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Alien_Spire.cfg
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Alien_Spire.cfg
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#textdomain wesnoth-utbs
[unit_type]
id=Pulsing Spire
name= _ "Pulsing Spire"
race=monster
image=units/alien/spire.png
image_icon="units/alien/spire.png~SCALE(72,72)"
[standing_anim]
[frame]
duration=100
image="units/alien/spire.png"
auto_hflip=no
[/frame]
[/standing_anim]
hitpoints={ON_DIFFICULTY 35 40 50}
movement_type=smallfoot
[movement_costs]
cave={UNREACHABLE}
flat={UNREACHABLE}
[/movement_costs]
[defense]
cave=50
[/defense]
movement=1
experience=150
{AMLA_DEFAULT}
level=0
alignment=chaotic
advances_to=null
cost=20
usage=fighter
do_not_list=true
description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
die_sound=wail.wav
{DEFENSE_ANIM_FILTERED ("units/alien/spire.png") ("units/alien/spire.png") ("wail-sml.wav") (direction=n,ne,se,s)}
{DEFENSE_ANIM_FILTERED ("units/alien/spire.png~FL(horiz)") ("units/alien/spire.png~FL(horiz)") ("wail-sml.wav") (direction=nw,sw)}
[attack]
name=energy ray
description= _"energy ray"
icon=attacks/energyray.png
type=cold
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage={ON_DIFFICULTY 6 8 12}
number=1
[/attack]
[attack_anim]
[filter_attack]
name=energy ray
[/filter_attack]
start_time=-100
missile_start_time=-50
[missile_frame]
duration=200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
image="units/alien/spire.png:200"
auto_hflip=no
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -100}
[/attack_anim]
[/unit_type]