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nl.po
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msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:01 UTC\n"
"PO-Revision-Date: 2010-11-09 20:45+0100\n"
"Last-Translator: l <l@l.nl>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:13
msgid "Dead Water"
msgstr "Dood Water"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:14
msgid "DW"
msgstr "DW"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:18
#, fuzzy
#| msgid "(Beginner)"
msgid "Beginner"
msgstr "(Beginner)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:18
msgid "Citizen"
msgstr "Burger"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:19
msgid "Fighter"
msgstr "Strijder"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:19
#, fuzzy
#| msgid "(Normal)"
msgid "Normal"
msgstr "(Normaal)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:20
#, fuzzy
#| msgid "(Challenging)"
msgid "Challenging"
msgstr "(Uitdagend)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:20
msgid "Warrior"
msgstr "Krijger"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:21
#, fuzzy
#| msgid "(Difficult)"
msgid "Difficult"
msgstr "(Moeilijk)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:21
msgid "Triton"
msgstr "Triton"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:23
msgid ""
"You are Kai Krellis, son and heir of the last merman king but only a child. "
"A necromancer is turning your subjects into undead slaves! Lead your people "
"on a mission to convince a powerful mer-sorceress to help you repel the "
"invasion. The oceans near the Northern Lands are perilous, so you will need "
"cunning and bravery to survive. But first you need to gain the respect of "
"your troops!\n"
"\n"
msgstr ""
"Jij bent Kai Krellis, zoon en troonopvolger van de laatste meermankoning, "
"maar slechts een kind. Een dodenbezweerder is bezig je volk to veranderen in "
"ondode slaven! Leid je volk op een missie om een machtige meermin-tovenares "
"te overtuigen je te helpen de invasie te stoppen. De oceanen vlakbij de "
"Noorderlanden zijn verradelijk, dus je zal slinksheid en dapperheid nodig "
"hebben om te overleven. Maar eerst moet je het respect winnen van je "
"troepen!\n"
"\n"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:25
msgid "(Intermediate level, 10 scenarios.)"
msgstr "(Gemiddeld niveau, 10 scenarios.)"
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:31
msgid "Campaign design and programming"
msgstr "Ontwerp en programmering"
# Niet helemaal accuraat, maar...
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:37
msgid "Script-doctoring and cleanup for mainline"
msgstr "Scripthulp en aanpassing voor mainline"
# Hoe moet ik dit vertalen???
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:43
msgid "Artwork"
msgstr "Illustraties"
#. [lua]: wesnoth.theme_items.unit_status
#: data/campaigns/Dead_Water/_main.cfg:88
msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control."
msgstr ""
#. [scenario]: id=01_Invasion
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36
msgid "Invasion!"
msgstr "Invasie!"
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45
msgid ""
"In the Far North, where the Mountains of Dorth approach the coast, lies a "
"bay with a narrow mouth. In the calm waters of this bay lies the merfolk "
"city of Jotha. The natural harbor and the prosperity of the dwellers within "
"drew many envious eyes, but none could match the prowess of the merfolk in "
"their aquatic domain. In most years, orcs from the port city of Tirigaz, "
"further north, would raid against Jotha as predictably as the spring rains; "
"always, they were driven back to dry land with heavy losses, the salt water "
"of the bay stinging their wounds."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50
msgid ""
"In 626 YW, Jotha was attacked by a larger raiding party than ever before. "
"The king Kai Laudiss led his troops to repel the raiders. They were "
"successful, but merfolk casualties were greater than usual. And numbered "
"with the slain was the wife of Kai Laudiss. The kai’s grief was great, but "
"his wrath was also fearsome to behold. He readied his army to follow the "
"orcs. His stated purpose was not revenge, but the desire to secure the "
"safety of Jotha with a demonstration of force that would teach the orcs to "
"steer well clear of the merfolk. The merfolk army caught up with the orc "
"band as it reached Tirigaz."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55
msgid ""
"Under the cover of darkness, the mermen slid into the bay, intending to "
"launch a surprise attack at dawn. But the orcs were prepared for this, and "
"had hastily devised a surprise of their own. Ships at the mouth of the bay "
"that had seemed but derelict hulks disgorged hordes of orcs. More of them "
"poured forth from the city. The merfolk were trapped, and found themselves "
"vastly outnumbered."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60
msgid ""
"Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they "
"lost. The kai himself fought with reckless abandon; foes fell with each "
"swing of his great mace. The orcs discovered that trapped mermen were "
"tougher than they had imagined, and found themselves fleeing into the forest "
"to escape their vengeful spears. As the kai had intended, it was a defeat "
"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
"felled by a poisoned orcish dart, and the greater part of his army was "
"destroyed. When the remaining soldiers returned to Jotha, Krellis, the young "
"son of Kai Laudiss, learned that he had become kai."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:65
msgid ""
"Kai Krellis felt too young for the responsibilities of a kingdom, so he "
"relied on the wisdom of a priestess named Cylanna. She had been a friend of "
"his father, and he had known her as long as he could remember. Cylanna "
"mourned the former kai, but believed that his sacrifice would allow Krellis "
"to preside over an age of peace. Unfortunately, that was not to be. A new "
"enemy appeared from under the mountains."
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83
msgid "Undead Forces"
msgstr "Ondode Legermacht"
#. [side]: type=Lich, id=Mal-Kevek
#. [side]: type=Dark Sorcerer, id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:116
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:39
msgid "Mal-Kevek"
msgstr "Mal-Kevek"
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:65
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:115
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:107
msgid "Defeat enemy leader"
msgstr "Versla de vijandige leider"
#. [unit]: type=Mermaid Priestess, id=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228
msgid "Cylanna"
msgstr "Cylanna"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:266
msgid "Is something wrong, priestess?"
msgstr "Is er iets aan de hand, priesteres?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:271
msgid "Maybe. I smell death and decay."
msgstr "Misschien. Ik ruik dood en verderf."
#. [unit]: type=Merman Netcaster, id=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:303
msgid "Gwabbo"
msgstr "Gwabbo"
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:321
msgid "Back, you fiend! You have not won...I will return to finish this."
msgstr ""
"Weg, jij gedrocht! Jij hebt niet gewonnen... Ik zal terugkeren om dit af te "
"maken."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:332
msgid ""
"Kai! We are under attack! Fell creatures invaded our village and slew "
"without mercy. I managed to fight my way clear, and have come to seek your "
"aid."
msgstr ""
"Kai! We worden aangevallen! Wrede wezens hebben ons dorp aangevallen en "
"slachtten ons zonder genade. Het is me gelukt om mij een weg hierheen te "
"vechten, en ik kom hier voor jullie hulp."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:337
msgid "What manner of creatures were they?"
msgstr "Wat voor een wezens waren het?"
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:342
msgid ""
"I have never seen their like before in all my years. They were like men, but "
"they had no skin. Our spears went right through them; they <i>laughed</i> at "
"our weapons. And they smelled like nothing in the sea, of dank earth and "
"rottenness."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:347
msgid ""
"Undead. This will be your first real test as a leader, Kai Krellis. You must "
"defeat these creatures."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:352
msgid ""
"Kai, please lead us against them yourself, it will hearten the folk. And — "
"if you will permit — you reach the age now where a kai must learn battle "
"skills."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:357
msgid ""
"Gwabbo speaks wisely. You must fight; I will protect you as much as I can..."
"but when war looms, a kai must lead. It is our way."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:362
msgid ""
"You have few trained fighters, so you can only recruit three of each level 1 "
"unit. There is no limit on citizens."
msgstr ""
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:392
msgid "Rise, my slaves! We will create an army for Lord Ravanal."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:401
msgid ""
"He is raising our dead to fight against us! Even though they were your own "
"citizens, Krellis, show no mercy. Destroy them if you can."
msgstr ""
#. [message]: id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:422
msgid "Foolish fish-men. You cannot kill <i>me</i> that easily."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:427
msgid ""
"The merfolk saw a shadowy shape rise from the dead body of the necromancer "
"and disappear under the mountain."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:593
msgid "He is raising the dead from every village!"
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:597
msgid "This will be a dark day, but we <i>will</i> prevail."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:623
msgid "Hey, I did it!"
msgstr "Het is me gelukt!"
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:627
msgid "Good work Kai, if I may say so."
msgstr "Goed gedaan Kai, als ik dat mag zeggen."
#. [scenario]: id=02_Flight
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
msgid "Flight"
msgstr "Vlucht"
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:36
msgid ""
"Kai Krellis was concerned that the undead might return, so he determined to "
"learn as much as possible about them. His only clue was the name the "
"necromancer had spoken: <i>“Lord Ravanal”</i>. He sent his swiftest scouts "
"north and south along the coast to learn what they might about this Ravanal. "
"The news they brought him was not good."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41
msgid ""
"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
"into a lich. He had attacked the edges of the kingdom of Wesnoth, and was "
"building a fearsome army of undead humans there. He had also sent "
"necromancers to attack the orcs, and even the elves, in a quest for undead "
"soldiers of different races. It seemed that he also lusted for merfolk "
"slaves. Krellis’ scouts reported that more dark armies were heading north."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:46
msgid ""
"As the weeks went by, the veterans of the last battle helped train new "
"recruits. Krellis’ army did not yet match his father’s, but he now had many "
"competent soldiers. As he had expected, their adversaries soon arrived."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:80
msgid ""
"Move Kai Krellis to the north-west corner of the map. He must be level one "
"or higher."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
msgid "(different bonus for each)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:70
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:273
msgid "Defeat all enemy leaders"
msgstr "Versla alle vijandige leiders"
#. [side]: type=Lich, id=Mal-Kevek
#. [side]: type=Necromancer, id=Mel Daveth
#. [side]: type=Death Knight, id=Dead Knight
#. [side]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:111
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:135
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:154
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:34
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:50
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:90
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:105
msgid "Mal-Ravanal’s Forces"
msgstr "Mal-Ravanal's Strijdmacht"
#. [side]: type=Necromancer, id=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:140
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:55
msgid "Mel Daveth"
msgstr "Mel Daveth"
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:271
msgid ""
"You may have ended my first life, but you have only made me more powerful in "
"death. Now I will teach you a lesson!"
msgstr ""
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:276
msgid "Leave some of them for me."
msgstr "Laat wat over voor mij."
#. [message]: speaker=Dead Knight
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:282
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:517
msgid "Uhhh."
msgstr "Uhhh."
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:287
msgid "And him."
msgstr "En voor hem."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:292
msgid ""
"We are surrounded. Look how many there are! How can we defeat them this time?"
msgstr ""
"We zijn omsingeld. Zie hoeveel er zijn! Hoe kunnen we ze deze keer verslaan?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:297
msgid ""
"I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on "
"an island to the north. She and her priestesses are powerful. With their "
"help we could probably defeat these enemies. Our task is to convince her to "
"leave her enclave."
msgstr ""
"Ik ben bang van niet. We hebben hulp nodig. Mijn oude lerares, Tyegëa, geeft "
"les op een eiland in het noorden. Zij en haar priesteressen zijn machtig. "
"Met hun hulp kunnen we deze vijanden wel verslaan. Onze taak is om haar te "
"overtuigen om haar "
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:302
msgid "You can do that, right?"
msgstr "Jij kunt dat wel, toch?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:307
msgid "I am not sure that I can. However, you could."
msgstr "Ik weet niet zeker of ik dat kan. Maar, jij wel."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:312
msgid ""
"Me? I’ve never even met Tyegëa. How can I convince her to help us if you "
"cannot?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:317
msgid ""
"You will just have to trust me on this. She will listen to you. I will say "
"no more on the matter."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:322
msgid "Very well. How do we get there?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:327
msgid ""
"We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a "
"small island to the west of Bilheld, which is over ocean to the west-"
"southwest of Tirigaz. Everyone will have to go; it is now deadly perilous "
"here, and the open ocean west of Tirigaz can be dangerous for small groups."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:352
msgid ""
"Most of your citizens are not soldiers who will simply obey your orders. It "
"will not be voiced aloud, but if you leave now, some of the people will "
"think this mission is just an excuse to run away."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:358
msgid ""
"However, I am afraid that not everyone will follow you on so perilous an "
"adventure. First you must prove you are not afraid of danger. If you leave "
"now, many will think the mission is but an excuse to flee."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:365
msgid ""
"I am not afraid! My people will see me fight the undead before we leave, "
"even if defeating them all is impossible."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:371
msgid ""
"But will everyone follow me on so perilous an adventure? I am still a youth; "
"it may be they will not trust me."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:380
msgid ""
"They will follow. You proved your courage in our last battle. Your father, "
"the Kai-that-was, would have been proud."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:386
msgid ""
"You have proven your courage in battle, as tradition required of a kai; they "
"will follow you now."
msgstr ""
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:408
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:708
msgid "This is impossible!"
msgstr "Dit is onmogelijk!"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:438
msgid "With their master gone, the undead are vanishing!"
msgstr ""
#. [unit]: type=Dread Bat, id=Fearsome Bat
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:452
msgid "Fearsome Bat"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:468
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:494
msgid "That is a mighty bat!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:472
msgid "It is no matter. I will destroy it immediately."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:476
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:502
msgid ""
"Hold a moment! Do you think, with its master gone, it might desire a new one?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:480
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:506
msgid "If it does not attack, do not kill it. Let us see if it follows us."
msgstr ""
#. [message]: speaker=unit
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:498
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:625
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:738
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:795
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:715
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:815
msgid "Neep, neep!"
msgstr "Neep, neep!"
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:513
msgid "Look! There is a massive bat back here."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:517
msgid "Be courageous, and attack it anyway!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:521
msgid ""
"But it isn’t attacking <i>me</i>. Do you think, with its master gone, it "
"might desire a new one?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:525
msgid ""
"If it does not attack, we shall not kill it. Let us see if it follows us."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:564
msgid "With their master gone, the undead are fading away!"
msgstr ""
#. [unit]: type=Vampire Bat, id=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:579
msgid "Friendly Bat"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:595
msgid "Look! There is a bat cowering in the corner here."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:599
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:633
msgid "Aren’t you going to kill it? We need to keep moving."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:603
msgid "I would feel bad about that. It is, uh, licking my hand."
msgstr ""
#. [message]: speaker=unit
#. [message]: speaker=Friendly Bat
#. This should just be "translated" to whatever noise a bat makes in your language.
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:607
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:641
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:665
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:707
msgid "Neep?"
msgstr "Neep?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:611
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:645
msgid "Apparently you have your own bat."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:629
msgid "Look! There is a bat."
msgstr ""
#. [message]: speaker=Kai Krellis
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:637
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:669
msgid "It’s kind of cute."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:652
msgid "And look! There is a bat cowering in the corner here."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:656
msgid "Well, kill it, and let’s keep moving."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:660
msgid "But look, it’s licking my hand."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:673
msgid "Very well then. I suppose we have our own bat."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:709
msgid "With their master gone, the skeletons are crumbling!"
msgstr ""
#. [unit]: type=Walking Corpse, id=Undead Bat
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:722
#, fuzzy
#| msgid "Undead Forces"
msgid "Undead Bat"
msgstr "Ondode Legermacht"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:742
msgid "Look! There is a bat. It is moving, but it looks half dead."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:749
msgid ""
"Look! There is a bat in the corner here. It is moving, but it looks half "
"dead."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:761
msgid "No, that thing is all the way dead."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:767
msgid "Actually, I believe it is truly dead."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:773
msgid ""
"I believe it is undead and has no will of its own, but the Kai may have the "
"will power to direct it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:777
msgid "Fascinating. I shall certainly try."
msgstr ""
#. [message]: speaker=Kai Krellis
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:799
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:805
msgid "He had a chest in his tent, too. It is filled with gold!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:820
#, fuzzy
#| msgid "You receive 55 gold."
msgid "You receive 120 gold."
msgstr "Je ontvangt 55 goud."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:827
msgid "It galls me to flee from our home, but we will return."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:911
msgid "Have a unit pick up the ring to end the scenario."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:924
msgid "Have a unit pick up the ring of power."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:942
msgid ""
"Killing these enemies was good, but there were many more on the way. It will "
"take greater might than we have to defeat them."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:946
msgid "Onward to Tyegëa’s island, then."
msgstr ""
#. [scenario]: id=03_Wolf_Coast
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13
msgid "Wolf Coast"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:21
msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:26
msgid ""
"They had only just begun their trek when they encountered wolves who had "
"gotten wind of the battle. Many of the wolves were ridden by goblins. The "
"orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not "
"to bother the merfolk, but these goblins were bandits and outcasts even to "
"their own kind."
msgstr ""
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:81
msgid "Wolf Riders"
msgstr "Wolfruiters"
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:85
msgid "Gashnok"
msgstr "Gashnok"
#. [side]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:143
msgid "Wild Wolves"
msgstr "Wilde Wolven"
#. [unit]: type=Goblin Knight, id=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:200
msgid "Vrunt"
msgstr "Vrunt"
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215
msgid "Let’s hope those wild wolves over there don’t get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220
msgid ""
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:253
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
msgid ""
"I know what that is. It’s a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
msgid "The trident is 14×2, magical, ranged, with <i>fire</i> damage."
msgstr ""
#. [option]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:872
msgid "That sounds great! I’ll take it."
msgstr ""
#. [option]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:315
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:353
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:362
msgid "I’ll just leave that trident where it is."
msgstr ""
#. [scenario]: id=04_Slavers
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33
msgid "Slavers"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:42
msgid ""
"Now, they were farther away from home than most merfolk ever went. Only "
"Cylanna and a few soldiers had been farther."
msgstr ""
#. [side]
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86
msgid "Former Slaves"
msgstr ""
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:110
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:166
msgid "Saurian Slavers"
msgstr ""
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:114
msgid "Gilak"
msgstr "Gilak"
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170
msgid "Raxisz"
msgstr "Raxisz"
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:214
msgid "Saurians"
msgstr " Saurianen"
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:219
msgid "Aglizix"
msgstr "Aglizix"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:316
msgid "There are cages on the shore. I wonder why."
msgstr "Er staan kooien op de kust. Ik vraag me af waarom."
#. [unit]: type=Merman Brawler, id=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:329
msgid "Teelöa"
msgstr "Teelöa"
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:343
msgid "Help! Save me!"
msgstr "Help! Red me!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:348
msgid "Who are you? What is happening?"
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:353
msgid ""
"My name is Teelöa. I have been a slave to these saurians for almost two "
"years. I saw you coming up the coast in strength, so I fled. They follow in "
"my wake, and without your protection they will surely kill me."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:358
msgid "A slave!"
msgstr ""
#. [message]: speaker=Gilak
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:364
msgid ""
"You! Merman! You have some property of oursss. Return it at once if you "
"value your life."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:369
msgid ""
"If you mean this merman, Teelöa, he is no longer your property. No person "
"should be the property of another. Release all your slaves, or the wrath of "
"the merfolk will fall upon you!"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:374
msgid "A brave and kindhearted choice! I cannot abide slavery."
msgstr ""
#. [message]: speaker=Gwabbo
#. The phrase 'words of a man' does *not* have the sense of
#. 'words of a human' here; it signifies rather 'words of a
#. moral adult' as opposed to a child or dependant.
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:382
msgid ""
"Those were the words of a man and a leader, Kai Krellis, and well spoken. "
"The folk are truly yours now."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:389
msgid ""
"Kai Krellis saw that it was so. The refugee merfolk, sore in their pride "
"from fleeing their enemies, cheered his ultimatum and made ready to fight "
"with a will."
msgstr ""
#. [message]: speaker=Gilak
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:395
msgid "Foolish merman! You will sssoon wish you had minded your own affairs."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:404
msgid ""
"Perhaps if I called out to the slaves, I could rouse them to help us fight "
"against their captors."
msgstr ""