Parete di caverna naturale"
#. [terrain_type]: id=cavewall_hewn
#: data/core/terrain.cfg:1045
msgid "Hewn Cave Wall"
msgstr "Parete di caverna artificiale"
#. [terrain_type]: id=cavewall_earthy
#: data/core/terrain.cfg:1056
msgid "Natural Earthy Cave Wall"
msgstr "Parete di caverna terrosa naturale"
#. [terrain_type]: id=cavewall_earthy_hewn
#: data/core/terrain.cfg:1067
msgid "Reinforced Earthy Cave Wall"
msgstr "Parete di caverna terrosa rinforzata"
#. [terrain_type]: id=wall_stone
#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087
msgid "Stone Wall"
msgstr "Parete di pietra"
#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1088
msgid "Lit Stone Wall"
msgstr "Parete di pietra illuminata"
#. [terrain_type]: id=impassable_overlay
#: data/core/terrain.cfg:1098
msgid "Impassable Overlay"
msgstr "Sovrapposizione invalicabile"
#. [terrain_type]: id=unwalkable_overlay
#: data/core/terrain.cfg:1112
msgid "Unwalkable Overlay"
msgstr "Sovrapposizione impervio"
#. [terrain_type]: id=off_map
#. [terrain_type]: id=off_map2
#. [terrain_type]: id=void
#: data/core/terrain.cfg:1124 data/core/terrain.cfg:2180
#: data/core/terrain.cfg:2191
msgid "Void"
msgstr "Vuoto"
#. [terrain_type]: id=camp_village
#. [terrain_type]: id=city_village
#. [terrain_type]: id=city_village_ruin
#. [terrain_type]: id=city_village_wno
#. [terrain_type]: id=desert_village
#. [terrain_type]: id=desert_village_tent
#. [terrain_type]: id=drake_village
#. [terrain_type]: id=dwarven_village
#. [terrain_type]: id=elven_snow_village
#. [terrain_type]: id=elven_village
#. [terrain_type]: id=hill_village
#. [terrain_type]: id=hill_village_ruin
#. [terrain_type]: id=human_village
#. [terrain_type]: id=human_village_ruin
#. [terrain_type]: id=hut_snow_village
#. [terrain_type]: id=hut_village
#. [terrain_type]: id=igloo
#. [terrain_type]: id=logcabin_snow_village
#. [terrain_type]: id=logcabin_village
#. [terrain_type]: id=mermen-village
#. [terrain_type]: id=orcish_snow_village
#. [terrain_type]: id=orcish_village
#. [terrain_type]: id=snow-hill_village
#. [terrain_type]: id=snow_village
#. [terrain_type]: id=swamp_village
#. [terrain_type]: id=tropical_forest_village
#. [terrain_type]: id=underground_village
#. [terrain_type]: id=village
#. [terrain_type]: id=village_overlay
#. [terrain_type]: id=windmill_village
#: data/core/terrain.cfg:1140 data/core/terrain.cfg:1153
#: data/core/terrain.cfg:1166 data/core/terrain.cfg:1181
#: data/core/terrain.cfg:1194 data/core/terrain.cfg:1209
#: data/core/terrain.cfg:1222 data/core/terrain.cfg:1237
#: data/core/terrain.cfg:1250 data/core/terrain.cfg:1263
#: data/core/terrain.cfg:1276 data/core/terrain.cfg:1289
#: data/core/terrain.cfg:1302 data/core/terrain.cfg:1315
#: data/core/terrain.cfg:1328 data/core/terrain.cfg:1341
#: data/core/terrain.cfg:1354 data/core/terrain.cfg:1367
#: data/core/terrain.cfg:1380 data/core/terrain.cfg:1395
#: data/core/terrain.cfg:1408 data/core/terrain.cfg:1421
#: data/core/terrain.cfg:1434 data/core/terrain.cfg:1447
#: data/core/terrain.cfg:1460 data/core/terrain.cfg:1473
#: data/core/terrain.cfg:1488 data/core/terrain.cfg:1501
#: data/core/terrain.cfg:1519 data/core/terrain.cfg:2405
#: data/core/terrain.cfg:2406
msgid "Village"
msgstr "Villaggio"
#. [terrain_type]: id=desert_village
#: data/core/terrain.cfg:1141
msgid "Adobe Village"
msgstr "Villaggio di mattoni"
#. [terrain_type]: id=desert_village_tent
#: data/core/terrain.cfg:1154
msgid "Desert Tent Village"
msgstr "Villaggio di tende del deserto"
#. [terrain_type]: id=camp_village
#: data/core/terrain.cfg:1167
msgid "Tent Village"
msgstr "Villaggio di tende"
#. [terrain_type]: id=orcish_village
#: data/core/terrain.cfg:1182
msgid "Orcish Village"
msgstr "Villaggio di orchi"
#. [terrain_type]: id=orcish_snow_village
#: data/core/terrain.cfg:1195
msgid "Snowy Orcish Village"
msgstr "Villaggio di orchi innevato"
#. [terrain_type]: id=elven_snow_village
#: data/core/terrain.cfg:1210
msgid "Snowy Elven Village"
msgstr "Villaggio elfico innevato"
#. [terrain_type]: id=elven_village
#: data/core/terrain.cfg:1223
msgid "Elven Village"
msgstr "Villaggio elfico"
#. [terrain_type]: id=human_village
#: data/core/terrain.cfg:1238
msgid "Cottage"
msgstr "Cottage"
#. [terrain_type]: id=snow_village
#: data/core/terrain.cfg:1251
msgid "Snowy Cottage"
msgstr "Cottage innevato"
#. [terrain_type]: id=human_village_ruin
#: data/core/terrain.cfg:1264
msgid "Ruined Cottage"
msgstr "Cottage in rovina"
#. [terrain_type]: id=city_village
#: data/core/terrain.cfg:1277
msgid "Human City"
msgstr "Città umana"
#. [terrain_type]: id=windmill_village
#: data/core/terrain.cfg:1290
msgid "Windmill Village"
msgstr "Villaggio con mulino a vento"
#. [terrain_type]: id=city_village_wno
#: data/core/terrain.cfg:1303
msgid "Snowy Human City"
msgstr "Città umana innevata"
#. [terrain_type]: id=city_village_ruin
#: data/core/terrain.cfg:1316
msgid "Ruined Human City"
msgstr "Città umana in rovina"
#. [terrain_type]: id=hill_village
#: data/core/terrain.cfg:1329
msgid "Hill Stone Village"
msgstr "Villaggio di pietra nelle colline"
#. [terrain_type]: id=snow-hill_village
#: data/core/terrain.cfg:1342
msgid "Snowy Hill Stone Village"
msgstr "Villaggio di pietra nelle colline innevate"
#. [terrain_type]: id=hill_village_ruin
#: data/core/terrain.cfg:1355
msgid "Ruined Hill Stone Village"
msgstr "Villaggio di pietra in rovina nelle colline"
#. [terrain_type]: id=tropical_forest_village
#: data/core/terrain.cfg:1368
msgid "Tropical Village"
msgstr "Villaggio tropicale"
#. [terrain_type]: id=drake_village
#: data/core/terrain.cfg:1381
msgid "Drake Village"
msgstr "Villaggio dei draghi"
#. [terrain_type]: id=underground_village
#: data/core/terrain.cfg:1396
msgid "Cave Village"
msgstr "Villaggio cavernicolo"
#. [terrain_type]: id=dwarven_village
#: data/core/terrain.cfg:1409
msgid "Dwarven Village"
msgstr "Villaggio dei nani"
#. [terrain_type]: id=hut_village
#: data/core/terrain.cfg:1422
msgid "Hut"
msgstr "Capanna"
#. [terrain_type]: id=hut_snow_village
#: data/core/terrain.cfg:1435
msgid "Snowy Hut"
msgstr "Capanna innevata"
#. [terrain_type]: id=logcabin_village
#: data/core/terrain.cfg:1448
msgid "Log Cabin"
msgstr "Casa di tronchi"
#. [terrain_type]: id=logcabin_snow_village
#: data/core/terrain.cfg:1461
msgid "Snowy Log Cabin"
msgstr "Casa di legno innevata"
#. [terrain_type]: id=igloo
#: data/core/terrain.cfg:1474
msgid "Igloo"
msgstr "Igloo"
#. [terrain_type]: id=swamp_village
#: data/core/terrain.cfg:1489
msgid "Swamp Village"
msgstr "Villaggio nella palude"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:1502
msgid "Merfolk Village"
msgstr "Villaggio nereide"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:1503
msgid ""
"<italic>text='Submerged villages'</italic> are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight "
"hitpoints each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defense in submerged villages, whereas land based "
"units usually have a low defense."
msgstr ""
#. [terrain_type]: id=village_overlay
#: data/core/terrain.cfg:1520
msgid "Village Overlay"
msgstr "Sovrapposizione villaggio"
#. [terrain_type]: id=encampment
#. [terrain_type]: id=encampment_snow
#: data/core/terrain.cfg:1536 data/core/terrain.cfg:1537
#: data/core/terrain.cfg:1548
msgid "Encampment"
msgstr "Accampamento"
#. [terrain_type]: id=encampment_snow
#: data/core/terrain.cfg:1549
msgid "Snowy Encampment"
msgstr "Accampamento nella neve"
#. [terrain_type]: id=castle
#. [terrain_type]: id=castle_overlay
#. [terrain_type]: id=dwarven_castle
#. [terrain_type]: id=elven_castle
#. [terrain_type]: id=human_castle
#. [terrain_type]: id=orcish_fort
#. [terrain_type]: id=sand_castle
#. [terrain_type]: id=snow_castle
#. [terrain_type]: id=snow_orcish_fort
#: data/core/terrain.cfg:1560 data/core/terrain.cfg:1572
#: data/core/terrain.cfg:1584 data/core/terrain.cfg:1596
#: data/core/terrain.cfg:1607 data/core/terrain.cfg:1619
#: data/core/terrain.cfg:1669 data/core/terrain.cfg:1879
#: data/core/terrain.cfg:2324 data/core/terrain.cfg:2325
msgid "Castle"
msgstr "Castello"
#. [terrain_type]: id=orcish_fort
#: data/core/terrain.cfg:1561
msgid "Orcish Castle"
msgstr "Castello degli orchi"
#. [terrain_type]: id=snow_orcish_fort
#: data/core/terrain.cfg:1573
msgid "Snowy Orcish Castle"
msgstr "Castello degli orchi innevato"
#. [terrain_type]: id=human_castle
#: data/core/terrain.cfg:1585
msgid "Human Castle"