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en_GB.po
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en_GB.po
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# translation of en_GB.po to English (British)
# Peter J Ross <pjr@insurgent.org>, 2006.
# PJR <pjr@britishlibrary.net>, 2006.
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
# Steven Panek <Majora700@gmail.com>, 2011.
# Wedge009 <wedge009@wedge009.net>, 2015.
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
"PO-Revision-Date: 2018-03-29 12:13+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.6\n"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:13
msgid "A Tale of Two Brothers"
msgstr "A Tale of Two Brothers"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:14
msgid "AToTB"
msgstr "AToTB"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "Beginner"
msgstr "Beginner"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "Horseman"
msgstr "Horseman"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:19
msgid "Challenging"
msgstr "Challenging"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:19
msgid "Knight"
msgstr "Knight"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:21
msgid ""
"An evil mage is threatening the small village of Maghre and its inhabitants. "
"The village’s mage sends to his warrior brother for help, but not all goes "
"as planned. Can you help?\n"
"\n"
msgstr ""
"An evil mage is threatening the small village of Maghre and its inhabitants. "
"The village’s mage sends to his warrior brother for help, but not all goes "
"as planned. Can you help?\n"
"\n"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:23
msgid "(Novice level, 4 scenarios.)"
msgstr "(Novice level, 4 scenarios.)"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:30
msgid "Campaign Design"
msgstr "Campaign Design"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:39
msgid "Prose and Story Edits"
msgstr "Prose and Story Edits"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:48
msgid "Campaign Maintenance"
msgstr "Campaign Maintenance"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:57
msgid "Artwork and Graphics Design"
msgstr "Artwork and Graphics Design"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:73
msgid "Miscellaneous"
msgstr "Miscellaneous"
#. [entry]
#: data/campaigns/Two_Brothers/_main.cfg:87
msgid "And special thanks to everyone else who I forgot to mention."
msgstr "And special thanks to everyone else who I forgot to mention."
#. [scenario]: id=01_Rooting_Out_a_Mage
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5
msgid "Rooting Out a Mage"
msgstr "Rooting Out a Mage"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50
msgid ""
"The remote freehold of Maghre in the western reaches of the kingdom of "
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
"comings and goings of the wider world. Wars and the rumor of wars touched "
"them not, until the day a dark mage settled in the region and began seeking "
"sacrifices for his evil summonings."
msgstr ""
"The remote freehold of Maghre in the western reaches of the kingdom of "
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
"comings and goings of the wider world. Wars and the rumour of wars touched "
"them not, until the day a dark mage settled in the region and began seeking "
"sacrifices for his evil summonings."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54
msgid ""
"Skeletons and zombies killed cattle and fired fields. <i>“Fear and obey "
"Mordak the Mage!”</i> they cried in fell voices as they did their foul "
"deeds. People vanished from isolated farmsteads. Men and women began to fear "
"the night, and their children even the bright day. But the nearest lord was "
"more than a day’s ride distant, and messengers sent to seek his help did not "
"return."
msgstr ""
"Skeletons and zombies killed cattle and fired fields. <i>“Fear and obey "
"Mordak the Mage!”</i> they cried in fell voices as they did their foul "
"deeds. People vanished from isolated farmsteads. Men and women began to fear "
"the night, and their children even the bright day. But the nearest lord was "
"more than a day’s ride distant, and messengers sent to seek his help did not "
"return."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58
msgid ""
"There was a man named Baran who had shown talent as a mage when he was "
"young, gone to the great Academy on the Isle of Alduin, and returned to work "
"his magic in the land where he was born. The people looked to him for help "
"and leadership. He found weapons half-forgotten from the times of their "
"sires and grandsires hanging in many houses, and bade the villagers to take "
"them down and clean and oil them. He set the smiths of Maghre to making "
"spearheads and ax-blades for the rest."
msgstr ""
"There was a man named Baran who had shown talent as a mage when he was "
"young, gone to the great Academy on the Isle of Alduin, and returned to work "
"his magic in the land where he was born. The people looked to him for help "
"and leadership. He found weapons half-forgotten from the times of their "
"sires and grandsires hanging in many houses, and bade the villagers to take "
"them down and clean and oil them. He set the smiths of Maghre to making "
"spearheads and axe-blades for the rest."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62
msgid ""
"Now Baran had a brother named Arvith who had also left Maghre to seek his "
"fortune, and had become the leader of a small band of horsemen who hired out "
"as guards to merchant caravans. Fortunate it was for all that when Baran was "
"but an apprentice mage, he had made a pair of amulets for himself and his "
"brother, with which they might call to each other when in dire need. Baran "
"sent out that call."
msgstr ""
"Now Baran had a brother named Arvith who had also left Maghre to seek his "
"fortune, and had become the leader of a small band of horsemen who hired out "
"as guards to merchant caravans. Fortunate it was for all that when Baran was "
"but an apprentice mage, he had made a pair of amulets for himself and his "
"brother, with which they might call to each other when in dire need. Baran "
"sent out that call."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66
msgid ""
"12 V, 363 YW\n"
"Excerpt from the journal of Baran of Maghre\n"
"\n"
"If I could but face this ‘Mordak’! I think my magic might prove stronger "
"than his. But he bides in the hills, well-guarded by his servants, and I "
"muster frightened peasants to fight his minions with blades and sticks. I "
"need my brother; he always had a better head for battle than I.\n"
"\n"
"Will he heed the call? I do not know if he has kept the amulet; we have not "
"spoken since that evil day at Toen Caric. If he will not come for me, "
"perhaps he will return to aid our village in its hour of desperate need."
msgstr ""
"12 V, 363 YW\n"
"Excerpt from the journal of Baran of Maghre\n"
"\n"
"If I could but face this ‘Mordak’! I think my magic might prove stronger "
"than his. But he bides in the hills, well-guarded by his servants, and I "
"muster frightened peasants to fight his minions with blades and sticks. I "
"need my brother; he always had a better head for battle than I.\n"
"\n"
"Will he heed the call? I do not know if he has kept the amulet; we have not "
"spoken since that evil day at Toen Caric. If he will not come for me, "
"perhaps he will return to aid our village in its hour of desperate need."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75
msgid ""
"Heeding the call of his amulet, Arvith gathered such men as he could and "
"hurried to Maghre to help Baran."
msgstr ""
"Heeding the call of his amulet, Arvith gathered such men as he could and "
"hurried to Maghre to help Baran."
#. [side]
#. [side]: type=Longbowman, id=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111
msgid "Humans"
msgstr "Humans"
#. [side]: type=Dark Sorcerer, id=Mordak
#. [side]: type=Orcish Warlord, id=Tairach
#. [side]: type=Dark Sorcerer, id=Rotharik
#. [side]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82
msgid "Enemies"
msgstr "Enemies"
#. [side]: type=Dark Sorcerer, id=Mordak
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119
msgid "Mordak"
msgstr "Mordak"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146
msgid "Alwyn"
msgstr "Alwyn"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147
msgid "Brent"
msgstr "Brent"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148
msgid "Cadell"
msgstr "Cadell"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149
msgid "Dannen"
msgstr "Dannen"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150
msgid "Efran"
msgstr "Efran"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151
msgid "Faren"
msgstr "Faren"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154
msgid "Tarek"
msgstr "Tarek"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155
msgid "Hann"
msgstr "Hann"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156
msgid "Magrid"
msgstr "Magrid"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161
msgid "Slay Mordak, the evil mage"
msgstr "Slay Mordak, the evil mage"
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:307
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288
msgid "Death of Arvith"
msgstr "Death of Arvith"
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176
msgid ""
"Use footpads as fodder to protect your loyal units and attack during the day "
"to minimize the damage your forces take."
msgstr ""
"Use footpads as fodder to protect your loyal units and attack during the day "
"to minimize the damage your forces take."
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186
msgid "Greetings, brother, and welcome home."
msgstr "Greetings, brother, and welcome home."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191
msgid "Hail."
msgstr "Hail."
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196
msgid "Is that all, Arvith? I understand, but..."
msgstr "Is that all, Arvith? I understand, but..."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201
msgid "You called, and I came; be content with that. What ails Maghre?"
msgstr "You called, and I came; be content with that. What ails Maghre?"
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206
msgid ""
"A dark mage has come upon us; his creatures call him Mordak. They have been "
"terrorizing outlying farms, and we fear they may soon attack the village "
"itself! The villagers of Maghre have taken up weapons but they are not "
"trained fighters; we need your men, and you to lead them."
msgstr ""
"A dark mage has come upon us; his creatures call him Mordak. They have been "
"terrorizing outlying farms, and we fear they may soon attack the village "
"itself! The villagers of Maghre have taken up weapons but they are not "
"trained fighters; we need your men, and you to lead them."
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211
msgid ""
"I can feel Mordak’s foul touch on the hidden currents of the earth and air. "
"He is somewhere due north of here, I would say not more than two days’ ride."
msgstr ""
"I can feel Mordak’s foul touch on the hidden currents of the earth and air. "
"He is somewhere due north of here, I would say not more than two days’ ride."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216
msgid ""
"All right. I will do this for the village. Can you keep the mage off our "
"backs?"
msgstr ""
"All right. I will do this for the village. Can you keep the mage off our "
"backs?"
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221
msgid ""
"I will go stealthily with a handful of our best scouts and woodsmen. While "
"you demonstrate against him and kill his creatures, I will try to defeat "
"Mordak himself with magic at an unguarded moment. You shall be the right "
"hand, I the left... aye, brother?"
msgstr ""
"I will go stealthily with a handful of our best scouts and woodsmen. While "
"you demonstrate against him and kill his creatures, I will try to defeat "
"Mordak himself with magic at an unguarded moment. You shall be the right "
"hand, I the left... aye, brother?"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226
msgid "... Aye. Just make sure you’re there when we need you."
msgstr "... Aye. Just make sure you’re there when we need you."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237
msgid ""
"Baran should be in position by now. Press them, distract the adept so Baran "
"can spring his trap!"
msgstr ""
"Baran should be in position by now. Press them, distract the adept so Baran "
"can spring his trap!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248
msgid "Baran has not made his attack!"
msgstr "Baran has not made his attack!"
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253
msgid "Could he have abandoned us?"
msgstr "Could he have abandoned us?"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258
msgid ""
"No... No. This is something else. I’m worried about him... but right now it "
"means we have to deal with this Mordak ourselves."
msgstr ""
"No... No. This is something else. I’m worried about him... but right now it "
"means we have to deal with this Mordak ourselves."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270
msgid "Argh!"
msgstr "Argh!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275
msgid "Good work, men! But what has become of my brother?"
msgstr "Good work, men! But what has become of my brother?"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280
msgid "Worried about him, are you? E-he-he... hergh... gaargh..."
msgstr "Worried about him, are you? E-he-he... hergh... gaargh..."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290
msgid ""
"There’s nothing more to be had from this one; we will have to search for "
"Baran ourselves!"
msgstr ""
"There’s nothing more to be had from this one; we will have to search for "
"Baran ourselves!"
#. [message]: role=Reporter
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312
msgid ""
"Sir, our scouts report that Baran was seen captured and carried away further "
"north!"
msgstr ""
"Sir, our scouts report that Baran was seen captured and carried away further "
"north!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317
msgid "That they should dare this! We will give chase at once."
msgstr "That they should dare this! We will give chase at once."
#. [message]: speaker=Mordak
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338
msgid "Your brother’s plan to ambush me has failed. He is our prisoner now."
msgstr "Your brother’s plan to ambush me has failed. He is our prisoner now."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343
msgid ""
"My brother, kidnapped? I have failed you, Baran! And even now Mordak’s "
"forces descend upon the village!"
msgstr ""
"My brother, kidnapped? I have failed you, Baran! And even now Mordak’s "
"forces descend upon the village!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359
msgid "I hear these creatures are nigh-immune to our weapons, let us see!"
msgstr "I hear these creatures are nigh-immune to our weapons, let us see!"
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375
msgid "That was not so hard!"
msgstr "That was not so hard!"
#. [scenario]: id=02_The_Chase
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5
msgid "The Chase"
msgstr "The Chase"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27
msgid "Arvith and his band rode north in search of his missing brother."
msgstr "Arvith and his band rode north in search of his missing brother."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34
msgid ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"We’ve been searching three days for Baran, and turned up nothing. My best "
"hunch was to head north into the borderlands, where the necromancer’s "
"minions could safely hide; everywhere else is more farmland. At first I "
"thought the search might be useless, but late in the first day we found a "
"set of tracks. Some of them had been made by skeletal feet.\n"
"\n"
"We’re close enough to be certain now: those tracks are heading into the Grey "
"Woods. No one from Maghre or any of the other villages has gone into that "
"forest in living memory. Stories have been passed down for generations "
"warning against it. Supposedly the place is haunted by lost souls who hunger "
"for the living, and anyone who dies there is doomed to join them."
msgstr ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"We’ve been searching three days for Baran, and turned up nothing. My best "
"hunch was to head north into the borderlands, where the necromancer’s "
"minions could safely hide; everywhere else is more farmland. At first I "
"thought the search might be useless, but late in the first day we found a "
"set of tracks. Some of them had been made by skeletal feet.\n"
"\n"
"We’re close enough to be certain now: those tracks are heading into the Grey "
"Woods. No one from Maghre or any of the other villages has gone into that "
"forest in living memory. Stories have been passed down for generations "
"warning against it. Supposedly the place is haunted by lost souls who hunger "
"for the living, and anyone who dies there is doomed to join them."
# Not sure if 'need done' and 'need answered' is an attempt at writing in a quaint tone or simply bad grammar. Or even both.
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43
msgid ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"But I’m past superstitions now; I’ve seen enough of the world to guess at "
"the truth behind these sorts of tales. The forest is home to elves — "
"unfriendly ones, if the stories have any basis at all. I worry for my men; "
"horses don’t fight well in forests, and the elves will be more dangerous in "
"their own territory. But there are things that need done and questions that "
"need answered. Something bigger is happening. One necromancer terrorizing "
"townsfolk is nothing new, but why didn’t his servants scatter when he was "
"killed? Where are they headed now? And most importantly, why did they take "
"Baran with them?\n"
"\n"
"Besides... I want my brother back."
msgstr ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"But I’m past superstitions now; I’ve seen enough of the world to guess at "
"the truth behind these sorts of tales. The forest is home to elves — "
"unfriendly ones, if the stories have any basis at all. I worry for my men; "
"horses don’t fight well in forests, and the elves will be more dangerous in "
"their own territory. But there are things that need be done and questions "
"that need be answered. Something bigger is happening. One necromancer "
"terrorizing townsfolk is nothing new, but why didn’t his servants scatter "
"when he was killed? Where are they headed now? And most importantly, why did "
"they take Baran with them?\n"
"\n"
"Besides... I want my brother back."
#. [side]: type=Elvish Rider, id=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88
msgid "Elves"
msgstr "Elves"
#. [side]: type=Elvish Rider, id=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93
msgid "Nil-Galion"
msgstr "Nil-Galion"
#. [side]: type=Dark Adept, id=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170
msgid "Kidnappers"
msgstr "Kidnappers"
#. [side]: type=Dark Adept, id=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174
msgid "Muff Toras"
msgstr "Muff Toras"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261
msgid "Fight your way through the woods before the kidnappers escape"
msgstr "Fight your way through the woods before the kidnappers escape"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278
msgid "Catch the kidnappers"
msgstr "Catch the kidnappers"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288
msgid "Kill the Dark Adept before his reinforcements arrive"
msgstr "Kill the Dark Adept before his reinforcements arrive"
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304
msgid ""
"The Elvish forces are spread out. Seek to fight them one at a time with "
"several of your units."
msgstr ""
"The Elvish forces are spread out. Seek to fight them one at a time with "
"several of your units."
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317
msgid ""
"Use horsemen or footpads to quickly explore the shrouded woods to locate the "
"kidnappers."
msgstr ""
"Use horsemen or footpads to quickly explore the shrouded woods to locate the "
"kidnappers."
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332
msgid ""
"Separate the Dark Adept from his guards and attack in force for an easy kill."
msgstr ""
"Separate the Dark Adept from his guards and attack in force for an easy kill."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375
msgid ""
"Come on, men. A stroll through such lovely green woods, what could be finer?"
msgstr ""
"Come on, men. A stroll through such lovely green woods, what could be finer?"
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380
msgid "You there! Halt and explain yourself."
msgstr "You there! Halt and explain yourself."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385
msgid "We’re chasing after some men who kidnapped my brother!"
msgstr "We’re chasing after some men who kidnapped my brother!"
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390
msgid ""
"Those men told me their prisoner had attempted to murder their master, and "
"warned that evil men would follow him. Advance no further, or you will die."
msgstr ""
"Those men told me their prisoner had attempted to murder their master, and "
"warned that evil men would follow him. Advance no further, or you will die."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395
msgid ""
"So much for those ghost stories. Mere elves will not stop me from freeing "
"Baran!"
msgstr ""
"So much for those ghost stories. Mere elves will not stop me from freeing "
"Baran!"
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400
msgid ""
"I am glad at least that we will not have to face ghosts. But those elves "
"will have us at a disadvantage; our horses will not maneuver well in the "
"trees."
msgstr ""
"I am glad at least that we will not have to face ghosts. But those elves "
"will have us at a disadvantage; our horses will not manoeuvre well in the "
"trees."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405
msgid ""
"Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper "
"woods. We have faced and won through greater perils than those amateurs can "
"offer."
msgstr ""
"Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper "
"woods. We have faced and won through greater perils than those amateurs can "
"offer."
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:437
msgid "I see them! There they are!"
msgstr "I see them! There they are!"
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:442
msgid ""
"Curses! If they had been an hour slower our master’s reinforcements would "
"already be here to meet us."
msgstr ""
"Curses! If they had been an hour slower our master’s reinforcements would "
"already be here to meet us."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:454
msgid "Come on, men, let’s catch those kidnappers!"
msgstr "Come on, men, let’s catch those kidnappers!"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:468
msgid ""
"Hah! You have captured me, but it will avail you nothing. I sent your "
"precious brother the mage north with half my men a day since; he will be "
"safely locked away in our master’s dungeons by now."
msgstr ""
"Hah! You have captured me, but it will avail you nothing. I sent your "
"precious brother the mage north with half my men a day since; he will be "
"safely locked away in our master’s dungeons by now."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:473
msgid ""
"My blade is at your throat. Give us the way to my brother now, or I will "
"spill your wretched blood on the ground."
msgstr ""
"My blade is at your throat. Give us the way to my brother now, or I will "
"spill your wretched blood on the ground."
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476
msgid "Sithrak"
msgstr "Sithrak"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:477
msgid "Eleben"
msgstr "Eleben"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:478
msgid "Jarlom"
msgstr "Jarlom"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:479
msgid "Hamik"
msgstr "Hamik"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483
msgid "Akranbral"
msgstr "Akranbral"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484
msgid "Drakanal"
msgstr "Drakanal"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:485
msgid "Xaskanat"
msgstr "Xaskanat"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:486
msgid "Katklagad"
msgstr "Katklagad"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:492
msgid ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are $first_password_$first_password and $second_password_"
"$second_password|."
msgstr ""
"Three days ride to the north-east, in a deserted castle. The passwords to "
"the guards are $first_password_$first_password and $second_password_"
"$second_password|."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:500
msgid "Bind him and take him with us. If he has played us false, he will die."
msgstr "Bind him and take him with us. If he has played us false, he will die."
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:512
msgid ""
"Captain, what are we riding into? I thought you wanted nothing to do with "
"Baran any more, not since Toen Caric."
msgstr ""
"Captain, what are we riding into? I thought you wanted nothing to do with "
"Baran any more, not since Toen Caric."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:517
msgid ""
"I’m no longer sure. What’s between us remains, but knowing someone else has "
"lain hands on him changes things. Mount up, and let’s get moving."
msgstr ""
"I’m no longer sure. What’s between us remains, but knowing someone else has "
"lain hands on him changes things. Mount up, and let’s get moving."
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:532
msgid "Brena"
msgstr "Brena"
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:542
msgid ""
"Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the "
"foul undead. Are there more of them to be destroyed?"
msgstr ""
"Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the "
"foul undead. Are there more of them to be destroyed?"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:547
msgid ""
"Aye. We think there’s a nest of them north-east of here. They’ve captured my "
"brother."
msgstr ""
"Aye. We think there’s a nest of them north-east of here. They’ve captured my "
"brother."
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:552
msgid ""
"I bear a great hatred towards their kind. I will follow and fight them with "
"you, if you permit."
msgstr ""
"I bear a great hatred towards their kind. I will follow and fight them with "
"you, if you permit."
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:557
msgid "He would only slow us down!"
msgstr "He would only slow us down!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:562
msgid "It is my place to decide this."
msgstr "It is my place to decide this."
#. [option]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:564
msgid "Oh, all right then. Come along with us."
msgstr "Oh, all right then. Come along with us."
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:568
msgid "Thank you. My comrades and I will help you on your noble quest."
msgstr "Thank you. My comrades and I will help you on your noble quest."
#. [option]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:573
msgid "I am sorry. We have not the time to spare."
msgstr "I am sorry. We have not the time to spare."
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:577
msgid ""
"Take this, then, for I see that you are on a quest. My comrades will help "
"you whenever you call for them."
msgstr ""
"Take this, then, for I see that you are on a quest. My comrades will help "
"you whenever you call for them."
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:592
msgid "You receive 70 pieces of gold!"
msgstr "You receive 70 pieces of gold!"
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:615
msgid "My reinforcements are here!"
msgstr "My reinforcements are here!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:620
msgid "He escaped us..."
msgstr "He escaped us..."
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:632
msgid ""
"Foolish human, you have killed me but you will not catch the undead in time. "
"I have fulfilled my contract, and will be reanimated soon to become a lord "
"of their armies."
msgstr ""
"Foolish human, you have killed me but you will not catch the undead in time. "
"I have fulfilled my contract, and will be reanimated soon to become a lord "
"of their armies."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:642
msgid "Follow their back trail!"
msgstr "Follow their back trail!"
#. [scenario]: id=03_Guarded_Castle
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5
msgid "Guarded Castle"
msgstr "Guarded Castle"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26
msgid ""
"19 V, 363 YW\n"
"Excerpt from the journal of Rotharik the Clanless\n"
"\n"
"The last of Mordak’s servants arrived this morning bearing the news of his "
"death, as well as a bundle so well-bound it was barely recognizable as a "
"man. Mordak was always reckless. This whole desperate scheme was his, and I "
"suppose I could blame him for everything that we have suffered through if it "
"still mattered. It was he who brought the wrath of the orcs down on us, too. "
"But all the same, he managed to accomplish what he set out to do. I still "
"cannot believe the finality of what has happened; until now we had always "
"managed to make it through somehow.\n"
"\n"
"We had hoped to deliver the mage to Tairach in return for our lives. I do "
"not know what the warlord wants with this man, but he matches the "
"description. I suppose that Mordak’s plan would have worked perfectly if not "
"for the appearance of the horse warriors. Now they are coming here, led by a "
"man rumored to be this mage’s brother. If that is true, he will stop at "
"nothing, no more than would I if they held Mordak."
msgstr ""
"19 V, 363 YW\n"
"Excerpt from the journal of Rotharik the Clanless\n"
"\n"
"The last of Mordak’s servants arrived this morning bearing the news of his "
"death, as well as a bundle so well-bound it was barely recognizable as a "
"man. Mordak was always reckless. This whole desperate scheme was his, and I "
"suppose I could blame him for everything that we have suffered through if it "
"still mattered. It was he who brought the wrath of the orcs down on us, too. "
"But all the same, he managed to accomplish what he set out to do. I still "
"cannot believe the finality of what has happened; until now we had always "
"managed to make it through somehow.\n"
"\n"
"We had hoped to deliver the mage to Tairach in return for our lives. I do "
"not know what the warlord wants with this man, but he matches the "
"description. I suppose that Mordak’s plan would have worked perfectly if not "
"for the appearance of the horse warriors. Now they are coming here, led by a "
"man rumoured to be this mage’s brother. If that is true, he will stop at "
"nothing, no more than would I if they held Mordak."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34
msgid ""
"19 V, 363 YW\n"
"Excerpt from the journal of Rotharik the Clanless\n"
"\n"
"I have done what I can to fortify this dilapidated castle. The orcs who came "
"with us stand guard at the gates, and I am gathering all of my servants to "
"me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-"
"warrior or no, the orcs will still come for me; they have been scouring the "
"borderlands and raiding the northern farm country in search of us.\n"
"\n"
"Yet for some reason I fear these brothers more. If Mordak were here it would "
"be different, but we are broken... and these two men are whole. In each "
"other, in the ties that bind them, they have strength."
msgstr ""
"19 V, 363 YW\n"
"Excerpt from the journal of Rotharik the Clanless\n"
"\n"
"I have done what I can to fortify this dilapidated castle. The orcs who came "
"with us stand guard at the gates, and I am gathering all of my servants to "
"me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-"
"warrior or no, the orcs will still come for me; they have been scouring the "
"borderlands and raiding the northern farm country in search of us.\n"
"\n"
"Yet for some reason I fear these brothers more. If Mordak were here it would "
"be different, but we are broken... and these two men are whole. In each "
"other, in the ties that bind them, they have strength."
#. [side]: type=Dark Sorcerer, id=Rotharik
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86
msgid "Rotharik"
msgstr "Rotharik"
#. [unit]: role=Guard, id=Guard_leader, type=Assassin
#. [unit]: role=Guard, type=Bandit
#. [unit]: role=Guard2, id=Guard2_leader, type=Rogue
#. [unit]: role=Guard2, type=Bandit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:552
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:562
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:571
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:581
msgid "Guard"
msgstr "Guard"
#. [unit]: id=Knago-Brek, type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138
msgid "Knago-Brek"
msgstr "Knago-Brek"
#. [unit]: type=Orcish Grunt
#. [unit]: type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171
msgid "Castle Guard"
msgstr "Castle Guard"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:277
msgid "Rescue Baran"
msgstr "Rescue Baran"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:289
msgid "Kill the dark sorcerer to get the cell key"
msgstr "Kill the dark sorcerer to get the cell key"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:303
msgid "Move Arvith to the cell with his brother to free him"
msgstr "Move Arvith to the cell with his brother to free him"
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:316
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292
msgid "Death of Baran"
msgstr "Death of Baran"
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:328
msgid ""